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New drone - Zombie Miner


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About this, 

While you kill someone, you will drop a mine in the area of his dead-zone 

Total Mines Consumed: 1

Recharge: 3s

Duration:  until die

Cost:90k cristals

Unlocked at: same rank of the others 90k drones

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9 hours ago, Iron_Man said:

Valid

That is a very good idea. I just use magnum and kill a person in other base and mine their base as well. ?

Oh god your that type of player too. XD This is why I use AP Shaft Or Emp augments...and booster.. to stop those cancerous magnum mortar and saboteur users.

7 hours ago, PirateSpider said:

I think because of ideas like this, mines should get their own augments.

Please no...XD 

Edited by MysticBlood

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2 minutes ago, Benefactor said:

Could you imagine what would happen in a splash-damage multi-kill?

Good question...

Should be the really "first" of dead, like when you kill someone, apear in the right who you killed, in order to that, the first kill that appear will be the miner zone(I guess that  it is calculated based on the distance of each tank from you)

Or should be more easier just put the recharge to 0 for plant multiple mines, if they want

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On 8/20/2021 at 5:15 AM, Iron_Man said:

Valid

That is a very good idea. I just use magnum and kill a person in other base and mine their base as well. ?

With all due respect, I hate you & your kind (mine planting magnums) :angry:

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On 8/20/2021 at 8:32 AM, pocrettttt said:

Good question...

Should be the really "first" of dead, like when you kill someone, apear in the right who you killed, in order to that, the first kill that appear will be the miner zone(I guess that  it is calculated based on the distance of each tank from you)

Or should be more easier just put the recharge to 0 for plant multiple mines, if they want

Or just make a second mine appear if the first mine kills the enemy.

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51 minutes ago, PirateSpider said:

Or just make a second mine appear if the first mine kills the enemy.

I guess its like the drone already do, when you kill someone no metter what, will spawn a mine, the case is in a splash damage when kill 2 or more

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56 minutes ago, pocrettttt said:

I guess its like the drone already do, when you kill someone no metter what, will spawn a mine, the case is in a splash damage when kill 2 or more

That'd be so broken.

Lets say I get 9 kills with turret, 3 kills with OD, and 1 kill with a mine with this augment or drone equipped in just 3 minutes. Then 13 more mines will appear. And if some of those mines get you kills, it'd be a quick and easy mine field that never goes away as long as you don't die.

 

I would make it like this:

 

Mine A kills enemy and spawns Mine B, but mine B deals 60% less damage than mine A.

 

Enemy killed via turret, no mine spawns.

Enemy killed via OD, no mine spawns. Could make an exception for Dictators OD since it places a mine though.

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5 hours ago, PirateSpider said:

That'd be so broken.

Lets say I get 9 kills with turret, 3 kills with OD, and 1 kill with a mine with this augment or drone equipped in just 3 minutes. Then 13 more mines will appear. And if some of those mines get you kills, it'd be a quick and easy mine field that never goes away as long as you don't die.

 

I would make it like this:

 

Mine A kills enemy and spawns Mine B, but mine B deals 60% less damage than mine A.

 

Enemy killed via turret, no mine spawns.

Enemy killed via OD, no mine spawns. Could make an exception for Dictators OD since it places a mine though.

The question is if you will get kills...

Also if enemy doble blin mine, just do 750 damage, so will need 4 to kill only 1

and 3 minutes is half the time of a battle, if beserker is allowed to kill someone in battle with just alming, why a mine that needs someone to blow up at the specific location should be bad?

Edited by pocrettttt

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5 hours ago, SQUISHYFACE736 said:

Similar to zombie miner suggestion. When you die, it drops a mine automatically that stays there for  a couple of seconds. That way you have a chance of getting back at them after you die

Topic Merged

 

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