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Patch Update #668 - Released 4th November 2021


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Patch Update #668 - Released 4th November 2021

 

  • Updated Ultra Containers with the new Paladin Mk1 hull in early access and the newly released augment for the Tesla turret — «Superconducting discharge»:

    • With this augment equipped, electric discharges become so powerful that tank electronics fail and disable activated supplies. It's absolutely safe for its owner and teammates: the innovative aiming system blocks the effect of ball lightning towards them. However, the ball flies so fast that it's almost impossible to use it for chain lightning.

  • For all HD models of turrets and hull LOD feature has been added

    • At long distances, high-quality models are replaced with less detailed models to save device’s resources and improve performance

  • Railgun

    • Shot sound is replaced with the one that was used in Tanki X, more pleasant and proper sound for this turret

    • Impact force is increased from 260-780 to 400-1200 units.

    • Round destabilization augment: removed the Impact force bonus.

    • Improved shot rate while a tank is under Viking’s overdrive effect

  • Wasp

    • After overdrive activation, it won’t be charging from battle points for 4 seconds

    • Damage radius is decreased from 25 to 20 metres (not status effect radius)

    • Jammer status effect duration is increased from 6 to 30 seconds

    • Jammer status effect radius is decreased from 1000 to 60 metres

    • Time needed to charge overdrive without getting battle points is increased from 100 to 150 seconds

  • Hornet

    • Armour piercing status effect radius is increased from 50 to 60 metres

    • Armour piercing status effect duration is increased from 3 to 5 seconds

    • Overdrive duration is increased from 20 to 30 seconds

    • Time needed to charge overdrive without getting battle points is increased from 111 to 180 seconds

  • Hopper

    • Time needed to charge overdrive without getting battle points is increased from 125 to 180 seconds

  • Viking

    • Time needed to charge overdrive without getting battle points is increased from 250 to 360 seconds

  • Paladin

    • Time needed to charge overdrive without getting battle points is increased from 125 to 270 seconds

  • Hunter

    • Jammer status effect duration is increased from 9 to 18 seconds

    • Jammer status effect radius is decreased from 1000 to 60 metres

    • Time needed to charge overdrive without getting battle points is increased from 111 to 180 seconds

  • Crusader

    • After overdrive activation, it won’t be charging from battle points for 6 seconds instead of 3 seconds

    • Time needed to charge overdrive without getting battle points is increased from 71 to 150 seconds

  • Dictator

    • Total Charge restored is decreased from 50% to 25%

    • Supercharge status effect duration is increased from 5 to 6 seconds

    • After overdrive activation, it won’t be charging from battle points for 7 seconds instead of 1 second

    • Time needed to charge overdrive without getting battle points is increased from 143 to 270 seconds

  • Ares

    • Ball’s speed is decreased from 10 to 9 m/s

    • After overdrive activation, it won’t be charging from battle points for 9 seconds

    • Time needed to charge overdrive without getting battle points is increased from 143 to 180 seconds

  • Titan

    • Time needed to charge overdrive without getting battle points is increased from 125 to 270 seconds

  • Mammoth

    • Overdrive duration is increased from 7 to 9 seconds

    • After overdrive activation, it won’t be charging from battle points for 10 seconds instead of 8 seconds

    • Time needed to charge overdrive without getting battle points is increased from 71 to 150 seconds

  • Saboteur drone

    • Additional Mine activation delay is increased from 2-1 to 5-4 seconds

    • Circle radius is increased from 4-5 to 4-6 metres

  • Mine

    • Critical damage chance is increased from 1% to 5%

    • Activation time is decreased from 1 to 0.1 seconds

    • Distance between a mine and a tank to see the mine is increased from 10 to 12 metres

  • Respawn invulnerability time has been changed. For team modes, invulnerability has been increased to 6 seconds. For solo modes, invulnerability has been reduced to 4 seconds

  • Equipment change cooldown is increased from 180 to 360 seconds

    • To maintain the previous equipment change frequency after increasing the battle duration

  • Highways map — defense point in ASL mode moved under the bridge closer to the enemy.

  • Kungur map — respawns in ASL mode moved further away from the defense point.

  • Lost Temple map — added kill zones in the pits near the central temple.

  • Scope map — flag bases moved from the edges of the map to the center, opposite to the central passage to the bases.

  • Solikamsk map — respawns in SGE mode moved as far as possible from the capture points.

  • Kolhoz map — Removed from matchmaking map pool.

  • Supply activation sounds replaced with Tanki X version

  • Replaced the tank destruction sound with an improved version from Tanki X.

  • Replaced the gold box siren sound with an improved version from Tanki X.

  • Lobby music moved to the login / registration screen.

  • Garage music replaced with garage background sounds.

  • Added separate graphic settings for remastered maps

  • Fixed a bug that didn’t let to use ball lightnings of teammates to make lightning chains in Android

  • Fixes and optimizations of the remastered maps on the Android client.

 

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