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What if Hull Augments and Certain Status Effects were Removed - Good or Bad?


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Removing The Stuff  

7 members have voted

  1. 1. How would you feel if Hull Augments and the EMP, AP, and Jammer effects got removed from the game?

    • Great! We didn't need them anyway.
      2
    • Alright, I honestly don't really care if they are in the game or not. Tanki is still fun to me either way.
      2
    • I would hate it and would hope to have Hull Augments and the EMP, AP, and Jammer effects be added back.
      3
  2. 2. If Hull Augments and the respective EMP, AP, and Jammer Turret Augments got removed, would you like some sort of compensation to replace it?

    • Yes! I would like all my Tankcoins and Crystals refunded!
      4
    • I'm alright, but a small compensation in like a few supplies or crystals or something would be nice.
      1
    • Nah, I got everything for free from free-to-play containers. Even if it means those containers are wasted and my time playing the game for them was all in vain, I still don't want a compensation.
      1
    • Nope, I'm a heavy and very rich buyer and I don't care about the fact that all the money I spent on these Augments is literally thrown down the drain.
      1


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A repeat of a topic I made a while back, but with a big change...

This is not an idea or suggestion, it's merely to discuss what would happen if Hull Augments and the EMP, AP, and Jammer status effects were removed.

 

Some Pros of Removing Hull Augments and EMP, AP, and Jammer (My Opinion)

  • Vulcan no longer has infinite ammo.
  • Firebird is actually good again.
  • The game is no longer determined by luck/chance, as battle outcomes will no longer be determined by the fact whether or not your enemy has a direct counter to your special weapon. (AP Immunity to Hornet Overdrive, EMP Immunity to Gauss EMP, Heat Immunity to Firebird)
  • Players who cannot afford Hull Augments will now be closer in strength to those who once owned Hull Augments.
  • Better chances of getting other types of loot from containers, as 80-something Hull Augments will be removed from containers.
  • All default turrets will be effective. 
  • Firebird and Freeze will no longer be prejudiced upon because they are the only turrets whose default versions are directly affected by Hull Augments.
  • More room in Challenge Tiers for other rewards.
  • Unbalanced status effect augments have a major nerf/cease to exist.

Some Cons of Removing Hull Augments and EMP, AP, and Jammer (My Opinion)

  • Less income generation for developers.
  • Parkour may be more difficult without Lightweight Construction.
  • Players will need more skill to get used to and utilize Vulcan in battles - of course, this shouldn't be a problem for the f2p's who've been using Heat-Immunity-less Vulcans.
  • Developers will need to spend more work on nerfing things such as Defender Drone.
  • Fan-favorite (buyers that is) EMP, AP, and Jammer turret augments have a major nerf/cease to exist.

Examples of Preventable Cons of Removing Hull Augments and EMP, AP, and Jammer (My Opinion)

  • Things such as Defender Drone would have no Armor Piercing to counter them, but you can simply just nerf Defender and make it balanced :)
  • Overdrives for example, Titan's and Hopper's, would have no Armor Piercing or Jammer to counter them, but you can simply just nerf these overdrives and make them balanced and less annoying to play against :)

Anyhow, how would you feel if Hull Augments and the EMP, AP, and Jammer status effects were removed?

 

And note: If EMP and AP get removed, hypothetically and ideally, it means that Hunter and Hornet's overdrive gets reverted back to their original iterations in which removing supplies and piercing through armor is a special ability that only Hunter and Hornet's overdrive can have.

 

 

 

Edited by Tanker-Arthur

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A reason status augments suck is that hull immunities are not exactly easy to get and there will always be a couple of tanks in mm battles with no immunity who will be opressed to oblivion.

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