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Let's Discuss B0-NK


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Do you like it?  

7 members have voted

  1. 1. 1. Do you like it?

    • Yes
      6
    • No
      0
    • Maybe
      1
  2. 2. Would you buy it?

    • ̶Y̶e̶s̶ (Heh, you cannot)
      5
    • No
      2
  3. 3. Would you like to see more special turrets like B0-NK in the future?

    • Yes
      4
    • No
      0
    • Maybe
      3


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image.png

 

What are your thoughts on this turret? Share your opinion!

 

After Tesla, comes a very cool and fun turret to play with. This turret turret is called B0-NK, which is known as the "bonk" turret or more formerly known as the sledgehammer turret. This turret has been first seen in the Arms Race events. B0-NK is only obtainable in the Arms Race game mode when players reach level 16. This turret uses a hammer that swings up and down like the Magnum turret, but with a greater angle.

The B0-NK Sledgehammer, with a terrifying biomorphic skin, was most recently available, in two Halloween-themed special modes. In a graveyard-themed map similar to Yorkshire, tankers were given a modified Viking or Hopper hull and a modified B0-NK sledgehammer to hunt the Juggernaut with.

More information about B0-NK:

https://en.tankiwiki.com/B0-NK

Arms Race Mode:

Arms Race - Tanki Online Wiki (tankiwiki.com)

Edited by frederik123456
Added poll, overall description update.
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Honestly, B0-NK doesn't count as a "Super Turret" like Terminator is.

Because Terminator has massive damage output as well as infinite range.

 

Yeah, even though B0-NK deals 9999 damage per critical hit and has a critical hit chance of 99% (via the wiki), its range, inability to rotate, and melee nature is the turret's biggest "downfall" and keeps it from being overpowered. Literally every other turret in the game outranges it by a large margin.

 

Which is why I think B0-NK should be released into the garage for crystals as a conventional turret like every other turret except Terminator. It's also pretty unique, as it is the first true melee weapon in the game and has a pretty original design, unlike Terminator which is just a photoshopped, overpowered Railgun.

 

Also...

If most of (Mk7+) B0-NK's range and reload stats remained the same as it is now... 

  • As long as it does between 8000 - 9999 damage, it is balanced, but no module will protect you against it so don't waste crystals in buying anti- B0-NK Protection Modules. You're better off just running.
  • As long as it does between 4000 - 7999 damage, it is balanced but protection modules will nerf the turret slightly. Then again, that's what modules are for so the flow of the game's equipment is maintained.
  • As long as it does below 4000 damage per shot, it is underpowered.
Edited by Tanker-Arthur
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8 hours ago, Tanker-Arthur said:

Which is why I think B0-NK should be released into the garage for crystals as a conventional turret like every other turret except Terminator.

I do not agree. First of all, it's good that arms race has a special turret that no one can practice outside, secondly, it's just not designed for MM and it's big maps.

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44 minutes ago, RIDDLER_8 said:

Why does B0-NK deal 9999 of damage rather than 10,000 of damage? Players would expect a round number to be even.

Who said we expect a rounded number? 9999 damage is done so obviously because it sounds cooler.

Edited by Warpriest
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1 minute ago, RIDDLER_8 said:

No one said, but me. It is a suggestion. However, I do admit that 9999 damage does sound cooler.

Then don't use the word "Players", there is no "s". It is just you so far.

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1 hour ago, RIDDLER_8 said:

Why does B0-NK deal 9999 of damage rather than 10,000 of damage? Players would expect a round number to be even.

Why is the max obtainable GS is 9999 instead of 10K for normal players?

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Why 9999 and why 99 as probability for critical hit? Russian humour?

Stats

Bonk.png B0-NK Sledgehammer
Мk1 - Mk7+ |
E52d6640.png Damage (hp)
100
12ec35bf.png Critical Damage (hp)
9999
Ae5da89d.png Rotation speed (º/s)
0.00
66908195.png Range (m)
2.00
66908195.png Splash Radius (m)
2.00
7dcd6fc2.png Reload (sec)
2.9
Shot Warmup/Travel (sec)
1.3
640064ae.png Impact Force Icon info.png
700
Recoil
280
21d85c12.png Critical damage chance (%)
99

 

The design looks very similar to  the ROCKET HAMMER from Alita (battle angel) 

qSc9Odx.jpg

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7 minutes ago, Tokamak said:

Why 9999 and why 99 as probability for critical hit? Russian humour?

Stats

Bonk.png B0-NK Sledgehammer
Мk1 - Mk7+ |
E52d6640.png Damage (hp)
100
12ec35bf.png Critical Damage (hp)
9999
Ae5da89d.png Rotation speed (º/s)
0.00
66908195.png Range (m)
2.00
66908195.png Splash Radius (m)
2.00
7dcd6fc2.png Reload (sec)
2.9
Shot Warmup/Travel (sec)
1.3
640064ae.png Impact Force Icon info.png
700
Recoil
280
21d85c12.png Critical damage chance (%)
99

 

The design looks very similar to  the ROCKET HAMMER from Alita (battle angel) 

qSc9Odx.jpg

I's just a game thing. Have you heard of 9999999999999 damage? At the first glance, it looks cooler than 1000000000000000 damage right?

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5 hours ago, mjmj5558 said:

First of all, it's good that arms race has a special turret that no one can practice outside

I dunno, Arms Race feels more like a "Deathmatch Campaign Mode where you gradually use all the useable turrets in the game". Not a "Destroy the guy using the special limited equipment" mode.

 

If B0-NK was meant to be a Super (or "Special") turret similar to Terminator, it should be in a gamemode dedicated specifically to it, for example like how the goal in Team Juggernaut is to destroy players using Terminator turrets. Arms-Race does have the spiritual goal to "use B0-NK or whatever the last turret is", but in the end, the real goal is simply get more kills than anyone else.

 

In the Arms-Race, there is a chance that a full 30 minute battle can go by without anyone managing to use B0-NK (or any of the other turrets besides Smoky if people decide not to kill), whereas in Solo and Team Juggernaut, even if no one scores points, the Juggernaut/Terminator combo will still always be present on the battlefield.

5 hours ago, mjmj5558 said:

it's just not designed for MM and it's big maps

Actually, I feel like B0-NK has a useful purpose in MM battles, or any battle for instance.

 

Like how Freeze is used to defend game items like flags for instance...

Or Isida is used to heal allies...

B0-NK's role would be an anti-Heavy Hull turret. It would excel in taking down heavy hulls because...

  1. It one-shots them
  2. Heavy hulls are slow and will have a difficult time outrunning a B0-NK user.

Thus, B0-NK is kinda a "reversed" turret.

Whereas every other turret has an easier time taking out light hulls and have a harder time destroying heavy hulls due to the heavy hulls having higher health...

B0-NK would have an easier time taking out heavy hulls and have a harder time destroying light hulls due to the light hulls having faster speed. And B0-NK one-shots everyone anyway, so it would be better off prioritizing a heavy hull as they are easier to catch up to. You can help your team get rid of the enemy's heaviest tanks in one hit. Light hulls would be the most troublesome for B0-NK, so adding B0-NK to matchmaking may make light hulls like Wasp popular again in the high leveled MM battles, where they are a rare sight to see.

Edited by Tanker-Arthur
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3 hours ago, Tanker-Arthur said:

I dunno, Arms Race feels more like a "Deathmatch Campaign Mode where you gradually use all the useable turrets in the game". Not a "Destroy the guy using the special limited equipment" mode.

 

If B0-NK was meant to be a Super (or "Special") turret similar to Terminator, it should be in a gamemode dedicated specifically to it, for example like how the goal in Team Juggernaut is to destroy players using Terminator turrets. Arms-Race does have the spiritual goal to "use B0-NK or whatever the last turret is", but in the end, the real goal is simply get more kills than anyone else.

 

In the Arms-Race, there is a chance that a full 30 minute battle can go by without anyone managing to use B0-NK (or any of the other turrets besides Smoky if people decide not to kill), whereas in Solo and Team Juggernaut, even if no one scores points, the Juggernaut/Terminator combo will still always be present on the battlefield.

Actually, I feel like B0-NK has a useful purpose in MM battles, or any battle for instance.

 

Like how Freeze is used to defend game items like flags for instance...

Or Isida is used to heal allies...

B0-NK's role would be an anti-Heavy Hull turret. It would excel in taking down heavy hulls because...

  1. It one-shots them
  2. Heavy hulls are slow and will have a difficult time outrunning a B0-NK user.

Thus, B0-NK is kinda a "reversed" turret.

Whereas every other turret has an easier time taking out light hulls and have a harder time destroying heavy hulls due to the heavy hulls having higher health...

B0-NK would have an easier time taking out heavy hulls and have a harder time destroying light hulls due to the light hulls having faster speed. And B0-NK one-shots everyone anyway, so it would be better off prioritizing a heavy hull as they are easier to catch up to. You can help your team get rid of the enemy's heaviest tanks in one hit. Light hulls would be the most troublesome for B0-NK, so adding B0-NK to matchmaking may make light hulls like Wasp popular again in the high leveled MM battles, where they are a rare sight to see.

Actually now that you mention it. B0-NK's mechanics seems familiar to me. Like I once suggested such mechanics. ?

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I'm not surprise how B0-NK works at all. Usually, knifes are the last weapon in gun games amount many popular games. One reason is to make the leading player more difficult to win by kiil stealing. Imagine a guy just win with a sniper while sitting at the very corner of the map.

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On 8/13/2021 at 5:00 PM, RIDDLER_8 said:

When will BO-NK be released?

Dont you think that would completely remake the game balance? Do you mean it is a release to the garage or a full release as an event turret?

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