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Longer and more informative tutorial


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I don't know if this topic will be approved of but here goes.

You know the tutorial, right? Well IMHO it should be longer and include more guns like railgun, shaft, Vulcan, smoky, freeze, isida, ricochet, hammer, striker, and magnum.

I think this will help new players better understand all the guns.

I'm sure there's no need, but it would be nice to see this happen.

And also, can you get rid of the invisible walls so I can troll the al players in the tutorial?

Edited: added striker and magnum to the list.

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Under review
[lgn] [gmpl] [imprv]

Planned
The tutorial is meant to be easy. It's not supposed to train the new player to fight against real opponents - it just gives them an overview of the game and its controls, so that they can get a feel of it and continue playing if they want to. I agree that it's missing a lot of features like supplies, game modes and all the remaining turrets and hulls, but making it more difficult isn't really necessary.

 

And as for the interface, you can click the question mark button and it will show some tips on how to use it:
http://i.imgur.com/vRA2BUv.png

 

Also I'm sure there's some articles about this on the Wiki and/or Help site.

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I think the basic tutorial should force the player to rotate his turret before he progresses to the game.

 

 

There should be more, optinal tutorials.

  • the four gamemodes can be explained pretty easy within a single video
     
  • for the turrets and hulls there should be some kind of OFFLINE test-map.
    The player is the single tank in blue team (only one slot available) and there are a couple of non-moving tanks in red team (which spawn where you killed them). You earn no xp and no crystals, like in parcour. Joining this battle the player receives all hulls and turrets as rental. As there are no other players, this gamemode could be hosted with less server interaction
Edited by BlackWasp777
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you can lead them into a small road, borders left and right aligned by those concrete blocks, and they have to turn the turret sideways to kill something

Even better, give them a virus that forces them to turn their turret every 10 seconds or else their computer is destroyed.

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I was gonna originally put in that it should include more hulls, but I just thought that it might be too much work for the devs and it would be too complex for new players, so yeah. Looks like the devs work got cut by 25% :D

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Bad idea, this is going to create more lag.

:mellow:

 

This is a game TUTORIAL for starters nug,

 

1: it can't be accessed from anywhere except start.tanki or whatever that is, and

 

2: others say it could be offline,

 

3: again, no server interaction, and

 

4: the tutorial could then be something like WoT's, WoWP's or maybe more detailed...

 

So, how would there be more lag, even if the tutorial can be reaccessed by the player without that start.to link, and from within the game, when there's barely any server interaction?

 

As for the idea, gr8 one, hope this gets in! :D 

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:mellow:

 

This is a game TUTORIAL for starters nug,

 

1: it can't be accessed from anywhere except start.tanki or whatever that is, and

 

2: others say it could be offline,

 

3: again, no server interaction, and

 

4: the tutorial could then be something like WoT's, WoWP's or maybe more detailed...

 

So, how would there be more lag, even if the tutorial can be reaccessed by the player without that start.to link, and from within the game, when there's barely any server interaction?

 

As for the idea, gr8 one, hope this gets in! :D

pls don't use bad word like WOT.

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I just loved it when I first joined Tanki and once I finished the tutorial, I was left staring at the format/layout wondering what was even going on. The game only shows you the controls and has your test a few hulls/turrets and kill some overly weak AI. The lame excuse for a tutorial almost made me leave the game after my first battle. Like the AI tanks, I thought it'd take a couple shots to kill players, only to find that was not the case.

 

The "tutorial" needs a complete re-do to cover all hulls and turrets and tell players how the garage, shop and other things work, as well as pointer tips as they play.

 

To be honest, I've never seen a worse tutorial than Tanki's, next to not even having one to start.

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Honestly, I don't think this is necessary. The tutorial doesn't really serve as a tutorial but more of a fun little taste of what Tanki it like. It is meant to get you hooked into the game rather than teach you everything you need to know. As you suggested, a bit more health to some of the AI tanks would make it a bit closer to the game without taking away the fun and easy feel.

 

Perhaps instead of the tutorial getting a rework, there could be a mini intro when you first create an account like some other games do. For example, it takes you to the garage and describes everything. It forces you to buy Hunter and Smoky and Green to get you used to purchasing stuff.

It could then take you to the battle screen and run you through the different battle modes and how to join battles.

That alone should give the new user enough of an intro to not be "thrown in the deep end" of the game. 

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Honestly, I don't think this is necessary. The tutorial doesn't really serve as a tutorial but more of a fun little taste of what Tanki it like. It is meant to get you hooked into the game rather than teach you everything you need to know. As you suggested, a bit more health to some of the AI tanks would make it a bit closer to the game without taking away the fun and easy feel.

 

Perhaps instead of the tutorial getting a rework, there could be a mini intro when you first create an account like some other games do. For example, it takes you to the garage and describes everything. It forces you to buy Hunter and Smoky and Green to get you used to purchasing stuff.

It could then take you to the battle screen and run you through the different battle modes and how to join battles.

That alone should give the new user enough of an intro to not be "thrown in the deep end" of the game.

 

That would be awesome. I know WoT and WoTB do that and its fun. But instead of Hunter/Smoky with green being totally compulsory for first combo, the players could be like asked to choose any one combo available at Recruit for free (just like those two games task you to buy first Tier I, and do multiple tasks. In fact, WoT's training alone runs right to Tier IV or beyond).

 

Also, asking to do stuff like learn how to combat first AI opponents using multiple controls, multiple equipment, supplies, and maybe tactics, as well as detailing each game mode with a short game session with maybe AI. Also, at the end would be all that used in actual battles with other players, with rewards.

 

I'd also say the training should be able to be revisited any time in the game by anyone no matter what rank, if he's in lobby, without rewards and only fun.

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I knew someone would say that. I meant supplies that you activate yourself, not drop boxes.

Suplies activates only in later ranks not for recruit tankers so i think making them drugg in tutorial is unnecesary but dropboxes should be included in tutorial.

 


 

Maybe in end of tutorial gold drops in RANDOM location of map and beginner must find it? When he finds it the AI owner of that m3 tank could say "Ohh! You got your first crystals! Well i guess you no longer need my help here! Get into garage and buy your first tank! " user gets thrown into garage and forced to buy EXPENSIVE smoky m0, hunter m0 and green paint. (Holiday paint is before the tanker buys green paint) and after he makes purchase worth 500 crystals he is left with 500 crystals.

Edited by DageLV
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Suplies activates only in later ranks not for recruit tankers so i think making them drugg in tutorial is unnecesary but dropboxes should be included in tutorial.

 


 

Maybe in end of tutorial gold drops in RANDOM location of map and beginner must find it? When he finds it the AI owner of that m3 tank could say "Ohh! You got your first crystals! Well i guess you no longer need my help here! Get into garage and buy your first tank! " user gets thrown into garage and forced to buy EXPENSIVE smoky m0, hunter m0 and green paint. (Holiday paint is before the tanker buys green paint)

TBH, the tutorial could be a large one divided into separate sections based on rank, like you get original basic contrls, fighting skills and choosing a tank and nabbing that gold box or even attempting to steal it from AIs, all that just at starting game, as well as applying all dat stuff in actual games.

 

Then you could gradually be given tutorials for each supply and each turret unlocking (but not the immediate option to buy those stuff without the crystal price! :p) right up till WO1 where you're taught to use the Gold supply. Also you could be given rewards in the process.. like a Gold supply or two after finishing the final WO1 tutorial. How's that?

 

Also, as I said, the player should be allowed to choose his first combo rather than being forced to choose today's basic.

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