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Only enemies option for isida


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I think isida is an situational turret, but his heal mode can be a problem while you are tryng to kill an enemy but your allie is in front of you

So i suggest an option on configs, that you can activate or disable

This option removes the "ally as targed" from isida, and ignores him

Or an option that if have an ally with hp bar most than 70%, ignore the ally and focus the next enemy

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2 hours ago, mjmj5558 said:

Isida can't shoot through tanks. So i don't know what do you mean with this.

Just the shot of isida ignore allies, and hit direcly enemies, its exacly what you said, because this is a hight problem when your ally is disturbing you 1v1 with the enemy in front of you

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6 hours ago, mjmj5558 said:

Isida can't shoot through tanks. So i don't know what do you mean with this.

I believe the intent was to prevent Isida from targeting an ally when:

  • There is an enemy directly in the line of sight (right in front of the Isida user, in range), but...
    • There is an ally that is closer to the Isida user than the enemy. The ally isn't blocking the way, rather it is positioned slightly to the left or right of the Isida's view. However, a part of the ally tank manages to fit inside of Isida's cone angle, causing the Isida's beam to bend towards the left or right and prioritize targeting the ally, rather than travelling straight and hitting the enemy.

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I feel like this should just be an augment for isida rather than an option in setting.

If it was in settings, it could be seen as a legal sabotage.

It it was an augment, then you know what I mean.

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13 hours ago, PirateSpider said:

I feel like this should just be an augment for isida rather than an option in setting.

If it was in settings, it could be seen as a legal sabotage.

It it was an augment, then you know what I mean.

Vampire isida should already have this

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2 minutes ago, pocrettttt said:

Its 1 hp, literally nothing

Technically its something. But it does need a buff to about 30hp.

But regarding your idea. Its better if it was added as an augment. Then it'll have the icon, and you won't get falsely accused of sabotaging your team. Besides, the battle mods already have alot of work on their hands, they seriously don't need to deal with false reports as well.

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21 minutes ago, PirateSpider said:

Technically its something. But it does need a buff to about 30hp.

But regarding your idea. Its better if it was added as an augment. Then it'll have the icon, and you won't get falsely accused of sabotaging your team. Besides, the battle mods already have alot of work on their hands, they seriously don't need to deal with false reports as well.

I think put as augment will not solve the general problem of isida, so in this case it would only be easier to have an indicator at the end of the player information in score of battle

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On 10/2/2021 at 9:37 AM, pocrettttt said:

Just the shot of isida ignore allies, and hit direcly enemies, its exacly what you said, because this is a hight problem when your ally is disturbing you 1v1 with the enemy in front of you

How is this different from say... using a smoky and a team-mate is in front of you.  A good chance you hit your team-mate instead because the hull is blocking your aim.  It's a situational hazard.  You need to move to adjust your aim.  Or heal.  Or wait.

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On 10/1/2021 at 8:29 PM, pocrettttt said:

I think isida is an situational turret, but his heal mode can be a problem while you are tryng to kill an enemy but your allie is in front of you

So i suggest an option on configs, that you can activate or disable

This option removes the "ally as targed" from isida, and ignores him

Or an option that if have an ally with hp bar most than 70%, ignore the ally and focus the next enemy

Bro there is a reason why vampire nanobots has a 1HP useless heal. 

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Status Changed to "Declined"

Exactly what wolverine said. A few things, you should learn to deal with them. You can't make everything so very comfortable, not the point of the game.

Every difficulty you face, shouldn't have such an easy solution. That's where learning and getting experience in a game matters.

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