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Crisis drone is very overpowered, and we all ( most of us anyway ) can agree on that. It drastically changes a battle if there's a guy with crisis is in it. The quick switching supplies is the problem; but that's the whole point of the drone isn't it? So we can't change that, but I have another thought. Since a player having 250% boosted armor can switch to 250% boosted damage for 1 second ( will lose boosted armor for 1 second but doesn't count as a problem ) and then right after 2 seconds revert back to having 250% more armor again, that's where the problem is. 

My suggestion here is: 
Tweak the crisis drone such as the more time a certain supply is equipped, the better the damage dealt / armor / speed. And of course the increase in supply effect can have a certain limit, for example 15 seconds. If the supply has been unchanged/ been equipped for a maximum of 15 seconds, supply effect is at maximum.  ( 15 seconds is just an example )

 

Edited by OverWorld
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Valid

I am not sure if I like your idea though. Crisis is a terribly overrated drone. Considering how much supplies it consumes, it is very much expensive to maintain and use. Though I do not posses it, I still say that it is very expensive to use. I believe that the ability to switch between modes of very high advantage suffices for the high price you pay. Nevertheless it is a valid idea.

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2 hours ago, OverWorld said:

Crisis drone is very overpowered, and we all ( most of us anyway ) can agree on that. It drastically changes a battle if there's a guy with crisis is in it. The quick switching supplies is the problem; but that's the whole point of the drone isn't it? So we can't change that, but I have another thought. Since a player having 250% boosted armor can switch to 250% boosted damage for 1 second ( will lose boosted armor for 1 second but doesn't count as a problem ) and then right after 2 seconds revert back to having 250% more armor again, that's where the problem is. 

My suggestion here is: 
Tweak the crisis drone such as the more time a certain supply is equipped, the better the damage dealt / armor / speed. And of course the increase in supply effect can have a certain limit, for example 15 seconds. If the supply has been unchanged/ been equipped for a maximum of 15 seconds, supply effect is at maximum.  ( 15 seconds is just an example )

 

I disagree. The reason for this is, that the lot of people usr crisis for camping, and let's say, they use boosted damage for 30s, and then, they can activate the next 30s again, anf pay less than a user who switches quickly. I think the only problem with crisis is the extar speed it grants. That should be less.

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4 hours ago, OverWorld said:

Since a player having 250% boosted armor can switch to 250% boosted damage for 1 second

That's not how it is tho. The boosted armor is like defender while boosted damage is 1/4 of booster.

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I disagree with your idea. 

first the Crisis Drone can be only equipped by an Ultra Container which it makes it way more difficult to get as you have to get an 'Exotic' Drop wich is ( 0,5% with better luck)

Second as its Rarity is High so the Drone should be Strong and worth of getting it.

Third, if they're gonna Tweak the Drone, alot, and believe me ALOT of players will Stop buying from the Shop TankCoins to get Ultra Containers, because they will know that Crisis will NOT be worth of getting it.

Leave the Drone as it is, Strong because somepeople have given ALOT to eqquiped this Drone. And it makes it 'SPECIAL', a Drone That can Significantly Encrease The Effect of all Boosted Supplies.

6 hours ago, OverWorld said:

Since a player having 250% boosted armor can switch to 250% boosted damage for 1 second

And No.

Crisis Drone Does Not Have 250% Boosted Armor and 250% Boosted Damage.

It has an 100% Boosted Armor Effect (Just like Defender Drone)

An 50% Boosted Damage Effect 1,5/3 (The half damage of Booster Drone)

And a 70% Boosted Speed (Higher than Trickster Drone , were Trickster only has 30%)

See , the diference is Huge, Crisis drone Only gives this kind of Boosted Effects Only when its fully Upgraded 20/20.

Edited by Ironmantonystark
Posts merged. Changed the color to a single one. Multiple colors are really disturbing and make it difficult to read.
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8 hours ago, Ironmantonystark said:

Valid

I am not sure if I like your idea though. Crisis is a terribly overrated drone. Considering how much supplies it consumes, it is very much expensive to maintain and use. Though I do not posses it, I still say that it is very expensive to use. I believe that the ability to switch between modes of very high advantage suffices for the high price you pay. Nevertheless it is a valid idea.

Well, in terms of game economy and the current drone model where higher cost = higher reward, Crisis is not overrated - you pay an incredibly high price, but you get to have the effects of (not quite) booster, (the same as) defender, and (more than) trickster whenever you want, one at a time. If you were to balance it along with the other drones, you would of course equivalently nerf the supply cost of the drone, and then nerf the supply values and/or the cooldown of the drone - similar changes to what would have to happen Booster and Defender, which would likely receive their own supply cost and effect nerfs, along with maybe a duration extension for booster.

In terms of balancing on the ladder system, though? I hate the system, don't get me wrong - but I wouldn't really change much with the drone. Crisis is, as far as I can tell, justified (from the developers' point of view) to sit atop its lofty peak, as it has the highest requirements for obtaining and maintaining it. This is how the current system is designed, unfortunately - a drone with a higher cost brings with it a higher reward, hence Booster, Defender, and Crisis are the three most powerful drones.

I both despise this quote from a previous QnA for what it says about the game, but simultaneously enjoy it for what it reveals:
"We definitely understand that set some limits for new players on what drones they may use. We are setting these limits on purpose. New players have the simple 'Brutus' drone to use at first. It doesn't consume batteries and gives a passive boost to supplies, while all the other drones introduce more opportunities and strategies with their different mechanisms. So it's harder to play with these drones equipped. Earning crystals is not that hard nowadays. So by ranking up and earning more crystals, you can unlock and buy these drones when you have enough skill to use them."

Balance is irrelevant, drones are set up like how augments were prior to the price change, and also how they are now - the most powerful augments are the ones locked to Ultra Containers, the ones that are the most difficult to obtain. Look no further than the Blaster, Driver, and Assault nerfs for more proof.

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6 hours ago, league_of_legends.4 said:

I disagree with your idea. 

first the Crisis Drone can be only equipped by an Ultra Container which it makes it way more difficult to get as you have to get an 'Exotic' Drop wich is ( 0,5% with better luck)

Second as its Rarity is High so the Drone should be Strong and worth of getting it.

Third, if they're gonna Tweak the Drone, alot, and believe me ALOT of players will Stop buying from the Shop TankCoins to get Ultra Containers, because they will know that Crisis will NOT be worth of getting it.

Leave the Drone as it is, Strong because somepeople have given ALOT to eqquiped this Drone. And it makes it 'SPECIAL', a Drone That can Significantly Encrease The Effect of all Boosted Supplies.

And No.

Crisis Drone Does Not Have 250% Boosted Armor and 250% Boosted Damage.

It has an 100% Boosted Armor Effect (Just like Defender Drone)

An 50% Boosted Damage Effect 1,5/3 (The half damage of Booster Drone)

And a 70% Boosted Speed (Higher than Trickster Drone , were Trickster only has 30%)

See , the diference is Huge, Crisis drone Only gives this kind of Boosted Effects Only when its fully Upgraded 20/20.

Let me simplify/correct

%	Brutus	Crisis	Booster	Def	Trickster
BA	200	300	200	300¹	200
BD	200	250	400²	200	200
SB	140	210	140	140	170

¹ - 20 second duration

² - 3 second duration

Edited by Akame
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3 hours ago, FrozenRailgun said:

How about just nerf the cooldown after juggling between supplies to 5 seconds?

5 seconds will be an overkill, if this happened, it wouldn't really sell for proacitve scenarios, any brain would go for one of the big three instead which are already powerful, i.e Booster, Defender and Trickster, why have a slow switch speed to give yourself potentially 5 seconds of pain, when you can use a better drone that is much easier to use.

 

And no, before anyone says so, I am not trying to defend crisis. It's just that I have used all 4 of the mentioned drones a lot to know what makes do in many games and limitations of imposed restrictions etc.

Edited by Akame
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13 hours ago, OverWorld said:

Tweak the crisis drone such as the more time a certain supply is equipped, the better the damage dealt / armor / speed. And of course the increase in supply effect can have a certain limit, for example 15 seconds. If the supply has been unchanged/ been equipped for a maximum of 15 seconds, supply effect is at maximum.  ( 15 seconds is just an example )

It would be nice to do this especially for Crisis when it uses Speed Boost.

The tank can become faster slowly, but it can give us players a little more time to defeat it and stop it from escaping too far.

 

But Crisis does consume a lot of Supplies with each use. Buyers do use up 1000+ supplies daily because they play a lot right?

But using this idea of yours, can at least add a little balance to Crisis's great speed!

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Crisis is not that good unless paired with that flying cheat.

At legend ranks and because there is so much that can take you out, not being able to have all 3 drugs on at the same time makes crisis imo, quite useless in most battles.

I had the drone from WO3 and had it maxed before I hit WO5. (diff account commander ) At the lower ranks it is very good (up to say colonel) but because of the multitude of updates the devs have brought out, at the higher ranks crisis is just a also ran in the drone rankings. @Ironmantonystark I agree with you, very overrated drone in today's TO.

You want to make crisis worth getting, give it the ability to engage 2 settings at once and a 1 min cooldown on the 3rd unused one. To make it fair, after the drugs have worn off you can't use 2 of them again for 45 secs. I think this would give crisis a new lease of life because at the moment it is not that good unless as I already stated, it's paired with the flying cheat.

When it first came out it was god mode invincible at the WO ranks. (I got it june 2020) I had it on titan and I used to destroy whole teams on my own, now though it has been shelved for at least a year as it just doesn't stack up against what is in battle now. 

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1 hour ago, G-92 said:

Crisis is not that good unless it just doesn't stack up against what is in battle now. 

Was in game today, legend ranks both teams with good gs between 8.5k - 9.5k, 1 buyer 9999 gs crisis + blunderbuss + hornet, 18 kills 0 deaths a 1/3 of the way through the game, they had around 30-40 kills when the game ended, like u said “crisis is overrated and needs buffed” as this just isn’t op enough already

 

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2 hours ago, Master_Scope said:

Was in game today, legend ranks both teams with good gs between 8.5k - 9.5k, 1 buyer 9999 gs crisis + blunderbuss + hornet, 18 kills 0 deaths a 1/3 of the way through the game, they had around 30-40 kills when the game ended, like u said “crisis is overrated and needs buffed” as this just isn’t op enough already

 

There will always be exceptions to the rule. Compared to a year ago crisis is not the king of drones. Hyperion had a lot of hype when it first came out, hardly ever see it in battle because even having full drugs on when it's maxed wont get you very far in battle, not with the amount of stuff that can either stun you, disable your supplies, set you on fire, are stun you with a crit then finish you off with the next shot. TO has (is) out of control with all the alts that can stop you dead in your tracks. There is no longer any real strategy when entering a battle, it's who has the most money that rules the roost, at least for a while until the devs pull their fav trick and nerf what once was OP into the ground, then they move onto the next OP update were the buyers will start where they left off with the last OP update, dominating battles in a vicious circle that the devs will keep going for as long as buyers keep buying.

Crisis is not as OP as it was when it first came out, yet it's still regarded as a hard to get UC only item. 

By the way 8.5k G/S for a legend is not good, it's border line average against a 9999 buyer.

I have had crisis on a alt account for over year and have seen it's effectiveness fall off badly because of the OP changes to the game.

It's good if you have it at lower ranks, anything over colonel imo and it loses the ability to be a major threat in battle.

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On 7/23/2021 at 12:03 AM, thunderhunter123 said:

It would be nice to do this especially for Crisis when it uses Speed Boost.

The tank can become faster slowly, but it can give us players a little more time to defeat it and stop it from escaping too far.

 

But Crisis does consume a lot of Supplies with each use. Buyers do use up 1000+ supplies daily because they play a lot right?

But using this idea of yours, can at least add a little balance to Crisis's great speed!

I can agree with that. In other cases of BA I thought it had the same effect of booster. I was wrong. Tweaking the speed boost (which is more that than of trickster) is better.

 

On 7/23/2021 at 1:15 AM, G-92 said:

 not being able to have all 3 drugs on at the same time makes crisis imo, quite useless in most battles.

I had the drone from WO3 and had it maxed before I hit WO5. (diff account commander ) At the lower ranks it is very good (up to say colonel) but because of the multitude of updates the devs have brought out

The reason I came up with this suggestion is that I see players and youtubers with crisis just goin around massacring players, hitting 10 - 20 kill streaks. 

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On 7/22/2021 at 12:35 PM, Akame said:

5 seconds will be an overkill, if this happened, it wouldn't really sell for proacitve scenarios, any brain would go for one of the big three instead which are already powerful, i.e Booster, Defender and Trickster, why have a slow switch speed to give yourself potentially 5 seconds of pain, when you can use a better drone that is much easier to use.

 

How about hard cap it to 2 seconds? Crisis needs a phat nerf RN.

Edited by FrozenRailgun

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On 7/22/2021 at 3:45 PM, G-92 said:

You want to make crisis worth getting, give it the ability to engage 2 settings at once and a 1 min cooldown on the 3rd unused one. To make it fair, after the drugs have worn off you can't use 2 of them again for 45 secs. I think this would give crisis a new lease of life because at the moment it is not that good unless as I already stated, it's paired with the flying cheat.

You want to give it Defense same as Defender AND be able to move faster than Trickster at the same time ?  ?

 

And you're completely changing the nature of the drone.  Go suggest this new one in ideas section and see what kind of reaction you get.   ?

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4 hours ago, FrozenRailgun said:

How about hard cap it to 2 seconds? Crisis needs a phat nerf RN.

That sounds playable and risky, though personally I still believe Booster/Defender are much more reliable for use, all the drones need to be looked at on the whole as is.

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Guys, i know for some people Crisis is Overpowered, but at the same time people are paying to get this.. Some people are lucky enough to equiped it with just 5 ultra containers were other people have to open Hundreds or even thousends of ultra containers to just get their hands on it. By tweaking the Drone you also make others who paid for this drone useless...

Like think about it, if you change the Supplies effect it will be useless...

for example:

Before: Boosted Armor 100% - Boosted Damage 50% - Boosted Speed 70%

After the tweak: Boosted Armor 80% - Boosted Damage 40% - Boosted Speed 50%:

Like You can Only Equiped this Drone from Ultra Containers (or events), wich is Hard Enough..

Or still if you change the Supplies Changing time it will still be hard enough for the Crisis Players to win or etc

for example:

Before Cooldown swiching beetwin Supplies modes: 

          Cooldown between
  Step        switching modes

  0           2
  1           1.93        
  2           1.85        
  3           1.78        
  4           1.7        
  5           1.63        
  6           1.55        
  7           1.48        
  8           1.4        
  9           1.33        
  10         1.25        
  11         1.18        
  12         1.1        
  13         1.03        
  14         0.95        
  15         0.88        
  16         0.8        
  17         0.73        
  18         0.65        
  19         0.58        
  20         0.5

After Cooldown swiching beetwin Supplies modes: 
                
                Cooldown between
  Step        switching modes

  0           4
  1          3.93        
  2          3.85        
  3          3.78        
  4          3.7        
  5          3.63        
  6          3.55        
  7          3.48        
  8          3.4        
  9          3.33        
  10        3.25        
  11        3.18        
  12         3.1        
  13         3.03        
  14         2.95        
  15         2.88        
  16         2.8        
  17         2.73        
  18         2.65        
  19         2.58        
  20         2.5

Even that is a bad change, because the opponent will have all the 3 Supplies Modes at the same time, and imagine if he's using defender 20/20 or even booster or trickster. I mean Crisis can only use one at the time, making it hard to deside wether youll get in a fight or not because youll have to change your supplies fast to protect and attack at the same time or even retreat using Boosted Speed..

If you change the Cooldown on switching the supplies modes to 2 sec, who knows, you can by accident press Boosted Armor when youll need to use Boosted Damage or the opposite activate Boosted Speed when youll need to activate Boosted Armor. You cant just wait there for 2 seconds to just fight, if the enemy is using Hyperion then youre doomed as Hyperion Cooldown will be 0sec Cooldown..

Leave Crisis as it is for Good, and think something else, and believe me, if you equiped this Drone, you will remember my words, and how much Fun it will be to play with it!

Edited by league_of_legends.4
Something but not 2 Important

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In all Honesty, I still think Crisis is far weaker than it's predecessors Booster and Defender, this holds true when it comes to a game that doesn't have a ball/flag at least. Though even in capturing ball/flag games, a team of Boosters will easily beat a team of Crisis' provided they can aim.

All players need to do is wait for the user to switch out from maximum armor to hit them, from any range to deal great damage.

Though I think base level 0 switch penalty could remain them same, but at max, instead of 0.5s, maybe an experimental 1s. Though this change may make a bit more players camp because close range counters would be much harder, especially vs melees or turrets with higher fire rates. 

I don't know about you all, but I would personally face Crisis players than Booster/Def/Trickster because those drones have no potential openings like Crisis does. But that's just me, everyone has their own views.

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2 hours ago, Akame said:

In all Honesty, I still think Crisis is far weaker than it's predecessors Booster and Defender, this holds true when it comes to a game that doesn't have a ball/flag at least. Though even in capturing ball/flag games, a team of Boosters will easily beat a team of Crisis' provided they can aim.

All players need to do is wait for the user to switch out from maximum armor to hit them, from any range to deal great damage.

Though I think base level 0 switch penalty could remain them same, but at max, instead of 0.5s, maybe an experimental 1s. Though this change may make a bit more players camp because close range counters would be much harder, especially vs melees or turrets with higher fire rates. 

I don't know about you all, but I would personally face Crisis players than Booster/Def/Trickster because those drones have no potential openings like Crisis does. But that's just me, everyone has their own views.

Exactly, that's what i mean, i prefer to face crisis rather than defender or booster or trickster, as these drones can have all the effects at the same time and let's not forget these drones will give an extra effect on the supplies.And as you said from 0.5 to 1sec cooldown it's still not good for the crisis players as they have to change really really fast their supplies to remain alive and not die.

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I would like this drone to be less buyer-friendly in terms of supplies consuption, i have it maxed but i never used it (maybe one or 2 battle since june 2020), the reason i dont like it is because it is only good in ctf or rugby mode, as i play cp mostly it would be a supply waste drone. They should rework it to make it so that we can use its potential in all mode. On other modes, booster/defender are way better, trust me this drone is overrated and it eats 3 supplies at a time. Maybe if it did 1 at a time i would have given it a try but 3 is just a joke for the joke it provides, and i have alot of supplies. Also, it isnt good with all weapons, for example, with twins, isida fire freeze etc, it sucks, while it is good for shaft and rail users.

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On 7/24/2021 at 3:37 AM, wolverine848 said:

You want to give it Defense same as Defender AND be able to move faster than Trickster at the same time ?  ?

 

And you're completely changing the nature of the drone.  Go suggest this new one in ideas section and see what kind of reaction you get.   ?

Sounds reasonable to me. Borderline god mode defence and a speed hack, very similar to a tank that flies and can climb walls and buildings and is very hard to kill. It will give it cap mode abilities that are very hard to counter, so yeah why not.  

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2 hours ago, G-92 said:

Sounds reasonable to me. Borderline god mode defence and a speed hack, very similar to a tank that flies and can climb walls and buildings and is very hard to kill. It will give it cap mode abilities that are very hard to counter, so yeah why not.  

2 wrongs don't make a right.  That's why not.

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3 hours ago, wolverine848 said:

2 wrongs don't make a right.  That's why not.

Agree.

TO is one wrong money making update after another. No balance and a developing team who pander to the buyers.

As a company they are certainly not customer friendly, not unless you have a wad of cash to spend on their hiked up shop/update prices.

I gave up hope on this mess over a year ago as a genuine competitive player, it's a buyers only game and will only get worse for F2P.

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