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Patch Update #669 - Released 19th November 2021


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Patch Update #669 - Released 19th November 2021

 

  • The Paladin hull is available for purchase in the garage with crystals.

  • The Paladin XT skin is now available in the updated Ultra Containers.

  • Gear Score distribution changed:

    • Turret/Hull Mk1 up to 350 GS

    • Turret/Hull Mk2 up to 700 GS

    • Turret/Hull Mk3 up to 1050 GS

    • Turret/Hull Mk4 up to 1400 GS

    • Turret/Hull Mk5 up to 1750 GS

    • Turret/Hull Mk6 up to 2100 GS

    • Turret/Hull Mk7 up to 2700 GS

    • Drone up to 2799 GS

    • Turret/Hull augment 300 GS

    • Now the Turret, Hull, and Drone have almost the same “weight” in GS points, which reflects the real situation with power level after making supplies power be upgradable by drones.

  • Tesla: 

    • «Jamming discharge» augment 

      • Duration of the «Jammer» status effect is increased to 15 seconds.

  • Hammer: 

    • «Jamming Shot» augment

      • The «Jammer» status effect is applied with every shot, not just the last.

      • The «Jammer» status effect’s duration is reduced from 7 to 5 seconds.

  • Twins: 

    • «Heavy Plasmagun» augment

      • Projectile speed slows down by 45% instead of 35%.

  • Ricochet: 

    • «Plasma-torch» augment

      • Turret recoil is reduced by 80%.

    • This change not only simplifies the use of the augment on light hulls, but also significantly reduces the range of Hopper in combination with the «Lightweight Construction» augment.

  • Vulcan:

    • «Incendiary band» augment

      • Rate of fire is reduced by 25%; 

      • Tank starts to overheat 75% faster.

  • Thunder: 

    • Reload duration is increased from 3-2.2 to 3.2-2.3 seconds. 

    • Critical damage radius is increased to 12 meters. 

    • Critical hit chance is increased from 10% to 15%. 

    • The maximum splash radius is increased to 2 meters.

    • The percentage of medium damage is reduced to 25%. 

    • The percentage of weak damage is reduced to 10%.

    • Impact power is increased from 1.5-3.3 to 2-5. 

    • «Small caliber charging machine» augment

      • Critical damage is reduced by 20%.

    • «Subcaliber rounds» augment

      • Rate of fire is increased by 15% instead of 10%.

    • «”Sledgehammer” rounds» augment

      • Critical chance is now 0%.

    • Standard damage now requires more accurate shooting, because its explosion damage is quickly weakened. On the contrary, critical damage now acts in the entire radius of the explosion. According to our idea, such a Thunder should become less effective when shooting thoughtlessly and more effective when the player clearly understands when to shoot accurately, and when to hit the walls and wait for a critical shot.

  • Railgun: 

    • «Electromagnetic accelerator "Scout"» augment

      • Impact force is reduced by 40%.

      • Rate of fire is increased by 20% instead of 30%.

      • Shot warmup time is 30% faster instead of 25%. 

    • «Large caliber rounds» augment

      • Recharge time is increased by 90% instead of 60%.

    • «Round destabilization» augment 

      • Maximum critical chance is reduced from 70% to 50%. 

      • Critical damage is reduced to fixed 50 units. 

      • Standard damage is increased by 180%.

    • All these augments are weakened in different ways due to their high efficiency. The most interesting changes came with the «Round destabilization» augment. Now the main damage dealt is of the standard type, instead of critical. This means that this augment can no longer ignore Railgun protection in battle, as it was before critical damage was introduced.

  • Hopper: 

    • Overdrive charging time is increased from 180 to 210 seconds.

  • Hunter:

    • Overdrive radius is increased from 25 to 30 meters.

    • The «Stun» status effect’s duration is increased from 3 to 4 seconds.

    • The «EMP» status effect’s duration time is increased from 5 to 6 seconds.

  • Crusader: 

    • Armor Piercing Icicle damage is increased from 1000-2000 to 1500-3000.

      • Reverts the previous damage settings for the Crusader overdrive. They are more justified for slow charging.

  • «Booster» drone:

    • Supply boost is reduced from 20-40% to 15-30%.

    • The performance of this drone is still superior to all other drones.

  • TDM game mode is now limited to 150 eliminations in Matchmaking.

  • The volume of enabling and disabling supplies has been standardized.

    • The sounds of the «Boosted armor» supply will no longer be so loud.

  • The «Chernushka» map is available in Matchmaking and Pro battles in TDM, CP, CTF, RGB, ASL, and TJR modes

  • Added the option to disable the «Nuclear energy» supply in PRO Battle settings.

  • When creating a battle in the «Parkour» format, the option to disable gold boxes is now available.

  • Improved notification system for invitations to battles if the game tab is inactive.

  • Improved the textures of the standard Smoky skin.

 

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