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Episode 308 of the V-LOG!


Marcus
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8 hours ago, Potent said:

Hey @Marcus could you add me on discord to discuss some things Potent#3408

Thanks

This is not how discord works....

Have you never used it before?

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10 hours ago, DestrotankAI9 said:

Actually Freeze seems stronger than Tesla right now (as long as you have Tesla protection module, which I fortunately do!), apart from when Tesla is fighting from high ground or behind walls, and hitting you with chain lightning off the balls when you can't hit back. But if the Freeze gets close it is game over for the Tesla guy.

Pretty much every DM with my 9k GS Freeze(Adrenaline)/Dictator I was #1-#3, even against better geared Tesla users. Hornet/Freeze is also amazing (but sadly I don't have Mk7 Hornet) and Viking/Freeze is also great. These were a few games I won (didn't win all but at least top 3 usually):
 

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Screenshot-2921.png

Screenshot-2927.png

 


So ye Tesla is not the top dog among melee turrets right now IMO, Freeze is. However Tesla has the advantage of facing fewer protection modules.

I'm just worried with this weird range nerf to Freeze and Firebird, when the inevitable nerf for Freeze comes - it could be left with this horrendously bad range, and less damage that it has now - and be awful to play with. Freeze needs IMO a nerf to the excessive critical damage, and back to 20 yards range - Firebird also needs 20 yards. 15 yards is just far to little range, only made up for by the fact both turrets (especially Freeze) currently hit like a truck.

That because you have Tesla protection. Every turrets are useless if the entire enemy team have 50% damage reduction against you (happens on me quite often when I destroy the enemy team with Vulcan).

I would say both turrets are OP in this stage when dealing with non-melee turret users. When they are fighting each other, it depends on the users. Freeze and circle around the Tesla while Tesla can shoot a lightning orb and hold down the fire button towards it. It doesn't matter where the freeze is, it will still being damaged.

Edited by Warpriest

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They need to bring back old freeze (freeze tank and turret)

Remove critical damage and new update for drone and bring back old supplies effect and drones

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21 hours ago, DestrotankAI9 said:

Agreed, I am concerned about these mission changes - it could make it harder to complete weekly missions. I don't see a need to change the current system, now they have reduced the weekly mission requirements to only need 5 days played per week instead of 7 (and the requirements for daily missions are not too hard) it is better for players - and if you are a super casual player you can just complete the 15 mission weekly quest over 2 weeks.

There is nothing wrong with the weekly mission system currently for casual players - if something isn't broken it doesn't need to be fixed. No-one is complaining about this system - the only complaints are about "Finish in the top-3 on the winning team" missions, which some players find to be too difficult, and they would like that changed - everything else with daily and weekly missions is fine.

most missions the are ok but the ones I don't do are the top 3 positions in battles and the points , i skip those most of the time. also I can't stand the weekly mission for the top 15 places. its now turning players away from doing missions. missions use to be fun and worth doing. in the past if you remember all you needed to do was open up and collect missions then battle if you had time. now it takes close to 1 hour on one account and the kills are like peanuts if you don't use drones.

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I am not sure how the new weekly missions are going to be when they are released soon. I hope that those new weekly missions are not going to be too hard to complete. One type of weekly mission that I hate is when I need to (15 missions in the top 3 places on my team). This really sucks and this is the type of weekly mission that developers must replace with a better and easier one with newer and better mission tasks.

Lets face it. Please remove all the top 3 places missions and have better weekly missions. Below, I have some examples:

1. Complete a weekly mission destroying a certain amount of enemy tanks using a specific turret. For example, Smoky.

2. Complete a weekly mission using a specific hull. For example, Wasp.

3. Wear a specific paint for the duration of a weekly mission. For example, green.

Developers need to think about and add more weekly missions so that players have a much more randomized range of weekly missions to complete so that they do not get bored over time. This is something that developers really needs to look into.

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16 minutes ago, RIDDLER_8 said:

I am not sure how the new weekly missions are going to be when they are released soon. I hope that those new weekly missions are not going to be too hard to complete. One type of weekly mission that I hate is when I need to (15 missions in the top 3 places on my team). This really sucks and this is the type of weekly mission that developers must replace with a better and easier one with newer and better mission tasks.

Lets face it. Please remove all the top 3 places missions and have better weekly missions. Below, I have some examples:

1. Complete a weekly mission destroying a certain amount of enemy tanks using a specific turret. For example, Smoky.

2. Complete a weekly mission using a specific hull. For example, Wasp.

3. Wear a specific paint for the duration of a weekly mission. For example, green.

Developers need to think about and add more weekly missions so that players have a much more randomized range of weekly missions to complete so that they do not get bored over time. This is something that developers really needs to look into.

They should also increase reward aswell like tankoins

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Yeah, that is true. Many times I have requested for developers to increase the Tankions rewards. In weekly containers, players should earn 10 Tankions per weekly container instead of 3 Tankions, which is not enough for a weekly reward. More Tankions should be earned on the silver tier for Level 50. We need 250 Tankions instead of 100 Tankions for the final prize.

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43 minutes ago, RIDDLER_8 said:

I am not sure how the new weekly missions are going to be when they are released soon. I hope that those new weekly missions are not going to be too hard to complete. One type of weekly mission that I hate is when I need to (15 missions in the top 3 places on my team). This really sucks and this is the type of weekly mission that developers must replace with a better and easier one with newer and better mission tasks.

Lets face it. Please remove all the top 3 places missions and have better weekly missions. Below, I have some examples:

1. Complete a weekly mission destroying a certain amount of enemy tanks using a specific turret. For example, Smoky.

2. Complete a weekly mission using a specific hull. For example, Wasp.

3. Wear a specific paint for the duration of a weekly mission. For example, green.

Developers need to think about and add more weekly missions so that players have a much more randomized range of weekly missions to complete so that they do not get bored over time. This is something that developers really needs to look into.

sir I have to disagree with you on the top two missions . seeing not everyone likes to use other hulls or turrets. most players have tried others in the past and have stuck to the ones were using now. why force players to battle with set ups we don't like and it took a long time for me to get experience on using what I use now. why change

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I agree Bydo with you, but those weekly missions where players are sometimes required to use a specific turret or hull to get kills would have to be suitable for legend players exclusively. On the other hand, those missions would be a good idea to implement because players would gain more and better skills at using various equipment like I do.

Another good feature to add would be a mastery level for turrets like Tanki X had, so that players can gain skills over time when using a specific turret.

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26 minutes ago, RIDDLER_8 said:

I agree Bydo with you, but those weekly missions where players are sometimes required to use a specific turret or hull to get kills would have to be suitable for legend players exclusively. On the other hand, those missions would be a good idea to implement because players would gain more and better skills at using various equipment like I do.

Another good feature to add would be a mastery level for turrets like Tanki X had, so that players can gain skills over time when using a specific turret.

not all players can use other turrets or hulls , I find that certain hulls are slow and it bothers me when your so use to a certain speed from another hull. for turrets maybe it can work but again it takes a long time to master the skills on certain turrets. giving others a shot up over others with no experience . so there needs to be a fine line on what is to be allowed and how many kills to get a mission completed.

also remove the 50 and 100 kills missions , seeing the battle kill scores on certain players who don't use drones have a hard time collecting them.

 

think about this if tank were to change missions , over time certain dedicated players will stop playing. mainly due to players not wanting to do certain missions and over time will effect the game. see when you look outside of the box tanki will end up loosing money in the long run. - due to the less time players are on line doing missions / which help players get star missions completed // players will stop buying star  passes ' premium pass . and other things to help complete star missions, making it next to impossible to do and players will be closing accounts . how long will tanki live for ?? see they pulled stunts like this in Tanki x to cut back on players and then we all left.

Edited by Bydo
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I also agree on your point there. I know that it is a pain in the neck when players are so used to the high speed of a light hull and the extreme use of a turret. Maybe to solve that issue, a simple weekly mission where players are required to make 10 kills per day for a whole week would work for such weekly mission, using a specific turret. The same thing for the hull mission. I do agree that for some players 50 and 100 kills mission is too much. Developers would need to find a middle point to simplify the use of some weekly missions where players would need to use a specific turret or hull to complete their weekly missions. Those missions would have to be simplified by splitting down the required amount of kills to be completed in separate days for 7 days straight.

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Just now, Yveltal9 said:

 

and old fire too 

short range with high con angle are making it weaker unless you have compact fuel tank alt

Edited by fghjkl54
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Weekly Missions with specific equipment would be bad. But with a specific category of equipment would be ok if they also allow players to change Weekly Missions they don't like.

But even better I think would be if they remove Weekly Missions, and Daily Missions just become Missions that if we complete one we get another one, and if we complete another we get another, with maybe a limit of missions per day. We can get 50 Shards per Mission, a box of Supplies and Crystals, a number of Stars and Tonkians. Removing Weekly Missions will mean one less button to click.

There would be Missions, then Special Missions with Super Special Mission like during Ultra Weekends or events.

Just an idea.

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No. Missions with specific equipment would be a good and challenging thing. The only thing we need for weekly missions, is to allow users to change them so that players can be happy choosing a more preferred weekly mission in the same way daily missions can be swapped with another.

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new changes / mission - weekly has been reduced in tankions from 9 down to only 8 . // giving us a extra container is not good enough seeing we mainly only get drugs from them..

the other changes will need to see how it works in a battle. could be the end of my accounts if this rotten for me in battles.

Spoiler
  • Updated weekly missions:

    • Missions with a task to complete daily missions will not require you to complete more daily missions than is possible to complete in a day;

    • Each weekly mission has 1 weekly container as a prize.

  • Updated weekly containers:

    • Content doesn’t depend on a rank anymore. 10 000 crystals, 30 repair kits, 100 units of boosted damage, boosted armour and speed boost, 30 mines, 30 batteries and 8 Tankoins.

  • Hornet’s OD:

    • The armor-piercing status effect application duration is decreased to 3 seconds.

  • Smoky’s «Autocannon» augment:

    • Maximum critical damage chance is decreased to 50%; 

    • Projectile speed is decreased by 25%;

    • Recoil force is decreased from 33% to 25%.

  • Tesla:

    • Range to connect to a target is decreased by 2 metres;

    • Range to connect to a target from a ball lightning is decreased by 1 metre.

  • Tesla’s «Dilatory protocol» augment decreases ball lightning range from 50 metres to 40 metres.

  • Hammer:

    • Few improvements to prevent the bug with Hammer dealing less damage than expected.

  • Improved auto-aim system:

    • Team mates and destroyed tanks are ignored by the system.

  • Improved the way overdrives affect each other:

    • Wasp’s and Mammoth’s overdrives:

      • Disable Wasp’s bomb;

      • Disable dome generator;

      • Disable Ares’s ball;

      • Disable Crusader’s icicle in case Crusader was affected by an overdrive while preparing to shoot an icicle.

    • The following overdrives can disable Tesla’s ball lightning:

      • Titan’s dome if its generator is placed when a ball is already inside the dome's area.

      • Mammoth’s AT-field if a ball touches it;

      • Wasp’s bomb if a ball is inside its zone of effect;

      • Hunter’s OD if a ball is inside its zone of effect.

  • Fixed the bug where entering a battle with Tesla equipped lead to Tesla being discharged.

  • Fixed the bug with Tesla ball lightning ignoring obstacles.

  • Fixed the bug with hearing sounds of all ball lightning in a battle being launched when entering the battle.

  • Improved Tesla anti-cheat system.

  • Improved Tesla’s behaviour with Viking’s OD:

    • Like other melee range turrets, its range is increased x1.5;

    • Like other melee range turrets, its fire rate is increased by 75%.

  • Improved Tesla ball lightning loading mechanism to improve visual effects of launching a ball lightning.

  • Fixed the bug regarding Crusader’s behaviour on mines.

 

 

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Just now, Bydo said:

 

i fear the number of weekly conts reduced from 6 to 3 per week

but look at positive side we will get 24 tks instead of 18

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9 hours ago, Bydo said:

new changes / mission - weekly has been reduced in tankions from 9 down to only 8 . // giving us a extra container is not good enough seeing we mainly only get drugs from them..

the other changes will need to see how it works in a battle. could be the end of my accounts if this rotten for me in battles.

  Reveal hidden contents
  • Updated weekly missions:

    • Missions with a task to complete daily missions will not require you to complete more daily missions than is possible to complete in a day;

    • Each weekly mission has 1 weekly container as a prize.

  • Updated weekly containers:

    • Content doesn’t depend on a rank anymore. 10 000 crystals, 30 repair kits, 100 units of boosted damage, boosted armour and speed boost, 30 mines, 30 batteries and 8 Tankoins.

  • Hornet’s OD:

    • The armor-piercing status effect application duration is decreased to 3 seconds.

  • Smoky’s «Autocannon» augment:

    • Maximum critical damage chance is decreased to 50%; 

    • Projectile speed is decreased by 25%;

    • Recoil force is decreased from 33% to 25%.

  • Tesla:

    • Range to connect to a target is decreased by 2 metres;

    • Range to connect to a target from a ball lightning is decreased by 1 metre.

  • Tesla’s «Dilatory protocol» augment decreases ball lightning range from 50 metres to 40 metres.

  • Hammer:

    • Few improvements to prevent the bug with Hammer dealing less damage than expected.

  • Improved auto-aim system:

    • Team mates and destroyed tanks are ignored by the system.

  • Improved the way overdrives affect each other:

    • Wasp’s and Mammoth’s overdrives:

      • Disable Wasp’s bomb;

      • Disable dome generator;

      • Disable Ares’s ball;

      • Disable Crusader’s icicle in case Crusader was affected by an overdrive while preparing to shoot an icicle.

    • The following overdrives can disable Tesla’s ball lightning:

      • Titan’s dome if its generator is placed when a ball is already inside the dome's area.

      • Mammoth’s AT-field if a ball touches it;

      • Wasp’s bomb if a ball is inside its zone of effect;

      • Hunter’s OD if a ball is inside its zone of effect.

  • Fixed the bug where entering a battle with Tesla equipped lead to Tesla being discharged.

  • Fixed the bug with Tesla ball lightning ignoring obstacles.

  • Fixed the bug with hearing sounds of all ball lightning in a battle being launched when entering the battle.

  • Improved Tesla anti-cheat system.

  • Improved Tesla’s behaviour with Viking’s OD:

    • Like other melee range turrets, its range is increased x1.5;

    • Like other melee range turrets, its fire rate is increased by 75%.

  • Improved Tesla ball lightning loading mechanism to improve visual effects of launching a ball lightning.

  • Fixed the bug regarding Crusader’s behaviour on mines.

 

 

You were misunderstood about the tankoins part, it went from 3 tankoins per containers to 8 tankoins. 3X8= 24 when before we could get 18 tankoins per weeks. It is slightly better than what it was before.

Edited by numericable
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