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Patch Update #661- Released 3rd September 2021


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Patch Update #661 - Released 3rd September 2021

 

  • Celebrating Tankers’ Day;

  • A new kind of skin is in the game — Steampunk. During the Tankers’ Day celebrations you can get these skins for Twins and Mammoth, and the animated «Bronze plates» paint, out of the updated Ultra Containers; 

  • Firebird's default skin has been updated to an HD version;

  • Tesla

    • Maximum critical damage chance decreased from 20% to 10%. 

    • Dilatory protocol augment: 

      • Now decreases lightning ball range by 50% instead of 70%

      • Lightning ball reload time increased by 200%:

    • We decided to change the place of this augment in the game's balance. Decreasing the lighting ball’s range helped to decrease the "kill zone" created by groups of Titans but didn't make it harder for them to create such “zones”. Increasing the lightning ball’s reload time will require more teamwork from such players making it harder for them to create such zones. Also, we’re bringing back the old lighting ball range values to retain the idea of long chains. We will keep monitoring the situation. 

  • Thunder

    • Ordinary and critical damage values decreased from 435-880 to 405-810;

    • We’ve decided to decrease the damage of long-range turrets while keeping the number of shots needed to destroy a tank the same;

    • Long range turrets are very popular nowadays and one of the reasons why is because of their damage. Decreasing damage while keeping the same number of shots to destroy a target should increase the chances of a tank surviving after a single shot, if it has been upgraded to even a few MU steps.

  • Railgun

    • Ordinary damage decreased from 450-900 to 350-700;

    • Critical damage decreased from 800-1600 to 655-1310;

  • Magnum

    • Ordinary and critical damage decreased from 855-1745 to 750-1500;

  • Gauss

    • Ordinary damage decreased from 355-705 to 335-670. 

    • Critical damage increased from 355-705 to 670-1340. 

    • Salvo damage decreased from 855-1745 to 750-1500;

  • Shaft

    • Ordinary and minimum sniping damage decreased from 355-705 to 335-670. 

    • Critical damage decreased from 500-1000 to 490-980. 

    • Charge time in aiming mode increased from 3-3 seconds to 5-3 seconds. 

    • «Heavy capacitors» augment — this augment now increases charging time while in aiming mode by 25% of the default value instead of the previous fixed value of 4 seconds. 

    • «Light capacitors» augment — this augment now decreases charging time while in aiming mode by 50% of the default value instead of the previous fixed value of 2 seconds. 

    • In addition to decreasing long range turrets' damage, Shaft receives a longer charge time in aiming mode at low modifications. 

    • These changes to the capacitor augments won't affect Mk7+ as the time will remain the same - 2 and 4 seconds. 

    • Balancing the capacitor augments was necessary due to Shaft’s increased charge time at the lower ranks. 

    • Shaft needs a short charge time for dynamic battles at high ranks; however this also makes it too easy at low ranks. 

  • Fixed a bug which caused keyboard settings not to be saved if you changed them while inside a battle;

  • Now you need to enter your 2FA one-time code to disable two-factor authentication. 

  • Improvements to the anti-cheat engine.

 

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