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Episode 309 of the V-LOG!


Marcus
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In today’s episode, we will be celebrating a Carnival. We’ll also be announcing clan system improvements and mastering the new interface after your feedback.

 

 

 

Made with ❤️ by Tanki and 

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❤️

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I really appreciate the changes to health and reload bars. I also suggest you to add a option to change the transparency of various icons. Like I think it could be nice if we could adjust how transparent the icons were and possibly make them entirely transparent. I usually prefer to have transparent icons so I really think it would be nice.

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I love horizontal bars for health and  reload, much better than in the middle. But they are too thin imo, they need to be a bit thicker.

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add a key button for the new interface which will hide the entire HUD. something like "END" key. And to bring it back, just press the same "END" key again. wherever, such as main menu and also in the battle.

By this, taking selfies and screenshots will gain an extra fun

 

Edited by SulfuricAcid
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I won question of the week once again:

image.png

Please add more custom options to make pro battles easier to customize. Also add an option to search for paints in the garage. Please make the whole new interface pleasable for all players so that you will never ever need to change it ever again in the future.

I think that it really sucks having to spend Tankions to increase the size of your clan. Why not make clan options free?

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Thanks for answering more Blitz questions.

This is the best change/addition to the Tanki V-Logs!

We can get direct answers to the popular questions given by a lot of Tankers.

Let's keep improving and communicating together!

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I am not interested in blitz in V-Logs. I am most interested is development news of good updates and constant improvements to Tanki Online. By the way, when are we going to see BO-NK released in players garages?

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6 hours ago, RIDDLER_8 said:

By the way, when are we going to see BO-NK released in players garages?

robert-downey-jr-iron-man.gif

You really want to see it in Garage? Don't you think it would be a bit ridiculous for that turret to be in garage?

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Just now, lssimo said:

 

idk why the update is delayed but when you see ''old weekly container'' (in case u didn't completed all tasks since then) know it's updated

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9 hours ago, Iron_Man said:

Don't you think it would be a bit ridiculous for that turret to be in garage?

Not really, B0-NK isn't a ultra-powerful turret like Terminator is...

It looks cool, does something cool...

And Magnum also used to not be able to rotate horizontally too.

 

It would be awesome to have B0-NK as an official new garage turret.

 

Terminator would be the ridiculous one, because unlike B0-NK, it's purposely OP with its high damage and infinite range, and unlike B0-NK, its design isn't that original - literally a photoshopped Railgun.

Edited by Tanker-Arthur
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8 minutes ago, Tanker-Arthur said:

Not really, B0-NK isn't a ultra-powerful turret like Terminator is...

It looks cool, does something cool...

And Magnum also used to not be able to rotate horizontally too.

 

It would be awesome to have B0-NK as an official new garage turret.

 

Terminator would be the ridiculous one, because unlike B0-NK, it's purposely OP with its high damage and infinite range, and unlike B0-NK, its design isn't that original - literally a photoshopped Railgun.

What he meant is that how a tank can hold an axe as its turret? Its ridiculous. Even if there are fictif weapon such as ricochet or isida these ones are pretty smart turret which has their own mechanics, they could fit in a futuristic game. Maybe BO-NK would be good in a game such as farming simulator or something like this, but in a tank game, it is ridiculous. After this they could add a sword on the tank too and maybe a knife too, what about a chain-saw too?

Edited by numericable
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Just now, numericable said:

What he meant is that how a tank can hold an axe as its turret?

  1. Just use strong materials for the weapon so it doesn't snap off when swinging.
  2. B0-NK has a rocket that propels the hammer forward - that way it can actually swing it.
Just now, numericable said:

but in a tank game, it is ridiculous. After this they could add a sword on the tank too and maybe a knife too, what about a chain-saw too?

Actually, in a Tank game, stuff like Hopper, Crusader, and Ares are ridiculous because those aren't "tanks" at all - they don't have tracks so they aren't tanks, literally. They're just 'hovercraft".

Although, Ares is at least a "figurative" tank because it has high health to "tank" damage.

 

Meanwhile, turrets are essentially "weapons" mounted on other objects, either vehicles (like Tanks) or stationary structures. As long as it deals damage and/or provides a certain effect that boosts you and your team (like B0-NK), it fits the concept of a turret and does fit in a tank game.

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1 hour ago, Tanker-Arthur said:
  1. Just use strong materials for the weapon so it doesn't snap off when swinging.
  2. B0-NK has a rocket that propels the hammer forward - that way it can actually swing it.

Actually, in a Tank game, stuff like Hopper, Crusader, and Ares are ridiculous because those aren't "tanks" at all - they don't have tracks so they aren't tanks, literally. They're just 'hovercraft".

Although, Ares is at least a "figurative" tank because it has high health to "tank" damage.

 

Meanwhile, turrets are essentially "weapons" mounted on other objects, either vehicles (like Tanks) or stationary structures. As long as it deals damage and/or provides a certain effect that boosts you and your team (like B0-NK), it fits the concept of a turret and does fit in a tank game.

But bo-nk is an axe, it has nothing to do on a tank. While hovering hulls are "futuristic tank" even if they are not real tank, should we make the game even more unrealistic? Those hovering hulls purpose was to make to game more friendly to mobile players. Bonk has nothing to do in the garage, and by the time passes, who would use this very short melee turret?

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6 hours ago, fghjkl54 said:

idk why the update is delayed but when you see ''old weekly container'' (in case u didn't completed all tasks since then) know it's updated

Are you sure that's how it will happen?

If you complete all Weekly Missions and get new (old) ones, what if the new system considers your new (old) Weekly Missions as unfinished as well?

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Just now, lssimo said:

 

and the skin container in challenges (before it got overpriced) when it's changed to old and players got a new (old) skin container did that thing happen?

no! then the same will go to weekly containers when they are updated

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17 minutes ago, fghjkl54 said:

and the skin container in challenges (before it got overpriced) when it's changed to old and players got a new (old) skin container did that thing happen?

no! then the same will go to weekly containers when they are updated

I'm not talking about the containers, just about the weekly missions.

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Just now, lssimo said:

I'm not talking about the containers, just about the weekly missions.

weekly missions won't be lost when the update is out unless you finished them before

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On 8/14/2021 at 2:34 PM, numericable said:

Bonk has nothing to do in the garage, and by the time passes, who would use this very short melee turret?

Anyone who wants to instantly kill heavy hulls without having to eat through the 4,000 HP

 

Heavy hulls have slow speed, so it's each to get close to them.

Edited by Tanker-Arthur

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2 minutes ago, Tanker-Arthur said:

Anyone who wants to instantly kill heavy hulls without having to eat through the 4,000 HP

 

Heavy hulls have slow speed, so it's each to get close to them.

So you want a turret that can kill only slow hulls(and maybe some rare times others too)?

I also want to see new weapons in tanki online but clean weapons that would be fun to use in any map and situations, how would you use bonk in highway or berlin? Even if you give it 100k damage per shot, it would not stand a chance against other turrets, no one would use it except of you and maybe RIDDLER_8.

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On 8/14/2021 at 1:05 PM, Tanker-Arthur said:

Meanwhile, turrets are essentially "weapons" mounted on other objects, either vehicles (like Tanks) or stationary structures. As long as it deals damage and/or provides a certain effect that boosts you and your team (like B0-NK), it fits the concept of a turret and does fit in a tank game.

Meh.

Even games like Mechwarrior - which have human-shaped tanks - don't use hand weapons.  They still use missiles, lasers or cannons built into the Mech.

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