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So I suggest to create a new Matchmaking System, keeping the present one as it is, to make things more interesting.

Firstly this System works differently compared to the regular one. This matchmaking will have the modes present in the regular one but not Team Juggernaut. (you'll understand once you are done reading the entire idea ?). The rewards are different and this will be season based. I've explained everything in detail.

Levels

Level is something which shows how much you've played and more importantly how good you've played. There will be 25 levels, starting from Rookie 1 to GrandMaster [list of levels is at the end]. Unlike experience which you get as soon as you kill or complete the objective, the points for Levels will be added(or deducted ?) at the end of match. Your level points(duh the points which increase your level) are totally dependent upon your actions in the Ranked Battles. You are not supposed to leave the battle mid-way. If you do so, you are not allowed to play Ranked battles for the next few minutes and some level points will be deducted.

The level points you earn will also depend on your killstreaks and winstreaks. If you have gotten 3 kills as a streak, then you get more points and if you are continuously on the winning side you get more points. MVP streaks also increase the points you get. For instance you are the first in winning or losing side for 3 matches now and even in the 4th match you are the 1st, be it winning or losing, you get more level points in this match. If you are on the winning side and are the 1st then you get even more points.

I believe that you get the picture of what I am trying to say. Every time you level you level up, you get a reward which I leave for the developers to decide.

Ranked MM

This Matchmaking system will have a separate button. Everything else is same as that of regular Matchmaking system. If an ally of yours leaves the match in the middle, all the team members get a compensation as they have a direct disadvantage of not having one man.

Another important feature of this system is that one cannot join a match in middle. So you are always bound to end up in new matches.

Season

Now coming to the interesting part, Season system. A season lasts for a month. All the new items such as cosmetics and augments developers are planning to release in the next month, they release them all at once at the beginning of the month or season. You can obviously get them from Ultra Containers but the interesting part is that you can also get them, at least a few by reaching the last few levels in that season. Once you reach the level of Master and for all the next ones you get a special container named "Season's Greetings" for every single level. (I just got this name so yeah no problemo if another cooler name is used)

This container has the stuff which were released at the beginning of this season only. Say 6 augments are released, this container has only those 6. So if you get to this level and acquire this you are bound to get one of the Legendary Augments. So from the level of Master there are 3 levels and then GrandMaster level. So you get 4 special containers and you get 4 legendary augments/skins of what were released.

So the levels reset every season.

List of Levels

Spoiler

Rookies I

Rookies II

Rookies III

Rookies IV

Rookies V

Professional I

Professional II

Professional III

Professional IV

Professional V

Elite I

Elite II

Elite III

Elite IV

Elite V

Veteran I

Veteran II

Veteran III

Veteran IV

Veteran V

Master I

Master II

Master III

GrandMaster

Names of everything are just the ones I got to my mind at the moment. I'll be glad to answer any queries on this.

Edited by Ironmantonystark
Removed a point
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On 7/29/2021 at 6:25 AM, Ironmantonystark said:

You are not supposed to leave the battle mid-way. If you do so, you are not allowed to play Ranked battles for the next few minutes and some level points will be deducted

And if you get kicked for no reason at all, bad connection, lag, etc. 

 

On 7/29/2021 at 6:25 AM, Ironmantonystark said:

Note: levels only decide the modification of your equipment but nothing else.

So I have a maxed out garage and I can't use it's full potential. I think you have to clarify this very important part of your (the devs) idea.

 

On 7/29/2021 at 6:25 AM, Ironmantonystark said:

Ranked MM

This Matchmaking system will have a separate button. Players will be paired on the basis of level. There can be a difference of 2-3 levels. Everything else is same as that of regular Matchmaking system. If an ally of yours leaves the match in the middle, all the team members get a compensation as they have a direct disadvantage of not having one man.

Another important feature of this system is that one cannot join a match in middle. So you are always bound to end up in new matches.

Will never work as intended. Just like normal MM (very flawed) when there are not enough players on-line the level difference will go to pot.

TO is already a complete mess with the amount of stuff that has been brought into it, most of it so OP that battles are becoming pointless unless your a heavy buyer.

Here is my idea. Base battles on G/S but make it so that you can't equip a low G/S just to end up against weaker players. At most you can equip your combo that is 500 less than your maxed out G/S  in the event you prefer a drone/hull for a certain mode/map. Example:- Serp you might use maxed out defender......Lost temple, you might use saboteur drone that is only say 15/20 but is the better drone for that map. 

This idea would benefit players in battle more than your complicated OTT idea and it would imo be easier to implement.

TO is not very enjoyable atm and I regularly leave battles, especially if I see a flying tank dominate from the start. Lots of players leave battles because MM and all the OP updates have ruined game play to such a large extent it just is not worth staying, not when it's obvious of the outcome of the battle within the first 1 min.

You (the devs) need to have a serious think on how to move forward with TO to make it more enjoyable (worthwhile to play)

TO is a complete mess and only buyers are benefiting, the rest of the players are just target practice.

Nice try but no prize I'm afraid.    

Edited by G-92
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There's a simple problem with ranked in TO, and that is, the lack og players. You just simply cannot make a ranked system brcause it would have very ling waiting time, and the queue time for normal MM would grow too. This could have been a very good idea 6 years ago.

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I think  some kind of ranked MM would be ideal to address the frustrations of players who try to play the game and are held back by bad teammates, feel like they have no chance and which as we all know leads to runners quitting and unsatisfying battles for those who stay. (of course there is the opposite problem of those who leave any game where they aren't leagues above their opponents--but that's another story).

In my opinion though a ranked MM should not incorporate GS altogether. It's not fair to stop players with a strong garage from using it. More importantly, GS is not a measure of how good a player is, and anyone with experience in current casual MM knows there are 9000s out there who are campers or complete trash and 6000s who manage to compete with Legends. I think there should just be an allocation of points and levels like you propose, but without taking GS into account. This way players end up being paired with players whose combination of equipment and skill makes them equal.

I'm willing to bet though that ranked MM will never happen, because it would be the equivalent of creating addtional game modes, and we already know the devs are reticent to this because there isn't a large enough playerbase to split people more...

Edited by Catbird

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On 7/29/2021 at 1:25 AM, Ironmantonystark said:

the points for Levels will be added(or deducted ?) at the end of match

That's the main problem with a "level" system - (aka, "League" or "Trophy" system in other games)

 

You can manipulate the matchmaking by purposely losing, in order to go down a few levels, in order to be matched against lower players for hopefully, easier matches. 

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10 minutes ago, Tanker-Arthur said:

That's the main problem with a "level" system - (aka, "League" or "Trophy" system in other games)

 

You can manipulate the matchmaking by purposely losing, in order to go down a few levels, in order to be matched against lower players for hopefully, easier matches. 

You are right. This is the main concern. But this will also means that players doing so will get less rewards, especially when the system is implemented in a way that rewards between leagues are significant.

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20 minutes ago, Tanker-Arthur said:

You can manipulate the matchmaking by purposely losing, in order to go down a few levels, in order to be matched against lower players for hopefully, easier matches. 

See lower level means lower equipment as well. So I believe it is obvious. Secondly who would wanna go down levels and not receive the better rewards of higher levels?

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13 minutes ago, Ironmantonystark said:

Secondly who would wanna go down levels and not receive the better rewards of higher levels?

It is very common that there is even a term for these guys. Throwers.

 

In fact this is happening on another Russian game War Robots as well as, which is running the exact system you mentioned. The main issue is players are getting more rewards when winning in lower leagues than losing in higher leagues.

Like they literally equip the worst equipment and suicide just to lower their ranks. 

p.s. it also happens on Overwatch, but not because of the rewards..

Edited by Warpriest
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20 minutes ago, Ironmantonystark said:

See lower level means lower equipment as well. So I believe it is obvious. Secondly who would wanna go down levels and not receive the better rewards of higher levels?

Those who don't care and those with a maxed out garage at their particular rank.

Because TO is so dependant on augs, drones, overdrives, etc, the game is just a quagmire of complications that only benefit buyers.

When are you going to admit this glaring in your face fact.  

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Yo. Firstly Self destructing doesn't lessen your score. At least in the system I propose.

1 hour ago, G-92 said:

Those who don't care and those with a maxed out garage at their particular rank.

So you are essentially saying that we have to make things keeping those in mind who have everything and forget about those who do not have any.

Trust me it is never gonna work that way. You just can't say NO to a way you can get good rewards just by playing.

1 hour ago, Tanker-Arthur said:

You can manipulate the matchmaking by purposely losing, in order to go down a few levels, in order to be matched against lower players for hopefully, easier matches. 

Also I never said that you lose level points by losing. I said that you lose points only when you leave a battle. ?‍♂️

Anyway I understand. I've removed the point stating that level decides your equipment. ?

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Yet, I feel that it is still better what we have now. Although I doubt the Devs are bring it back because

1. It doesn't work in TX

2. The Devs now only cares about short term profit which is what this idea lacks

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2 hours ago, Warpriest said:

Yet, I feel that it is still better what we have now. Although I doubt the Devs are bring it back because

1. It doesn't work in TX

2. The Devs now only cares about short term profit which is what this idea lacks

Doesn't?

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15 minutes ago, The_Resistance said:

Doesn't?

That system was considered too punishing for leavers. TX was supposed to be an arcade game, not some hardcore competitive games.

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12 minutes ago, Warpriest said:

That system was considered too punishing for leavers. TX was supposed to be an arcade game, not some hardcore competitive games.

Doesn't it just match leavers vs leavers?

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2 minutes ago, The_Resistance said:

Doesn't it just match leavers vs leavers?

Yeah, but remember TX itself has very little players active. So matching leavers is equivalent to temporary ban.

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3 minutes ago, Warpriest said:

Yeah, but remember TX itself has very little players active. So matching leavers is equivalent to temporary ban.

I think TO have at least twice as much players, sooo in could work.

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On 7/28/2021 at 10:25 PM, Ironmantonystark said:

You are not supposed to leave the battle mid-way. If you do so, you are not allowed to play Ranked battles for the next few minutes and some level points will be deducted.

Punishing players has never worked nor will it ever.

5 hours ago, Ironmantonystark said:

Also I never said that you lose level points by losing. I said that you lose points only when you leave a battle.

That's even more reason to leave.

On 7/28/2021 at 10:25 PM, Ironmantonystark said:

If an ally of yours leaves the match in the middle, all the team members get a compensation as they have a direct disadvantage of not having one man.

I don't know how I feel about this. On one side players who stay get compensated. On the other side, this can be easily manipulated.

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On 7/29/2021 at 1:25 AM, Ironmantonystark said:

So I suggest to create a new Matchmaking System, keeping the present one as it is, to make things more interesting.

Firstly this System works differently compared to the regular one. This matchmaking will have the modes present in the regular one but not Team Juggernaut. (you'll understand once you are done reading the entire idea ?). The rewards are different and this will be season based. I've explained everything in detail.

Levels

Level is something which shows how much you've played and more importantly how good you've played. There will be 25 levels, starting from Rookie 1 to GrandMaster [list of levels is at the end]. Unlike experience which you get as soon as you kill or complete the objective, the points for Levels will be added(or deducted ?) at the end of match. Your level points(duh the points which increase your level) are totally dependent upon your actions in the Ranked Battles. You are not supposed to leave the battle mid-way. If you do so, you are not allowed to play Ranked battles for the next few minutes and some level points will be deducted.

The level points you earn will also depend on your killstreaks and winstreaks. If you have gotten 3 kills as a streak, then you get more points and if you are continuously on the winning side you get more points. MVP streaks also increase the points you get. For instance you are the first in winning or losing side for 3 matches now and even in the 4th match you are the 1st, be it winning or losing, you get more level points in this match. If you are on the winning side and are the 1st then you get even more points.

I believe that you get the picture of what I am trying to say. Every time you level you level up, you get a reward which I leave for the developers to decide.

Ranked MM

This Matchmaking system will have a separate button. Everything else is same as that of regular Matchmaking system. If an ally of yours leaves the match in the middle, all the team members get a compensation as they have a direct disadvantage of not having one man.

Another important feature of this system is that one cannot join a match in middle. So you are always bound to end up in new matches.

Season

Now coming to the interesting part, Season system. A season lasts for a month. All the new items such as cosmetics and augments developers are planning to release in the next month, they release them all at once at the beginning of the month or season. You can obviously get them from Ultra Containers but the interesting part is that you can also get them, at least a few by reaching the last few levels in that season. Once you reach the level of Master and for all the next ones you get a special container named "Season's Greetings" for every single level. (I just got this name so yeah no problemo if another cooler name is used)

This container has the stuff which were released at the beginning of this season only. Say 6 augments are released, this container has only those 6. So if you get to this level and acquire this you are bound to get one of the Legendary Augments. So from the level of Master there are 3 levels and then GrandMaster level. So you get 4 special containers and you get 4 legendary augments/skins of what were released.

So the levels reset every season.

List of Levels

  Reveal hidden contents

Rookies I

Rookies II

Rookies III

Rookies IV

Rookies V

Professional I

Professional II

Professional III

Professional IV

Professional V

Elite I

Elite II

Elite III

Elite IV

Elite V

Veteran I

Veteran II

Veteran III

Veteran IV

Veteran V

Master I

Master II

Master III

GrandMaster

Names of everything are just the ones I got to my mind at the moment. I'll be glad to answer any queries on this.

TO struggles enough already with a declining player base.  The rank-spreads keep increasing in order to not have a very long waiting time.  According to TO, players would rather have ridiculously mis-matched players than wait an extra minute to get into a battle.  But I'd bet most of those supporting this position are Legends, and they are already on the top of the food chain.

You add another "Play" button and this will split the player base even more.  Maybe in half.  So then platers will either have to wait minutes in order to play, or you will have privates vs Legends.

Regular MatchMaker will fold, and only hardcore players will be left playing ranked battles.

Pretty much the end of Tank Online.

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10 hours ago, Ironmantonystark said:

So you are essentially saying that we have to make things keeping those in mind who have everything and forget about those who do not have any.

Nope, essentially I am not saying (implying that) at all. I am saying your idea would not work and that MM, (TO as a whole) needs a complete overhaul, not more complicated nonsense. 

 

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This is a really good idea but it cant work all together with the current MM so, current MM must be deleted. Many times i've thought about a compensation for the team that contains less players, also the season special gift is something that i would like to be implemented because it would give a special feeling, like each days before the new season begins, everyone would ask each other, what do u think there would be in the next season? That feeling of novelty was already there in the early beggining of the challenge, but sadly by the time passes, challenge has become very monotonous like there is no exclusive skins for each one, that was at this moment that the challenge was starting to die, no matter how they would try to revive it, it would already die asap so that's why your idea is genuis, i would ask you to elaborate a bit more (i hope it doesnt get declined) 

Here is what you can say to develop more but actually make the idea possible:

-Replace the current MM by ranked MM (because of the current low player's base

- Replace the current challenge system by this new brand category and themed one.

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On 7/28/2021 at 10:25 PM, Ironmantonystark said:

So I suggest to create a new Matchmaking System, keeping the present one as it is, to make things more interesting.

Firstly this System works differently compared to the regular one. This matchmaking will have the modes present in the regular one but not Team Juggernaut. (you'll understand once you are done reading the entire idea ?). The rewards are different and this will be season based. I've explained everything in detail.

Levels

Level is something which shows how much you've played and more importantly how good you've played. There will be 25 levels, starting from Rookie 1 to GrandMaster [list of levels is at the end]. Unlike experience which you get as soon as you kill or complete the objective, the points for Levels will be added(or deducted ?) at the end of match. Your level points(duh the points which increase your level) are totally dependent upon your actions in the Ranked Battles. You are not supposed to leave the battle mid-way. If you do so, you are not allowed to play Ranked battles for the next few minutes and some level points will be deducted.

The level points you earn will also depend on your killstreaks and winstreaks. If you have gotten 3 kills as a streak, then you get more points and if you are continuously on the winning side you get more points. MVP streaks also increase the points you get. For instance you are the first in winning or losing side for 3 matches now and even in the 4th match you are the 1st, be it winning or losing, you get more level points in this match. If you are on the winning side and are the 1st then you get even more points.

I believe that you get the picture of what I am trying to say. Every time you level you level up, you get a reward which I leave for the developers to decide.

Ranked MM

This Matchmaking system will have a separate button. Everything else is same as that of regular Matchmaking system. If an ally of yours leaves the match in the middle, all the team members get a compensation as they have a direct disadvantage of not having one man.

Another important feature of this system is that one cannot join a match in middle. So you are always bound to end up in new matches.

Season

Now coming to the interesting part, Season system. A season lasts for a month. All the new items such as cosmetics and augments developers are planning to release in the next month, they release them all at once at the beginning of the month or season. You can obviously get them from Ultra Containers but the interesting part is that you can also get them, at least a few by reaching the last few levels in that season. Once you reach the level of Master and for all the next ones you get a special container named "Season's Greetings" for every single level. (I just got this name so yeah no problemo if another cooler name is used)

This container has the stuff which were released at the beginning of this season only. Say 6 augments are released, this container has only those 6. So if you get to this level and acquire this you are bound to get one of the Legendary Augments. So from the level of Master there are 3 levels and then GrandMaster level. So you get 4 special containers and you get 4 legendary augments/skins of what were released.

So the levels reset every season.

List of Levels

  Hide contents

Rookies I

Rookies II

Rookies III

Rookies IV

Rookies V

Professional I

Professional II

Professional III

Professional IV

Professional V

Elite I

Elite II

Elite III

Elite IV

Elite V

Veteran I

Veteran II

Veteran III

Veteran IV

Veteran V

Master I

Master II

Master III

GrandMaster

Names of everything are just the ones I got to my mind at the moment. I'll be glad to answer any queries on this.

Lol after I read the list of levels for the idea this oddly reminds how COD Mobile or other games with ranked matches system works.

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  • Head Administrator
Just now, Crossbone said:

Also this idea violates the "1 idea = 1 topic" rule that you so love to enforce.

No it's not, he's suggesting a new ranked system which includes a few different aspects in it.

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