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Change hunters and Vikings Overdrive.


PirateSpider
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I'd like to change over drives of two hulls: Viking and hunter.

 

For hunter, what's the point in using it anymore when two hulls, wasp and hopper does, or will soon do the exact same things and more? They already make using hunter pointless and killed its uniqueness. The lead dev said that they won't give it a bigger support role. So the only thing now to do is to scrap its current OD and give it Vikings current OD. Hunter is good at offense from afar, not offense from up close.

 

So now, what will Vikings new OD be now that its given to hunter? You may ask. I'm thinking airstrike command. Like wasp, its exact location upon activating the OD will be the epicenter of the explosions. Unlike wasp, it'll take 5 minutes and 20 seconds to charge without doing anything, have a 10 second delay before the explosions start happening, and have a bigger impact radius (like a 40 meter radius). Each explosion deals 1500-3000 max and 250-500 min damage depending on modification and distance from the epicenter. If the Viking doesn't get out of the area in time, it could suffer self damage from its own ability.

I'm thinking of what kind of indicator for the airstrike ability area of impact should get.

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Valid

Okay I am really a good fan of the new Viking OD you've proposed though. Precision Airstrike or Cluster Strike, both are awesome. I doubt about the charging duration for the Overdrive though. 5minutes is really long. The damage is pretty less so we can obviously make the OD to charge it in 1 minute or so.

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57 minutes ago, Iron_Man said:

Valid

Okay I am really a good fan of the new Viking OD you've proposed though. Precision Airstrike or Cluster Strike, both are awesome. I doubt about the charging duration for the Overdrive though. 5minutes is really long. The damage is pretty less so we can obviously make the OD to charge it in 1 minute or so.

Lets try 5 minutes first and see how that goes. 1 minute might make things chaotic with Vikings spamming airstrikes.

 

Also what's that thing called that signals for an airstrike? I'm thinking of making that the indicator but I forgot what its called.

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You do have a point but I don't think this idea is going to solve the issue.

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2 hours ago, PirateSpider said:

Lets try 5 minutes first and see how that goes. 1 minute might make things chaotic with Vikings spamming airstrikes.

 

Also what's that thing called that signals for an airstrike? I'm thinking of making that the indicator but I forgot what its called.

Puffing smoke.

Also, Titan has a Hunter ability: it can disarm Wasp's nuke. So Hunter's overdrive is definitely no longer unique.

Edited by Benefactor
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Although I've mostly switched to Hornet now, I've used Hunter for over 1500 hours and I don't want Viking's OD

Even with the nerfs to the stun effect (flags, rugby balls), I still find Hunter's OD useful while I think Viking's OD charges too slowly to be really useful

(my preference for Hunter is mostly a legacy thing because the handling of the hulls was very different on Flash: Viking was like driving a bar of soap and Hornet would easily flip over if I drove it like I do on the HTML5 version)

 

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I really don't think Viking OD's identity has to be entirely overhauled like you're suggesting - it needs tweaking to be less powerful when active and active more often, to be more similar to other overdrives, yes. It needs to be deleted from the game, no. It can act as a slightly more powerful version of Crusader's Icicle, without the utility - instead of doing that burst of damage with an icicle that does freeze and ap, it does a similar burst of damage using your turret. 

As for Hunter - I don't think it having overlaps with other Overdrives is a reason to simply delete its overdrive from the game. Crusader overlaps with Dictator and Hornet in that it has freezing and AP, Dictator overlaps with Hornet in that it has supercharge. Crusader, Ares, Mammoth, Hornet, Hunter, and Wasp overlap in that their Overdrives can take out those under Titan domes, but they all take either time to do so or need to be in close range, etc. 

If the criteria of "it overlaps" is enough to warrant a complete redo of an overdrive, you might as well remove the hulls entirely.

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6 hours ago, Spy said:

You do have a point but I don't think this idea is going to solve the issue.

The issue that hunters abilities are practically stolen by two of the light hulls?

4 hours ago, SporkZilla said:

Although I've mostly switched to Hornet now, I've used Hunter for over 1500 hours and I don't want Viking's OD

Even with the nerfs to the stun effect (flags, rugby balls), I still find Hunter's OD useful while I think Viking's OD charges too slowly to be really useful

(my preference for Hunter is mostly a legacy thing because the handling of the hulls was very different on Flash: Viking was like driving a bar of soap and Hornet would easily flip over if I drove it like I do on the HTML5 version)

 

May still be useful, but why use hunter when you have two light hulls that basically have the same abilities plus more and are more successful at it?

Also why did you switch hornet when you prefer using hunter?

3 hours ago, Abellia said:

As for Hunter - I don't think it having overlaps with other Overdrives is a reason to simply delete its overdrive from the game. Crusader overlaps with Dictator and Hornet in that it has freezing and AP, Dictator overlaps with Hornet in that it has supercharge. Crusader, Ares, Mammoth, Hornet, Hunter, and Wasp overlap in that their Overdrives can take out those under Titan domes, but they all take either time to do so or need to be in close range, etc. 

If the criteria of "it overlaps" is enough to warrant a complete redo of an overdrive, you might as well remove the hulls entirely.

It does when the situation gets this bad.

At least these hulls still got one thing thats unique to them.

Hornet has radar.

Crusaders icicle deals massive damage with a direct hit and travels fast.

Dictator gives supplies to itself and its teammates.

Ares deals DPS and HPS to anyone that comes within distance.

Mammoth gets a speed increase and damages anyone that touches it.

 

What does hunter have that's unique to it?

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3 hours ago, PirateSpider said:

What does hunter have that's unique to it?

Hunter can disable Wasp’s bomb and Ares’s energy ball. I think that makes it sufficiently unique. Even if you don’t consider that unique enough, why change it? Hunter’s OD is quite balanced right now. Why potentially disrupt balance in the interests of “uniqueness?”

Edited by ThirdOnion
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On 8/4/2021 at 4:13 PM, PirateSpider said:

I'd like to change over drives of two hulls: Viking and hunter.

 

For hunter, what's the point in using it anymore when two hulls, wasp and hopper does, or will soon do the exact same things and more? They already make using hunter pointless and killed its uniqueness. The lead dev said that they won't give it a bigger support role. So the only thing now to do is to scrap its current OD and give it Vikings current OD. Hunter is good at offense from afar, not offense from up close.

 

So now, what will Vikings new OD be now that its given to hunter? You may ask. I'm thinking airstrike command. Like wasp, its exact location upon activating the OD will be the epicenter of the explosions. Unlike wasp, it'll take 5 minutes and 20 seconds to charge without doing anything, have a 10 second delay before the explosions start happening, and have a bigger impact radius (like a 40 meter radius). Each explosion deals 1500-3000 max and 250-500 min damage depending on modification and distance from the epicenter. If the Viking doesn't get out of the area in time, it could suffer self damage from its own ability.

I'm thinking of what kind of indicator for the airstrike ability area of impact should get.

5+ minutes to charge? Slower than current Viking?

1500-3000 damage? All that waiting and might not even kill a light hull?

And 10 seconds for enemies to escape? 

That's a completely underwhelming OD.  No one would use Viking if that OD were adopted.

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22 minutes ago, ThirdOnion said:

Hunter can disable Wasp’s bomb 

So can titan. But titan has it easier, it can instantly plop down a dome to counter wasp or another titan. Hunter has a delay, which means it can be killed before then.

24 minutes ago, ThirdOnion said:

Ares’s energy ball.

That's literally all it has. That's just sad and even more so considering Ares users are rare.

26 minutes ago, ThirdOnion said:

Even if you don’t consider that unique enough, why change it? Hunter’s OD is quite balanced right now. Why potentially disrupt balance in the interests of “uniqueness?”

Why even use hunter when wasp, hopper, and even titan partly can do its job even more successfully?

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7 minutes ago, wolverine848 said:

5+ minutes to charge? Slower than current Viking?

1500-3000 damage? All that waiting and might not even kill a light hull?

And 10 seconds for enemies to escape? 

That's a completely underwhelming OD.  No one would use Viking if that OD were adopted.

Hmmm. So you don't think cutting the charge to 3 minutes and 40 seconds and escape time to 7-8 seconds would be too much?

I'm asking cause I don't want this to be a more chaotic version of wasp. Imagine a battle spammed with airstrikes if the charge was just 1 minute. Lol now that'd be insane.

 

Also I'm suggesting this for Viking because you know how most of them just camp at base? This might make them want to attack more.

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11 hours ago, Benefactor said:

So Hunter's overdrive is definitely no longer unique.

Along with a lot of other stuff.

The devs are just copy/pasting and they have done so for quite awhile now.

10 hours ago, SporkZilla said:

Viking was like driving a bar of soap

LOL great analogy.

 

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What is this idea. This game is tanki online not COD warzone. XD 

Common people this is Alternativa games not Activision.

Edited by MysticBlood
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On 8/4/2021 at 1:13 PM, PirateSpider said:

I'd like to change over drives of two hulls: Viking and hunter.

 

For hunter, what's the point in using it anymore when two hulls, wasp and hopper does, or will soon do the exact same things and more? They already make using hunter pointless and killed its uniqueness. The lead dev said that they won't give it a bigger support role. So the only thing now to do is to scrap its current OD and give it Vikings current OD. Hunter is good at offense from afar, not offense from up close.

 

So now, what will Vikings new OD be now that its given to hunter? You may ask. I'm thinking airstrike command. Like wasp, its exact location upon activating the OD will be the epicenter of the explosions. Unlike wasp, it'll take 5 minutes and 20 seconds to charge without doing anything, have a 10 second delay before the explosions start happening, and have a bigger impact radius (like a 40 meter radius). Each explosion deals 1500-3000 max and 250-500 min damage depending on modification and distance from the epicenter. If the Viking doesn't get out of the area in time, it could suffer self damage from its own ability.

I'm thinking of what kind of indicator for the airstrike ability area of impact should get.

Archipelago. So no.

 

Also, Hunter's OD is a longer lasting Stun, EMP, and Jammer. While EMPed, you are left very vulnerable, especially with how long it can last. As for Jammer, it has the longest duration too, which can change the outcome of a match. Skilled Hunter users use the OD occasionally to check where players are without Hornet OD. As the big pink "Jammer" text is displayed on screen.

 

Hopper. Burn and Stun. Burn is a forced Repair Kit. It's Stun is literally 1 second. Most Hopper use their OD's to catch golds, and captures. Player's can literally see when another player has their OD ready, so when they waste their ODs against Stuns, it is their own fault. Not sure what goes on in player heads when they see the Stars. I can come up with.

  • Hmm. A Star! Maybe if I kill him, I get 1 Star for my Challenge.
  • A Star! I must be doing well in battle! Let me OD him for no reason! ?

Back to the details. It can counter Hunter's OD.... and yet we don't complain how Hunter can counter Wasp, Viking, other Hunters, Titan, Ares, Crusader, and Dictator???

Wasp. Weak Status Effects. Bomb will most likely kill you. Nothing broken about this OD.

 

Not a good idea. Downvoted.

Edited by yellowghetto
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1 hour ago, PirateSpider said:

Hmmm. So you don't think cutting the charge to 3 minutes and 40 seconds and escape time to 7-8 seconds would be too much?

I'm asking cause I don't want this to be a more chaotic version of wasp. Imagine a battle spammed with airstrikes if the charge was just 1 minute. Lol now that'd be insane.

 

Also I'm suggesting this for Viking because you know how most of them just camp at base? This might make them want to attack more.

I'm just not seeing the reason for the complete overhaul of Viking. For one, if you agree on the concept generally, why would you swap with Hunter?  Just tweak the Viking OD parameters like someone above mentioned - more often but less lethal.

I don't think I can agree that "most of them just camp at base".  1) Viking is more of an attack OD and 2) if it just "camps at base" it won't generate OD often because of the poor passive charging.

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21 minutes ago, yellowghetto said:

Archipelago. So no.

Welp guess most of the Vikings will just leave that map then.

35 minutes ago, yellowghetto said:

Skilled Hunter users use the OD occasionally to check where players are without Hornet OD. As the big pink "Jammer" text is displayed on screen.

Now that's just sad if that's all hunter is good for anymore. Being a second rate version of hornets radar.

38 minutes ago, yellowghetto said:

Back to the details. It can counter Hunter's OD.... and yet we don't complain how Hunter can counter Wasp, Viking, other Hunters, Titan, Ares, Crusader, and Dictator???

Wasp. Weak Status Effects. Bomb will most likely kill you. Nothing broken about this OD.

Hunter was initially meant to be the only OD that can directly affect other hulls ODs as well as applying stun and emp. Should've stayed that way and there wouldn't be any problems, wasp and hopper could've inflicted simply the burn effect, and that would've been fine.

Now if you use immunity or resistance against one of hunters status effects, you'd still have a chance to kill the hunter even if it has used OD on you.

Where as, you would need burn, stun, or emp immunity or resistance to have a chance of surviving a wasp bomb. Killing it afterwards? Maybe if it hasn't already left the scene.

37 minutes ago, wolverine848 said:

I'm just not seeing the reason for the complete overhaul of Viking. For one, if you agree on the concept generally, why would you swap with Hunter?  Just tweak the Viking OD parameters like someone above mentioned - more often but less lethal.

I don't think I can agree that "most of them just camp at base".  1) Viking is more of an attack OD and 2) if it just "camps at base" it won't generate OD often because of the poor passive charging.

Would a more supportive role for hunter work just fine then?

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3 hours ago, PirateSpider said:

Would a more supportive role for hunter work just fine then?

This is pretty vague.   "Supportive" could mean a lot of things.

Since Hunter does not cause any damage to enemies one could call that "supportive" already.

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20 minutes ago, wolverine848 said:

This is pretty vague.   "Supportive" could mean a lot of things.

Since Hunter does not cause any damage to enemies one could call that "supportive" already.

Is removing nearby teammates supply cool downs and negative status effects for 10-15 points per teammate, specific enough?

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8 hours ago, PirateSpider said:

Why even use hunter when wasp, hopper, and even titan partly can do its job even more successfully?

I don't agree that those hulls perform even a similar role, nor that they perform it more successfully.

Edited by ThirdOnion

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2 hours ago, ThirdOnion said:

I don't agree that those hulls perform even a similar role, nor that they perform it more successfully.

Well I think so. I've seen hoppers and especially wasps perform hunters role with ease at a success rate of 90% while hunters are only 30% successful.

Titan deactivating wasps bomb and other titans dome have a 70% success rate while hunter is yet again only 30% successful.

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17 hours ago, PirateSpider said:

Is removing nearby teammates supply cool downs and negative status effects for 10-15 points per teammate, specific enough?

It is more specific.   Not sure I like it though.

Dictator already relies on team-mates in order to generate score from OD activation.  Don't think we need another OD like that.

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3 minutes ago, wolverine848 said:

It is more specific.   Not sure I like it though.

Dictator already relies on team-mates in order to generate score from OD activation.  Don't think we need another OD like that.

Would you rather remove stun and emp effects from wasp and hopper? Cause I already tried that and it got shot down.

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5 hours ago, PirateSpider said:

Would you rather remove stun and emp effects from wasp and hopper? Cause I already tried that and it got shot down.

Yes - and you know that's not gonna happen (especially wasp - since they refuse to "revert").

But I'm not sure what that has to do with Hunter becoming a "support" OD.  What they should do is increase the stun to 5 seconds. There's no way Rail augment should be able to stun longer than an OD - which happens way less often.

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