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Hulls Augments- Calm gravity - Heavy Gravity


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This augments is only avaliable to normal hulls

It works like this

Calm gravoty:

When you're falling, your tank gravity decreases by 50%, basically it will take 2x of the time to fall completely

Heavy Gravity:

When you're falling, your tank gravity increase by 100%, basically it will take 50% of the time to fall completely

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Under Review

Declined

When you said normal hulls, you meant tracked ones, didn't you?

Well I don't see any reason for such augments for normal hulls. Well Newton's gonna be really mad if we mess with gravity.

Pretty much pointless, in my opinion.

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I would seriously start a riot in the forum if this gets implemented. Are you serious? How many augments do you want for every little non - important thing in the game? Seriously so many ideas for pointless things for the game. Just think like "Oh? What's this non- important thing that hasn't been spoken about? Let's just add an augment for it! Are you serious?

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3 hours ago, Arjun24 said:

every little non - important thing in the game

 

1 hour ago, numericable said:

This idea is kind of bad.

it is just a better version of light weight hull augment,

as currently, heavy weight hull augment is very useful in Assult Defender mode to stop non-hopper hull to go for the point, (as no one can push you away form assult point , or ctf flag or rgb point)

current light weight hull augment in contrast is no practical usefulness in battle, except rico torch + hopper light weight can use rico impact to tilt hopper to glide more. but half gravity will make hopper be able to jump further.

or other hull to jump further from the ramp, good for jump catch gold or flag.

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I don't imagine I would replace AP/EMP/Stun Immunities or even Heavy Weight just to equip this Augment. This Augment would be completely useless and will just take a place in Containers from getting the other Augments.

5 hours ago, Iron_Man said:

When you said normal hulls, you meant tracked ones, didn't you?

You don't consider Hovering Hulls as abnormal hulls? You consider them all as normal? This is why it made you confused?

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1 hour ago, frezeandvik said:

You don't consider Hovering Hulls as abnormal hulls? You consider them all as normal? This is why it made you confused?

I was never confused. I just wanted to make sure about what pocrettt meant.

 

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12 hours ago, Iron_Man said:

Under Review

When you said normal hulls, you meant tracked ones, didn't you?

Well I don't see any reason for such augments for normal hulls. Well Newton's gonna be really mad if we mess with gravity.

Pretty much pointless, in my opinion.

Well , I really wanted for this be release for all hulls, but hopper... Calm gravity should be not available for hopper, its the only hull that should be very abusive if have this,we already have the light augment that keeps him in the air with ricochet

And about each ,

Calm gravity is useful for run flying a little over tanks that is campering the flag,ballcapzone like sandbox(flag),and others modes  which has a ramp with little range for cap

Like 

(the map future), for go to the mid bridge with medium/heavy tanks 

kungur rigby mode 

and others that i need to check, like Highways for catch some golds in air from ramps

And Heavy gravity for go down really fast, to quickly return to combat in big falls, and also prevent of someone being able to have a window of time to shoot behind you when you are starting to fall, and you turn upside down with the impact of the shot

(a little situational both of augments but are not useless)

 

 

 

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I do not like this idea, mixing Parkour and MM together is something, that I can not imagine, and I think people can not too. If it were only to be used in Parkour mode, then sure. 

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1 hour ago, Hugoslav said:

I do not like this idea, mixing Parkour and MM together is something, that I can not imagine, and I think people can not too. If it were only to be used in Parkour mode, then sure. 

Well, parkour is an mode created for parkour, stay on top of houses/and others things

But this augments are for manipulation of gravity, like hopper and space hulls already does

And  those augments are situational for combat, if someone is running with a flag like in the Highways and goes fall, you pursuit him and fall first tham him, being able to kill him before he runs, and provides an non-react system to you, because if an railgun shot you, will have no time to shot, because you will fall very fast. 

Or if there are mammuth/titans with Heavy Height campering the flag like in sandbox, because of augment it will be possible to pass on top of him instead of just fall 1 second later in the ground and then  try to push him

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