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What should be buffed in your opinion.


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What isnt buff enough in your opinion?  

7 members have voted

  1. 1. Turrets

    • Frebird
      0
    • Freeze
      0
    • Isada
      0
    • tesla
      1
    • Hammer
      1
    • twins
      1
    • Ricochet
      0
    • Smoky
      2
    • Striker
      0
    • Volcan
      0
    • thunder
      1
    • Railgun
      1
    • magnum
      0
    • guass
      0
    • Shaft
      0
    • Terminator
      0
  2. 2. Hulls

    • All new hovering hulls in general
      0
    • wasp
      2
    • hornet
      2
    • hopper
      0
    • hunter
      0
    • crusader
      0
    • viking
      1
    • dictator
      0
    • Ares
      1
    • titan
      0
    • Mamouth
      0
    • Juggernaut
      0
    • all original hulls. ( non hovering ones)
      1
  3. 3. Drones

    • Brutus
      1
    • Hyperion
      2
    • Assult
      0
    • Driver
      0
    • Sprinter
      0
    • Booster
      1
    • Blaster
      0
    • Trooper
      1
    • Minner
      0
    • Defender
      0
    • Lifeguard
      0
    • Saboteur
      0
    • Mechanic
      0
    • Engineer
      0
    • Supplier
      0
    • Trikster
      0
    • Camper
      0
    • Crisis
      0
    • all Passive drones
      2
    • all Assult drones
      0
    • all Defensive drones
      0
    • all support drones
      0


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Since i have a "what should be nerfed", it only makes sence to have, what should be buffed.

What in your opinion needs to have more damage or power and why?

And as the other 1. Attention: after 10 days i will change the voting to; augaments, modules, and recent updates. the most popular options will be written down

Edited by artc

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Firebird needs its range buffed back to 20 meters

Freeze needs its range buffed back to 20 meters

Isida needs its healing buffed to 500 HPS at Mk8

Tesla could have its normal shot range buffed to maybe 25 meters, either way, make it have over 20 meters of range in general

Twins could use a small projectile speed buff

Ricochet could use a small range buff

Striker needs its aiming recovery time increased to 1 second

Thunder could have its damage buffed to 900 damage or so at Mk8

Driver and Assault Drone needs their effects changed back to what they previously were before the recent nerf

 

Anything I didn't list is fine as they are now, or they need a nerf and not a buff.

Freeze, Isida, Tesla, and Striker all need "reworks" instead, where they get a nerf to another parameter, but they also need some things buffed.

  • Freeze needs critical hits to be removed/do the same damage as a normal hit
  • Isida needs an almost 30% damage nerf
  • Tesla needs a massive damage nerf (preferably a 30% damage nerf)
  • Striker needs critical hits to be removed/do the same damage as a normal hit and it needs a very small reload increase
Edited by Tanker-Arthur

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6 minutes ago, Tanker-Arthur said:

Isida needs an almost 50% damage nerf

1150 down to 575?  That's harsh.  Who'd use it then?

Is this solely because of one hard-to-get augment - Vampirism?

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Just now, wolverine848 said:

1150 down to 575?  That's harsh.  Who'd use it then?

Is this solely because of one hard-to-get augment - Vampirism?

Oops, I got my thoughts wrong..

I meant something like a 30% damage nerf. Not exactly 30%, but nerf the damage down to 800 DPS
 

Spoiler

And in my head, I was thinking of an Augment idea that would buff Isida's damage 800 DPS by 50%, bringing it back up to nearly what it is now. (But it has an extreme nerf to healing lol)

 

So that's why I accidentally typed 50% lol.

 

Also, Vampirism needs a teammate healing buff :)

But a massive damage and self-healing nerf.

Edited by Tanker-Arthur
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Isida with Adrenaline can do 1598dmg compared to IM Firebird 1050, which is a huge difference. I think Isida have to do only 1300dmg with Adrenaline, or in other meaning 936dmg as a stock.

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