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1 minute ago, Spy said:

No it's not, he's suggesting a new ranked system which includes a few different aspects in it.

"Aspects" are still ideas or changes. And it still violates that rule.

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Just now, Crossbone said:

"Aspects" are still ideas or changes. And it still violates that rule.

As I said, it's not. This ranked system can't consist only 1 aspect. There's a difference between suggesting 2 different things in 1 topic and suggesting an idea that's made of a few different aspects.

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On 7/28/2021 at 10:25 PM, Ironmantonystark said:

So I suggest to create a new Matchmaking System, keeping the present one as it is, to make things more interesting.

Firstly this System works differently compared to the regular one. This matchmaking will have the modes present in the regular one but not Team Juggernaut. (you'll understand once you are done reading the entire idea ?). The rewards are different and this will be season based. I've explained everything in detail.

Levels

Level is something which shows how much you've played and more importantly how good you've played. There will be 25 levels, starting from Rookie 1 to GrandMaster [list of levels is at the end]. Unlike experience which you get as soon as you kill or complete the objective, the points for Levels will be added(or deducted ?) at the end of match. Your level points(duh the points which increase your level) are totally dependent upon your actions in the Ranked Battles. You are not supposed to leave the battle mid-way. If you do so, you are not allowed to play Ranked battles for the next few minutes and some level points will be deducted.

The level points you earn will also depend on your killstreaks and winstreaks. If you have gotten 3 kills as a streak, then you get more points and if you are continuously on the winning side you get more points. MVP streaks also increase the points you get. For instance you are the first in winning or losing side for 3 matches now and even in the 4th match you are the 1st, be it winning or losing, you get more level points in this match. If you are on the winning side and are the 1st then you get even more points.

I believe that you get the picture of what I am trying to say. Every time you level you level up, you get a reward which I leave for the developers to decide.

Ranked MM

This Matchmaking system will have a separate button. Everything else is same as that of regular Matchmaking system. If an ally of yours leaves the match in the middle, all the team members get a compensation as they have a direct disadvantage of not having one man.

Another important feature of this system is that one cannot join a match in middle. So you are always bound to end up in new matches.

Season

Now coming to the interesting part, Season system. A season lasts for a month. All the new items such as cosmetics and augments developers are planning to release in the next month, they release them all at once at the beginning of the month or season. You can obviously get them from Ultra Containers but the interesting part is that you can also get them, at least a few by reaching the last few levels in that season. Once you reach the level of Master and for all the next ones you get a special container named "Season's Greetings" for every single level. (I just got this name so yeah no problemo if another cooler name is used)

This container has the stuff which were released at the beginning of this season only. Say 6 augments are released, this container has only those 6. So if you get to this level and acquire this you are bound to get one of the Legendary Augments. So from the level of Master there are 3 levels and then GrandMaster level. So you get 4 special containers and you get 4 legendary augments/skins of what were released.

So the levels reset every season.

List of Levels

  Hide contents

Rookies I

Rookies II

Rookies III

Rookies IV

Rookies V

Professional I

Professional II

Professional III

Professional IV

Professional V

Elite I

Elite II

Elite III

Elite IV

Elite V

Veteran I

Veteran II

Veteran III

Veteran IV

Veteran V

Master I

Master II

Master III

GrandMaster

Names of everything are just the ones I got to my mind at the moment. I'll be glad to answer any queries on this.

I got another suggestion you could add. Why not say that the player will not get penalized in the first minute and a half in the game so it gives them enough time to leave the match if they dont like the map for example. Another suggestion why not have two sperate buttons, One for the current MM we have and the other button is ranked system MM.  As for the ranked system idea, you would still keep the rank you are at but you will go against players withen same rank pool but in ranked matches youll all start as rookies.  If you are confused what I meant with the last statement here is an example. Lets say your a legend rank but when you go to ranked match mode, youll be labeled as rookie in another corner. When the matches start youll be placed within the same rank pool and be placed in the same ranking  system. I hope I cleared that part up. (I thought of this part so the system wouldn't  be abused.)  And heres another good idea to add, the players will not get punished if they get disconnected because of internet or other factors and they will have an option to reconnect in match without getting penalized. Now if they did leave in match midway intentionally it would make sense for a penalized system. (Only for ranked match mode) (Penalties will not work in regular MM)

@Ironmantonystark lol i Just realized you said two buttons when I reread it. XD my bad. ?? But I added something to explain how those two buttons would  work in further detail. I hope you like it.

Edited by MysticBlood
Added some more examples on how it could work. Not 100% full proof but it could work.

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20 hours ago, MysticBlood said:

Now if they did leave in match midway intentionally it would make sense for a penalized system. (Only for ranked match mode) (Penalties will not work in regular MM)

And how will you no the difference between intentional and unintentional. 

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1 hour ago, G-92 said:

And how will you no the difference between intentional and unintentional. 

I would simply add a time threshold meaning if a player is gone fore more than 1 min and 30 seconds the system will penalize. But if the player reconnects within the time limit they won't get penalized. 

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23 minutes ago, MysticBlood said:

I would simply add a time threshold meaning if a player is gone fore more than 1 min and 30 seconds the system will penalize. But if the player reconnects within the time limit they won't get penalized. 

And I would simply remove that stupid penalty. Then maybe this idea can become viable.

 

@wolverine848 once said that players leave battles for reasons, most of which are understandable. And I agree with this statement.

Its like a household. The players are the members, the developer team is the head of the household, the game is the house and or property, MM is the living room, pro battles is the separate bedrooms, and the lobby/chat is everywhere else in the house. 

Well the lobby/chat and pro battles part is just random.

But anyway that's the layout of the game basically.

 

Situation #1:

The family wants to watch a movie but the TV doesn't work. Several members leave the living room and go to their own separate bedrooms. The head punishes them for leaving the living room. Is that really fair?

Situation #2:

The family is watching a movie. One of the members leaves the living room to go to the bathroom, get something to eat or drink, or checks for an important text. They come back and the head punishes them for leaving the living room. Is this really fair?

Situation #3:

A family member has had a long day of hard work and just wants to get comfortable but none of the couches or chairs are comfortable, so they go to their room to chill there. The head punishes them for leaving the living room. Is that fair?

One more:

A family member came to chill in the living room when their ceiling fan came crashing down on them and badly injuring them, they're dragged to the car or ambulance for medical care. When they come back, the head punishes them for leaving the living room. Is that really fair?

 

My point is, instead of punishing people for leaving the living room which makes no sense at all, wouldn't it be better to fix the problems that are in the living room? Same can be said for matchmaker.

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21 minutes ago, PirateSpider said:

And I would simply remove that stupid penalty. Then maybe this idea can become viable.

 

@wolverine848 once said that players leave battles for reasons, most of which are understandable. And I agree with this statement.

Its like a household. The players are the members, the developer team is the head of the household, the game is the house and or property, MM is the living room, pro battles is the separate bedrooms, and the lobby/chat is everywhere else in the house. 

Well the lobby/chat and pro battles part is just random.

But anyway that's the layout of the game basically.

 

Situation #1:

The family wants to watch a movie but the TV doesn't work. Several members leave the living room and go to their own separate bedrooms. The head punishes them for leaving the living room. Is that really fair?

Situation #2:

The family is watching a movie. One of the members leaves the living room to go to the bathroom, get something to eat or drink, or checks for an important text. They come back and the head punishes them for leaving the living room. Is this really fair?

Situation #3:

A family member has had a long day of hard work and just wants to get comfortable but none of the couches or chairs are comfortable, so they go to their room to chill there. The head punishes them for leaving the living room. Is that fair?

One more:

A family member came to chill in the living room when their ceiling fan came crashing down on them and badly injuring them, they're dragged to the car or ambulance for medical care. When they come back, the head punishes them for leaving the living room. Is that really fair?

 

My point is, instead of punishing people for leaving the living room which makes no sense at all, wouldn't it be better to fix the problems that are in the living room? Same can be said for matchmaker.

Did you not read my explanation correctly. That there are two buttons and I explained in further detail that it wont effect regular MM its for Ranked Matches ONLY...

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8 minutes ago, MysticBlood said:

Did you not read my explanation correctly. That there are two buttons and I explained in further detail that it wont effect regular MM its for Ranked Matches ONLY...

Well in that case. I'm just gonna quote someone else's post as a reply. Saves me the trouble of typing it out myself. Also thanks wolverine for the resource.

On 8/2/2021 at 9:49 AM, wolverine848 said:

TO struggles enough already with a declining player base.  The rank-spreads keep increasing in order to not have a very long waiting time.  According to TO, players would rather have ridiculously mis-matched players than wait an extra minute to get into a battle.  But I'd bet most of those supporting this position are Legends, and they are already on the top of the food chain.

You add another "Play" button and this will split the player base even more.  Maybe in half.  So then platers will either have to wait minutes in order to play, or you will have privates vs Legends.

Regular MatchMaker will fold, and only hardcore players will be left playing ranked battles.

Pretty much the end of Tank Online.

 

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12 minutes ago, PirateSpider said:

Well in that case. I'm just gonna quote someone else's post as a reply. Saves me the trouble of typing it out myself. Also thanks wolverine for the resource.

 

Okay why not explain yourself instead of using someone else's statement. Secondly theres  loopholes in your source that I can exploit. 1. The statements I wrote is an improvement on how it will work. 2. If you dont like the penalty system dont play ranked matches, its for competitive use. 3. Just play regular MM if you dont like to compete, you can abuse the leave button if you want. 4. Im sorry bud but Im afraid you have to explain more detailed information. Lol nice try finding loop holes in my statements. But its gonna take more than that if you are trying to debate against me. 

 

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Just now, yellowghetto said:

Not sure if this is a great idea. 

Did not work for Tanki X.

I mean bc tanki x didn't have enough platforms to support the game. Since its only tanki now it can work.

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13 minutes ago, yellowghetto said:

No one liked it in Tanki X

Well I kinda liked it. I love competitive play. I miss that feeling. Oh well....lol I knew it wasn't gonna last forever.

Edited by MysticBlood

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1 minute ago, MysticBlood said:

Well I kinda liked it. Lol i love competitive play.. lol i miss that feeling. Oh well....lol

?

You see here.

Tanki Online, and the word "competitive."

They don't quite mix.

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Tanki X's competitive system worked because it prioritized playing over pay to win.

If you play a lot, occasionally, the battle would reward you with Blueprint Containers.

 

Sure, modules could be upgraded, but there was a mastery system within the game which also prioritized playing to level up items.

A lot of the paying elements in Tanki X were mostly cosmetics.

In the competitive scene, if you left a match because of forced lag, or critical errors, sure you lose reputation, but it was disgusting of how you are automatically placed in a deserter status pool.


Tanki Online pay to win is undeniable. Cosmetics and game changing Augments.

Game Balance among items. Pretty balanced. 

Balance within players, I.E, content. Not balanced.

Edited by yellowghetto
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An idea I thought of, for IF there was an OPTIONAL competitive mode, I would call it, "Tier of Legends" 

Get rid of the  big maps at make it 4v4 to at least 8v8 in Small - Medium maps. 

 

READ THIS BEFORE READING MY IDEA.

Because this is an OPTIONAL competitive mode. It will be more similar to PRO-Battles. Stars and Daily Missions will not be counted here, as you are competing for seasonal rewards, not according to Battle Pass. 

Tier of Legends is SEPARATE from Standard MM. Once you join, you cannot leave. 

 

Rules

Drones and Protection Modules are not allowed, but Augments are.

Leagues only start at the Legend rank, which also gives incentive to get to Legend.

MM is standard but rules above are applied.

Once you que up, be prepared. Pick your strongest equipment and things you are comfortable in using.

Each team gets a vote to ban for 1 Turret and Hull. Majority rules, Tie-breakers decide among the two or three, etc. But if can't decide between two, heads or tails.

Smaller team battles for the smaller (hypothetically speaking) player base for divisions. For example. Tier 1s cannot play with Tier 3s in competitive ranked.

Battles are 20 minutes.

 

How Tiers will Work.

  • Have different Tier divisions for the competitive scene.
  • Rewards for different Tier levels, like a Trophy Road?
  • A guaranteed reward once you reach a new Tier.
  • Tier of Legend rewards will provide more or equal to the current battle pass.

VOTE-KICKING

  • Some players like to be clowns and troll. To prevent multing and sabotage, there should be an option to VOTE-KICK someone out of the team because they are known for trolling or purposefully picking low GS equipment.
  • Vote-kicking (I haven't finalized this too.) requires (maybe 90% of the team or everyone else in the team agreeing).

Prizes (Thoughts/Doesn't have to be all, but just possible choices?)

  • Crystals
  • Tankoins
  • Crisis
  • Armadillo 
  • Special Paint

Because this is an OPTIONAL competitive mode. It will be more similar to PRO-Battles. Stars and Daily Missions will not be counted here, as you are competing for seasonal rewards, not according to Battle Pass.

What will this do?

  • Get Legends out of standard MM. Lower rank battles are so unbalanced because of the majority of online players are Legends.
  • Give end-game content for the players who reached the prestigious rank of Legend.
  • Divide up Legends in different Tiers to win new rewards, and gloat about their glory.
  • Buyers and higher skilled players will be facing off against each other, whereas free to play and weaker players will face off. New progression system. If you are skilled enough, you join higher Tiers and win more rewards. Whereas, if you don't have strong equipment, you suck, or a troll, you are stuck at low Tiers.

Ditching matches mid-battle

  • Lose some trophies (progression system resource not finalized.)
  • Periodically longer bans from battling in competitive. For example, once. 30 seconds. Twice, 1 minute, Three times, 2 minutes, Four times, 4 minutes. x2 as we go on.
  • This resets monthly

 

Maybe Clan Involvement?

  • Exclusively for this mode, maybe make Group Limits HIGHER than 4, since it is meant to be competitive, while keeping the same rule of that players must be in the same Tier?
  • Clan Perks?
  • More reputation for Clans?
  • Give reason to join Clans that do MM instead of Format Battles such as XP/BP?

Comparing and Contrast to the idea stated from this topic,

Any thoughts?

Edited by yellowghetto
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12 minutes ago, yellowghetto said:

An idea I thought of, for IF there was an OPTIONAL competitive mode, I would call it, "Tier of Legends" 

Get rid of the disgusting big maps at make it 4v4 to at least 8v8 in Small - Medium maps.

 

Rules

Drones and Protection Modules are not allowed, but Augments are.

Leagues only start at the Legend rank, which also gives incentive to get to Legend.

MM is standard but rules above are applied.

Once you que up, be prepared. Pick your strongest equipment and things you are comfortable in using.

Each team gets a vote to ban for 1 Turret and Hull. Majority rules, Tie-breakers decide among the two or three, etc. But if can't decide between two, heads or tails.

Smaller team battles for the smaller (hypothetically speaking) player base for divisions. For example. Tier 1s cannot play with Tier 3s in competitive ranked.

 

How Tiers will Work.

  • Have different Tier divisions for the competitive scene.
  • An ability to vote kick a player out for trolling. Requires 75% of players.
  • Rewards for different Tier levels, like a Trophy Road?
  • A guaranteed reward once you reach a new Tier.

Prizes (Thoughts/Doesn't have to be all, but just possible choices?)

  • Crystals
  • Tankoins
  • Crisis
  • Armadillo 
  • Special Paint

Because this is an OPTIONAL competitive mode. It will be more similar to PRO-Battles. Stars and Daily Missions will not be counted here, as you are competing for seasonal rewards, not according to Battle Pass.

What will this do?

  • Get Legends out of standard MM. Lower rank battles are so unbalanced because of the majority of online players are Legends.
  • Give end-game content for the players who reached the prestigious rank of Legend.
  • Divide up Legends in different Tiers to win new rewards, and gloat about their glory.
  • Buyers and higher skilled players will be facing off against each other, whereas free to play and weaker players will face off. New progression system. If you are skilled enough, you join higher Tiers and win more rewards. Whereas, if you don't have strong equipment, you suck, or a troll, you are stuck at low Tiers.

Ditching matches mid-battle

  • Lose some trophies (progression system resource not finalized.)
  • Periodically longer bans from battling in competitive. For example, once. 30 seconds. Twice, 1 minute, Three times, 2 minutes, Four times, 4 minutes. x2 as we go on.
  • This resets monthly

 

Maybe Clan Involvement?

  • Exclusively for this mode, maybe make Group Limits HIGHER than 4, since it is meant to be competitive, while keeping the same rule of that players must be in the same Tier?
  • Clan Perks?
  • More reputation for Clans?
  • Give reason to join Clans that do MM instead of Format Battles such as XP/BP?

Comparing and Contrast to the idea stated from this topic,

Any thoughts?

Actually this version does sound better. More clan involvement and incentive to play if you like to be very competitive. Now this is what I call a fun idea. Even though that the trade off is not earning stars for battle pass, I would wanna try to earn one of the grand prizes in this mode.

Edited by MysticBlood
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The main goal I stated above is to get Legends out of MM for lower ranked players, and have division among playing styles and skills.

 

I know Tanki has recently mention Tanki Online should be as casual and not competitive as possible, so that's why I left this as optional.

However, I understand that there may be an oversight of where since Legends are going into this mode, some Legends will take advantage of this and dominate against noobs in the standard MM system.

So, as a reply, can you give opinions if this is required to play for Legends or stay optional. Or just keep the game as it is.

Edited by yellowghetto
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4 minutes ago, yellowghetto said:

The main goal I stated above is to get Legends out of MM for lower ranked players, and have division among playing styles and skills.

 

I know Tanki has recently mention Tanki Online should be as casual and not competitive as possible, so that's why I left this as optional.

However, I understand that there may be an oversight of where since Legends are going into this mode, some Legends will take advantage of this and dominate against noobs.

So, as a reply, can you give opinions if this is required to play for Legends or stay optional. Or just keep the game as it is.

Though I do like the sound of the idea, I highly doubt that the developers would wanna put the prizes as listed above. Since it has to keep its rarity. Buy I really do love the clan involvment in this case. 

Edited by MysticBlood

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Just now, MysticBlood said:

Though I do like the sound of the idea, I highly doubt that the developers would wanna put the prizes as listed above. Since it has to keep its rarity. Maybe the prizes should be something else to work. 

That's why there are Tiers. Obviously, buyers and the highest skilled players will reach the end. Remember the Tanks in Space Event? Normal free to plays could not get Crisis.

In this, with a lot of skill, good teamwork, or an insane amount of luck (just like Ultra Containers), players have a secondary method of obtaining the rarest of items.

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1 minute ago, yellowghetto said:

That's why there are Tiers. Obviously, buyers and the highest skilled players will reach the end. Remember the Tanks in Space Event? Normal free to plays could not get Crisis.

In this, with a lot of skill, good teamwork, or an insane amount of luck (just like Ultra Containers), players have a secondary method of obtaining the rarest of items.

Actually not a bad idea when you put it that way.

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Okay, another oversight, If we win Crisis Drone, this is required for Legends, and you cannot use Drones, WHAT'S THE POINT? Yeah... about that, I'd keep it optional and just make rank limits in standard MM Legends really tight. Or only Legends vs Legends in standard MM too.

 

Don't take this thought too seriously, it is just an idea.

Edited by yellowghetto
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