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Armor and damage bonuses received from modules, supplies, and over drives should NOT stack onto each other.


PirateSpider

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So everyone has complained about being killed quickly or their turret being too weak, or a both, and I have pinpointed the exact cause for such problems. Its the fact that damage and armor bonuses are all stacking up onto each other.

 

So my proposal is if you have more than one bonus activated at any given time, then only the stronger one will be active for the time being.

For example if you have a 30% railgun protection equipped and an armor boost activated, then only the armor boost will go into effect for the duration. And if we add titans dome into the mix, then only that will take into effect as long as they are under the dome.

Same goes for damage boost supply and Viking OD. Only the Viking OD damage boost will be in effect for 7 seconds.

 

I didn't add augments and drones into here because that would completely ruin their purposes.

I also didn't include the combination of mammoth OD and speed boost because they're not much of a problem.

Also, I'm aware that this alone will make shaft quite overbearing, I have a balance idea in mind for it.

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On 11/6/2021 at 10:58 AM, PirateSpider said:

So everyone has complained about being killed quickly or their turret being too weak, or a both, and I have pinpointed the exact cause for such problems. Its the fact that damage and armor bonuses are all stacking up onto each other.

 

So my proposal is if you have more than one bonus activated at any given time, then only the stronger one will be active for the time being.

For example if you have a 30% railgun protection equipped and an armor boost activated, then only the armor boost will go into effect for the duration. And if we add titans dome into the mix, then only that will take into effect as long as they are under the dome.

Same goes for damage boost supply and Viking OD. Only the Viking OD damage boost will be in effect for 7 seconds.

 

I didn't add augments and drones into here because that would completely ruin their purposes.

I also didn't include the combination of mammoth OD and speed boost because they're not much of a problem.

Also, I'm aware that this alone will make shaft quite overbearing, I have a balance idea in mind for it.

I disagree.

Once this procedure gets into the game mechanics; Firstly, the fun of Microupgrading of any garage Item will disappear instantly. Secondly, it adds a lot of resources onto  the work-load of DEVs. assuming that they have to add these mechanincs to their every single week balance update as well. Thus. The game seems performing well as it is now. No changes needed.

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Status updated.

On 11/6/2021 at 11:27 PM, mjmj5558 said:

This would mean that protections will be completely useless 95% of the time...

^

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So I was at a verge of agreeing with you, but after I read you excluded drones.!  Then what's the point of the idea?  Though either way developers will decline it. If we included drones, then it will fix the farce of dying quickly from numerous damage, but they are liking this state of the game.  Also I see the suggestion is here after the huge nerf to protection modules! (critical damage) Though they're a tool for non-buyers to defend themselves.  BTW, I see the nerf of reducing the x4 damage Booster was give as a good step from Tanki in reducing the surprising component, eventhough Booster is now stronger because it have an always chance of one-shot light hulls with ranged turrets, and with adrenaline augment I think it can kill even who have Defender.

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