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Ultra Weekend August 27th - 30th


Marcus
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2 minutes ago, x_Sorinel_x said:

The rewards are important, not duration. 7 minutes = 3 stars (if first in battle). 20 minutes should have 9 stars rewards. So you play more for same crap rewards...

Check out the I&S section, I have no problem with this idea. 9 could be a little too much, but thats just my opinion.

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13 minutes ago, DS21PALAS said:

About 20 minutes of play - Tankionline is experimenting not with the game, but with the people who play. How much nonsense they can take!

One time, before the matchmaking, the default game was 15 minutes and it was great. They started to reduce the time ...... they reached 7 minutes. It's good that they didn't continue and they did it for 1 minute. It doesn't matter what the comments are. They are not interested in them. They will do what they set out to do!

True. I just enter, finish missions, and I'm out. Don't force people to play more. You can put 2 options in game. One with 7-10 minutes battle; the other with 15-20 minutes. Who wants to play more, plays more, who wants to play less, play less.

Like last time with 15 minutes battles. From many I just "run". Finished in first 5 minutes score a goal, or capture a flag, or use 3-4-5 supplies; then left the battles.

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1 minute ago, x_Sorinel_x said:

True. I just enter, finish missions, and I'm out. Don't force people to play more. You can put 2 options in game. One with 7-10 minutes battle; the other with 15-20 minutes. Who wants to play more, plays more, who wants to play less, play less.

Like last time with 15 minutes battles. From many I just "run". Finished in first 5 minutes score a goal, or capture a flag, or use 3-4-5 supplies; then left the battles.

Yeah, that is a problem. Many people just complete their missions and then just leave, you should stay in the battle, because then it leaves your team with a disadvantage.

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26 minutes ago, fghjkl54 said:

another battle time increase = more crys

i will finish the "new" weekly mission (get 9k crys) faster (missed old weekly missions)

And you will also rank faster and die quicker, like really quick. 

Your call, your funeral, again and again and again, etc, etc.

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29 minutes ago, Hugoslav said:

I dont really think Ive ever seen a bigger Gauss enthusiast :D

I just want the skin, I already own the augments since last year from special missions. It was purely hard earned and luck. But now I want the skin for sure.

 

Edited by MysticBlood

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1 minute ago, MysticBlood said:

Lol i just want the skin I already own the augments since last year from special missions. It was purely hard earned and luck. But now I want the skin for sure.

 

Well, since the skin itself has disappeared from Ultra containers for a while, still makes sense.

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I'm sorry to say, the root problem that Tanki Dev's are experimenting and trying to solve was created by themselves when MM was first created. I think most of us treat MM as a task to do (ie. completing missions). The original era before MM allowed players to take time to get to know each other and enjoy the gameplay time. This built strong communities that were entirely demolished with MMs. Now with all the emphasis on MM, all players care about is to complete the missions and move on. Now it seems, tanki devs are trying out extended gameplay possibly in the hopes of reversing this trend but 3 days will not yield much meaningful data.

My suggestion to Tanki Devs is to leave MM alone as it is because you are messing with the wrong thing and focus on rebuilding the customised battle mode to make it more attractive to be in. That would be key to keeping and growing your player base.

Edited by brainhoo
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20 minutes is way too much. Even with 15-minute battles the majority of them were ending early. Either bump up the team score requirements (for example 10/12 flags?) or leave the time at around 10 or so.

10-minute battles were absolutely golden. The only thing I'd add to that is to have a "BATTLE BEGINS IN _______" countdown once everyone is loaded in. The timer only starts after the countdown has ended.

Edited by GrayWolf8733
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1 hour ago, yellowghetto said:

I hope the Lethal Salvo isn't a price hiked bundle. The first bundle sucks.

It will be around 200 euros like other past bundles, and this time you can't change your location so you will have to pay it full price :/

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9 minutes ago, numericable said:

It will be around 200 euros like other past bundles, and this time you can't change your location so you will have to pay it full price :/

200 euros is equivalent to $235 USD. My question is that why are you guys paying $35 dollars more. In USD currency, its $199.99 for bundles. Wow the prices are very inconsistant and unfair. I guess they are charging people more with euros. 

Edited by MysticBlood

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9 minutes ago, numericable said:

and this time you can't change your location so you will have to pay it full price :/

They should've disabled it from the very beginning. Then they wouldn't have problems of player switching countries for a cheaper price.

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Just now, MysticBlood said:

200 euros is equivalent to $235 USD. My question is that why are you paying $35 dollars more. In USD currency, its $199.99 for bundles. Wow the prices are very inconsistant and unfair. 

And we can't change location now, i asked devs lot of times for a gauss bundle but i won't purchase it because i have ap and emp gauss augment, the unlockable slot, it soesnt worth to me i will not bundle anymore anyways, each times comes to an end

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1 minute ago, PirateSpider said:

They should've disabled it from the very beginning. Then they wouldn't have problems of player switching countries for a cheaper price.

Thats not the problem, the problem is the unbalance of prices, they fix prices according to the money value exchanging rate, they should have made it according to the purchasing power, that way, it wouldn't be unfair.

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6 minutes ago, numericable said:

Thats not the problem, the problem is the unbalance of prices, they fix prices according to the money value exchanging rate, they should have made it according to the purchasing power, that way, it wouldn't be unfair.

I complained about this as well. But I dont think they are gonna rebalance them anytime soon.

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1 hour ago, Hugoslav said:

Yeah, PR0_STYL3 uses Gauss prime, I think if he had Gauss XT, he would definitely use that skin istead of Prime, myself I use Prime too, but only because I dont have Gauss XT :D XT Wins, no matter what. Funny thing about Crusader, remember when Crusader was a Ultra container exclusivity? Well I unboxed Crusader, but XT, not the hull. So it was a useless flex. I wish I got Crusader, instead of XT.

Except I don't have Hopper XT so I couldn't pair it with Hopper which would make the skin essentially useless for me

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Long battle tends to make players leave, and when a new players join the unbalanced team, he will think that his teaam is noob so he better leaves too when it is not the case, so in the end, it result making 5 vs 8 scenarios or 3 vs 6 like this one. Just abandon make long battles, 7 minutes are better for everyone.6bZD0lU.jpg

Edited by numericable
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3 minutes ago, MysticBlood said:

I complained about this as well. But I dont think they are gonna rebalance them anytime soon.

Do u think that if we contact technical support and ask them to change to bresilian currency kindly they will make it? :D or maybe we need a serious reason

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14 minutes ago, numericable said:

Thats not the problem, the problem is the unbalance of prices, they fix prices according to the money value exchanging rate, they should have made it according to the purchasing power, that way, it wouldn't be unfair.

I too once thought that since Russians made up the bulk of the player base then the shop prices there should be considerably high. But that's until I saw a table of each countries minimum wage.

https://worldpopulationreview.com/country-rankings/minimum-wage-by-country

 

According to this website, Russian minimum wage is approximately 3-4x lower than in the US or Canada.

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I am thrilled to start another fun ultra weekend, but when shall when have BO-NK available in the garage? Please give me an answer.

image.png

I will give you my immediate feedback on battle duration for the juggernaut battle mode. It is as follows for matchmaking battles only for juggernaut:

1. Please increase juggernaut's armor to 100,000 HP.

2. Double the damage for juggernaut's terminator and strikers.

3. Juggernaut battle duration must be 1 hour for the most fun.

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3 minutes ago, RIDDLER_8 said:

when shall when have BO-NK available in the garage? Please give me an answer.

No one said we will have it available in the garage. So as of now, the answer is never.

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