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Hopper OD shouldn't make it fly high above the ground for more than 3-5 seconds.


PirateSpider

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Hoppers have this tendency to end games in record time in almost half the game modes. That's because they fly high for a long time depending on situations and even if it wasn't those, its far too long.

So to fix this, I suggest that 3-5 second after the OD has been activated or the hull has reached max height, it will fall down 10x the rate it does now.

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Declined

I totally understand your idea but the thing is Hopper's Overdrive right now is pretty much nothing but Jump. Burn effect can be effectively negated and the stun does nothing but stun you for a very little duration. Secondly all those people you see ending the game in 3 minutes or so either use Crisis or LIghtweight Construction+ Ricochet Plasma Torch of perhaps both. I am not sure if what you proposed would work for those who use lightweight as the mass is always 1000 units. You can still use Ricochet's Plasma Torch and I do not think that this will change anything for them. The Jump of the hull is totally based on its mass and its speed before jumping. So I think you understand. This would only make it way too useless.

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On 8/6/2021 at 10:51 PM, Iron_Man said:

Declined

I totally understand your idea but the thing is Hopper's Overdrive right now is pretty much nothing but Jump. Burn effect can be effectively negated and the stun does nothing but stun you for a very little duration. Secondly all those people you see ending the game in 3 minutes or so either use Crisis or LIghtweight Construction+ Ricochet Plasma Torch of perhaps both. I am not sure if what you proposed would work for those who use lightweight as the mass is always 1000 units. You can still use Ricochet's Plasma Torch and I do not think that this will change anything for them. The Jump of the hull is totally based on its mass and its speed before jumping. So I think you understand. This would only make it way too useless.

Well, then what do you think we should suggest to solve this problem?

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1 hour ago, PirateSpider said:

Well, then what do you think we should suggest to solve this problem?

First of all I do not see that as an imminent threat or problem to resolve. We have other issues to deal with. I do not encounter many with such OP stuff to end matches in 3 minutes. I am pretty sure I can deal with those people. Duh I can shoot them out of sky with Railgun ?. The OD of the hopper was entirely designed to help with this stuff at the first place. The developers want it to be the Gold Hunting hull.

I do not actually view that as a problem now that we have Tesla. You can just zap it in one shot.

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1 hour ago, PirateSpider said:

5 examples of these "issues".

1. No incentive to play. If you have completed the battle and/or are maxed out, there is no incentive to play the game. Maybe a league or ranking system will help with this.

2. Way too hard to get good gs as a f2p player. A f2p player takes too long to max out or get even good gs. Way too much difference between buyers and f2p. WAY too much, even Buyers can't disagree with that. And don't tell me that "Well, they paid money so ofc they should get an advantage" Yea they should but not as much as there is now.

3. Shop items way too expensive. Unless you have a COUPLE HUNDRED THOUSAND DOLLARS laying around, you will probably never be able to buy any kit or basically anything in the shop for tankoins. Yes you can sometimes buy some kits in the shop for crystals but you are sometimes trying to get only one specific combo not trying to max out the whole garage.

4. Electromagnetic Salvo For Gauss. Oh Boy I can't even begin to tell you how much I hate this augment. Although it is only in ultra containers it seems like almost everyone playing Gauss has it. Disabling supplies for 5 seconds like, what?

5. Gameplay stale and repetitive. Pretty self - explanatory.

@PirateSpider

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9 minutes ago, Arjun24 said:

1. No incentive to play. If you have completed the battle and/or are maxed out, there is no incentive to play the game. Maybe a league or ranking system will help with this.

2. Way too hard to get good gs as a f2p player. A f2p player takes too long to max out or get even good gs. Way too much difference between buyers and f2p. WAY too much, even Buyers can't disagree with that. And don't tell me that "Well, they paid money so ofc they should get an advantage" Yea they should but not as much as there is now.

3. Shop items way too expensive. Unless you have a COUPLE HUNDRED THOUSAND DOLLARS laying around, you will probably never be able to buy any kit or basically anything in the shop for tankoins. Yes you can sometimes buy some kits in the shop for crystals but you are sometimes trying to get only one specific combo not trying to max out the whole garage.

4. Electromagnetic Salvo For Gauss. Oh Boy I can't even begin to tell you how much I hate this augment. Although it is only in ultra containers it seems like almost everyone playing Gauss has it. Disabling supplies for 5 seconds like, what?

5. Gameplay stale and repetitive. Pretty self - explanatory.

@PirateSpider

While all those are valid issues, I don't think any of them are as urgent as hopper, except for maybe number 4, and not just gausses status augments but every other status augments.

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12 hours ago, Iron_Man said:

the Gold Hunting hull.

I do not actually view that as a problem now that we have Tesla. You can just zap it in one shot.

True

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On 8/7/2021 at 12:59 AM, PirateSpider said:

Hoppers have this tendency to end games in record time in almost half the game modes. That's because they fly high for a long time depending on situations and even if it wasn't those, its far too long.

So to fix this, I suggest that 3-5 second after the OD has been activated or the hull has reached max height, it will fall down 10x the rate it does now.

So then hopper will just go up and down really fast 

Like a hammer or axe 

Plus I like hopper

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  • Head Administrator

It's not a problem with Hopper itself but a problem with Hopper combined with light weight and Crisis.

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21 minutes ago, Spy said:

It's not a problem with Hopper itself but a problem with Hopper combined with light weight and Crisis.

Actually, Hopper itself also has problems.

1. It has small hit boxes while able to move left and right. Unlike tracked hulls, hovering hulls exposes the front of the hull to the enemy fire, which has the smallest surface area. And they can move left and right while doing so. So it is much harder to hit them comparing to hulls of the same class.

Hopper just happen to be the most obvious out of them.

 

2. The ability to jump allows Hopper to reach places that it is not supposed to, with or without any type of drones of augments. In many places, which has no cover, it will immediately be shot down. While some places have excellent cover (e.g. the walls in Desert map), Hopper can simply camp the entire game with no one able to hurt him at all.

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On 8/6/2021 at 6:59 PM, PirateSpider said:

Hoppers have this tendency to end games in record time in almost half the game modes. That's because they fly high for a long time depending on situations and even if it wasn't those, its far too long.

So to fix this, I suggest that 3-5 second after the OD has been activated or the hull has reached max height, it will fall down 10x the rate it does now.

Hopper does feel over-powered when the specific players play it, but they have Crisis Drone or Defender to survive longer.

 

But most people don't have strong Drones, so Hopper can be dealt with pretty easily because of its low, 2000 HP. 

Thunder can defeat it in less than 3 shots.

If we have Heat Immunity, we don't take extra damage by the burn status effect.

Stun is like 1 second, which gives Hopper a little time to escape, but we can still shoot with a close, medium, or long range weapon.

On 8/9/2021 at 2:09 AM, Arjun24 said:

2. Way too hard to get good gs as a f2p player. A f2p player takes too long to max out or get even good gs. Way too much difference between buyers and f2p. WAY too much, even Buyers can't disagree with that. And don't tell me that "Well, they paid money so ofc they should get an advantage" Yea they should but not as much as there is now.

I am a F2P player. Before becoming Helper, I saved Crystals, Containers, Tankoins, etc. for Sales and the most important Challenges to get my Perfect Tank and GS.

I opened Containers AFTER buying what I could from Containers (the Country Paints, cheaper Augments, the Paints that cost Crystals, ...)

This gave me a chance to get other items at the rarities, like a lot more Supplies, Crystals, Days of Premium, Gold Boxes, ...

This way, I got a lot of Crystals by opening Containers, saving, and with Premium Account.

 

I stuck to my Perfect Tank items throughout playing TO. I made a list of what I wanted in my Perfect Tank. (Thunder Mk7-20, Sledgehammer, Hunter Mk7-20, Heat Immunity, Lightning Storm, XT Skins for both, Defender Drone 20/20, ...)

After setting up my plan, and buying the items I could from Containers, I stuck with my Perfect Tank checklist, and got the upgrades for them first AND during Sales!

So like me, it is nice to make a list of what we want for our Perfect Tank. It allows F2P players to not look at the other cool items that came into the game, and stick to first, with our main tank.

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On 8/6/2021 at 3:59 PM, PirateSpider said:

Hoppers have this tendency to end games in record time in almost half the game modes. That's because they fly high for a long time depending on situations and even if it wasn't those, its far too long.

So to fix this, I suggest that 3-5 second after the OD has been activated or the hull has reached max height, it will fall down 10x the rate it does now.

Half the game modes. Boy you are so wrong.

TDM? Nah it’s okay.

CTF? With the introductions of big maps, unless you got Crisis, nope.

CP? The most fair mode next to TDM. It’s just okay.

TJR? Useless.

RGB? Best mode for Hopper, but still, requires a lot of skill to maneuver and sneaking into bases.

SGE? Sucks.

ASL? You are lucky if any Hull makes to it to point.

A lot of players keep complaining about Hoppers when the most used Hull is Viking. Makes no sense.

I will not deny that Hopper ruins gold events though.

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And with Hopper? What can stop it?

Booster

Crisis

Ceilings

Heavyweight

Saboteur

Its Health in general

Miner

Mammoth

Viking

Terrible acceleration.

Not a very powerful OD besides getaways.

List goes on, + the facts of what can stop other Hulls.

 

Hopper’s main advantage is.
A getaway which comes with a lot of risk. Getting into the base, and making it back out. One wrong move, OD is gone.

Fast

Highly Maneuverable

Can’t flip easily

Strafing

What makes Hopper seem OP?

Crisis, Defender. NERF THESE TWO

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Hopper is pretty weak now, it can just dominate gold events, also with the introduction of shards, everyone should have some immunity against fire or stunning effect, you can beat the hopper easily, now if he is using a crisis drone, thats a different story but keep in mind that both, crisis and hopper are weak respectively but when they are paired, they are unstopable. They are rare so if you encounter one of them, just exit the battle.

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2 minutes ago, yellowghetto said:

Half the game modes. Boy you are so wrong.

TDM? Nah it’s okay.

CTF? With the introductions of big maps, unless you got Crisis, nope.

CP? Eh? Kinda useless?

TJR? Useless.

RGB? Best mode for Hopper, but still, requires a lot of skill to maneuver and sneaking into bases.

SGE? Sucks.

You forgot ASL. Also I said almost half the game modes.

CTF, rugby, and ASL are 3 gamemodes. There are 7 game modes.

Sure I admit that in CTF its a little bit trickier, but its still possible.

10 minutes ago, yellowghetto said:

A lot of players keep complaining about Hoppers when the most used Hull is Viking. Makes no sense.

Because the game wasn't designed for hopper. There are very few maps (if any) that took hopper into consideration. Viking at least doesn't fly above hour heads.

15 minutes ago, yellowghetto said:

I will not deny that Hopper ruins gold events though.

This point is unimportant.

13 minutes ago, yellowghetto said:

Ceilings

Heavyweight

 

13 minutes ago, yellowghetto said:

Mammoth

The hopper must be an absolute fool then if all these are considered counters.

14 minutes ago, yellowghetto said:

Viking

why would a Viking use OD on a hopper? Unless there are other targets in that direction, that'd be a waste of OD for the Viking.

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1 hour ago, PirateSpider said:

You forgot ASL. Also I said almost half the game modes.

CTF, rugby, and ASL are 3 gamemodes. There are 7 game modes.

Sure I admit that in CTF its a little bit trickier, but its still possible.

Because the game wasn't designed for hopper. There are very few maps (if any) that took hopper into consideration. Viking at least doesn't fly above hour heads.

This point is unimportant.

 

The hopper must be an absolute fool then if all these are considered counters.

why would a Viking use OD on a hopper? Unless there are other targets in that direction, that'd be a waste of OD for the Viking.

There are people who do this. Don't deny it. In general, get good at the game, or stop making bs about how OP Hopper is.

Another thing about Viking. It's Hitbox.

While Hoppers can "fly" Vikings hitbox is so low, a lot of projectiles tend to fly right over the Hull.

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1 hour ago, PirateSpider said:

The hopper must be an absolute fool then if all these are considered counters.

And it's quite the opposite. An experienced Hopper will look out for these things. 

Viking is repeatedly buffed for no reason. Hopper has repeatedly seen nerfed. It's just an okay Hull at best.  

And, it's not like I'm just joking around. I play with every Hull (except Crusader and Dictator) every day, and Viking is just flat OP. I'd even say Hunter or Ares is better than Hopper. I play Hopper because its mobility and the XT Skin, but I have realized that it was not as OP as I thought.

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12 minutes ago, yellowghetto said:

There are people who do this.

That's just foolish, especially when the Viking can find better opportunities to use it. The only reason they would target a lone hopper that is to finish OD missions faster, but that's still a stretch.

6 minutes ago, yellowghetto said:

And it's quite the opposite. An experienced Hopper will look out for these things. 

You really are contradicting yourself. You first said that these things will stop hopper, but now you say they can just watch out for these things.

I'm glad you caught on to your own mistake.

18 minutes ago, yellowghetto said:

In general, get good at the game, or stop making bs about how OP Hopper is.

Why don't you get good at countering Viking before telling me what to do?

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6 minutes ago, PirateSpider said:

You really are contradicting yourself. You first said that these things will stop hopper, but now you say they can just watch out for these things.

I'm glad you caught on to your own mistake.

Wow. Am I getting to your last straw already? You watch out for things that can counter you. ?

 

6 minutes ago, PirateSpider said:

Why don't you get good at countering Viking before telling me what to do?

There is no counter to Viking except a Hunter's OD, Wasp OD (Unless Viking gets away), and Jammer. WHICH IS WHY PEOPLE USE IT. It has the least amount of drawbacks besides the slow OD charge. Why do you think people were so upset when the Driver Drone got nerfed? ???

Want to continue arguing? Feel free to PM me. I will no longer respond to this topic as I already gave my opinion.

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2 minutes ago, yellowghetto said:

There is no counter to Viking except a Hunter's OD, Wasp OD (Unless Viking gets away), and Jammer.

Crusader, titan, hornet, dictator.

One hull can eat up almost all of Vikings OD. And not just that, its a deterrent. Makes Vikings think twice before unleashing OD on them.

The other three are simply long range counters against Viking. Objective: kill it before it kills you.

Viking can also be countered simply by knocking off its aim or hiding into the nearest cover for 7 seconds.

8 minutes ago, yellowghetto said:

Wow. Am I getting to your last straw already? You watch out for things that can counter you. ?

You already lost when you decide to provoke me. Lol. Just digging yourself deeper into your own grave at this point. And I'm just letting you.

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2 minutes ago, PirateSpider said:

You already lost when you decide to provoke me. Lol. Just digging yourself deeper into your own grave at this point. And I'm just letting you.

He is free to give his opinion. If he bothers you, ignore him, or just stop talking. 

myself looking at this, it looks like he's got you since you want to keep the argument going. whose provoking who? He already acknowledge that you should private message him if you want to keep on arguing.

also, I agree that viking is op. everyone uses it.

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On 8/10/2021 at 12:46 PM, thunderhunter123 said:

But most people don't have strong Drones,

At what rank?

Most players DO have strong drones, since you need them to make your supplies count.

Hoppers stun and heat damage are not what makes it most useful.  It's the ability to basically fly and avoid all kinds of defenses.

And it can get to many "illegal" places on the map most other tanks can't.

And it's ability to strafe allows it to dodge shots from non-insta-hit turrets.

Hoppers movement gives it many advantages over tracked hulls even when you don't take into account the OD.

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2 hours ago, nat456 said:

also, I agree that viking is op. everyone uses it.

That doesn't mean its OP. Just means its play style is preferred by many players.

2 hours ago, nat456 said:

If he bothers you, ignore him,

No point in ignoring him, he would still be able to reply to my posts or comment on my topics. Besides when did I say he was bothering me?

Maybe you were bothered that I had the guts to say it like it is to him, and you came to his defense?

2 hours ago, nat456 said:

myself looking at this, it looks like he's got you since you want to keep the argument going. whose provoking who? He already acknowledge that you should private message him if you want to keep on arguing.

You sure your eyeballs aren't screwed on backwards? Why would I private message him with the argument?

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4 hours ago, nat456 said:

myself looking at this, it looks like he's got you since you want to keep the argument going. whose provoking who? He already acknowledge that you should private message him if you want to keep on arguing.

So I saw that he edited his post. However, here's the thing, I don't reply to the same post twice.

Also I'm gonna turn down his offer because its a trap. He'll just bring in his friends in and provoke me and insult me.

If he wants to argue, he can do so out in public. ?‍♂️

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