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Striker changes


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Striker will have this improvements:

Alming laser will ignore allies, but the rockets like already does, not.

The laiser will take a little time to appear in the enemy's view, just like the shaft, instead of be insta

(for example, the laser will be just visible to enemy after 1s if only  alming on him,passing the alming to parts of map will not reveal the laser)

Splash damage instead of 8 meters, it will be 10

And rotation speed instead of 120, it will be 140

I think it will be more playable, this turret have a lot of problems with this  actual parameters

 

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Striker its self has always been strong in my opinion. Strikers DPS and damage it gives after a lock and its arcade shot is superior than a rail and gauss (May not be superior than gauss when it comes to lock on but damage wise, striker is more superior) . It's the fact that people cannot aim well with that makes this turret difficult to use. I've played long enough with it to say that it definitely does not need any type of buffs. 

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13 hours ago, pocrettttt said:

Striker will have this improvements:

Alming laser will ignore allies, but the rockets like already does, not.

The laiser will take a little time to appear in the enemy's view, just like the shaft, instead of be insta

(for example, the laser will be just visible to enemy after 1s if only  alming on him,passing the alming to parts of map will not reveal the laser)

Splash damage instead of 8 meters, it will be 10

And rotation speed instead of 120, it will be 140

I think it will be more playable, this turret have a lot of problems with this  actual parameters

 

Can you clarify that statement 

This is where I have to say that strikers laser does need to be visible. 

I think its fine at 8 meters, no need to make it the same splash radius as Gauss's effect when it applies status affect like EMP and AP. 

The rotation speed is fine were its at 

Striker is already strong enough as it is as I stated above my reason

 

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5 hours ago, Spy said:

Declined

Striker is already a strong turret, I don't think it needs anymore buffs.

Striker is actually the strongest turret in the game now that Gauss, Magnum, and Railgun got heavy, but well deserved nerfs....

Actually, Magnum may be a bit underpowered now due to it doing exactly 1,500 damage....so now you need direct shots to 2-shot kill medium hulls which may suck a bit for inexperienced Magnum users...

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2 hours ago, Tanker-Arthur said:

Striker is actually the strongest turret in the game now that Gauss, Magnum, and Railgun got heavy, but well deserved nerfs....
 

Well, other than shaft and Tesla that is.

But honestly, apart from needing a critical damage nerf, I think striker is good where its at now.

Its critical hit damage is almost doubled to that of its base damage. My Crossbone account has a fully MUed MK5 striker and Brutus that gives an 85% damage increase when using damage boost.

This allows it to deal about 2620 points of damage from critical hit to an unprotected hull, pretty much killing them in most cases.

That's a heavy amount of damage from one shot.

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Just now, PirateSpider said:

Well, other than shaft and Tesla that is.

Both those turrets are very strong, but I say Striker is higher up then they are....

 

Mainly because Shaft isn't consistently strong as Striker - Mk1-Mk7 Shaft just got nerfed and only Mk8 Shaft remained the same, so Shaft really is OP at Mk8 but less so at lower levels.

And Tesla would actually be the best turret in the game, but it's lower than Striker simply because Striker itself is very strong but Tesla has limited range. So a strong turret with 1000 meter range will fare better than a strong turret with 20-40 meter range.

 

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