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While playing around, and having fun like usual - I got a really cool penta-kill (and then died like nothing happened), and thought to myself -- How could Tanki make double, triple or even Penta kills just that much better, and maybe slightly more memorable? Looking at other games (With VALORANT being my main inspiration, as seen below), I created the concept of a new "Kill banner," which is a small animation and tone changing sound effect played when destroying multiple enemy tanks in a row - the banner and sound get better upon every tank destroyed.  

Here is the concept I created, showing an example of what a Kill banner could look like;


*Please note that the animation and sound effects played in this video were not made by me, and were instead modified to fit Tanki more.

Now that you've seen the actual idea and concept, here are a few ideas and suggestions that would work with this feature;

  • If implemented, I suggest the kill banner be a toggleable feature in the games settings.
  • The banner could also have purchasable skins that change how it looks and sounds, available in containers themed to special celebrations 
  • The kill banner your on (For example, a double kill) will only be active for a short duration of time -- Meaning once you get a double kill, you have a certain period of time to get the triple, or the banner will reset back to 0. This will make reaching the final banner (In this case, 5 kills) rarer.
  • The banner will also reset if your tank gets destroyed.

Thanks for reading. Opinions and suggestions for the better would be greatly appreciated in the comments down below ?

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The highest kill banner you ever got can also be displayed on your ratings page or something similar, but it should only be counted in MM battles.

I really like this idea, hoping to see it in-game!

Edited by ZivOfficial
Added bottom sentence
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12 minutes ago, asem.harbi said:

It should be only applied in DM, not in CTF or Rugby. We got enough from players who cares only about kills

Well - any mode where killing is paramount.

DM, TDM and TJUG.

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54 minutes ago, wolverine848 said:

Well - any mode where killing is paramount.

DM, TDM and TJUG.

look! i know players go off the main purpose of the mode but what you have to consider is that tanki is shooting game. modes are just there for thrill, it doesn't really matter if players don't abide by them. whats missing is teamwork! thats all players have become selfish or noobs which makes teamwork impossible. 

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9 minutes ago, DarkPredator said:

look! i know players go off the main purpose of the mode but what you have to consider is that tanki is shooting game. modes are just there for thrill, it doesn't really matter if players don't abide by them. whats missing is teamwork! thats all players have become selfish or noobs which makes teamwork impossible. 

Camping is part of that selfishness you allude too.

Why put yourself in danger and risk adding another death to your KD ratio when you can plant your Titan Shaft in a corner and just kill the odd tank that drives within your scope.  And then put up the dome when your paint is scratched.  Meanwhile the enemy is making off with your flag cuz... you're not really paying attention.

I've lost count of the Siege battles I've exited when I realized most of my team was not gonna bother to try and cap.

Why have ANY battle-modes other than DM or TDM if many of the players don't even care?

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1 minute ago, wolverine848 said:

Camping is part of that selfishness you allude too.

Why put yourself in danger and risk adding another death to your KD ratio when you can plant your Titan Shaft in a corner and just kill the odd tank that drives within your scope.  And then put up the dome when your paint is scratched.  Meanwhile the enemy is making off with your flag cuz... you're not really paying attention.

I've lost count of the Siege battles I've exited when I realized most of my team was not gonna bother to try and cap.

Why have ANY battle-modes other than DM or TDM if many of the players don't even care?

the most possible answer is that players are bored of the concept of Modes which already exist, thats all, tanki should only think of way to bring that interest back or make new ones.

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The idea itself is very interesting, I also would like to congratulate you for the work you have done making the video and showing it, that really explains well your idea and I personally like it. Now my question is..actually would it be used for the game design, or would it have an interest which would be indicating something (except that you killed a tank)? (e.g would it be useful for something else than saying you killed a tank?)

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4 hours ago, Sabry.Superman said:

The idea itself is very interesting, I also would like to congratulate you for the work you have done making the video and showing it, that really explains well your idea and I personally like it. Now my question is..actually would it be used for the game design, or would it have an interest which would be indicating something (except that you killed a tank)? (e.g would it be useful for something else than saying you killed a tank?)

It'll be used to show how many Tanks you've killed in a row without dying, in a certain period of time (as well as making multi-kills more memorable, and rewarding, with the banner playing after each kill)

Someone also suggested that the highest kill banner one has reached is also displayed on the players ratings. In order to make reaching high kill-banners harder, I suggested there be a certain time limit one has to get the second, third, fourth and so on kills, with each kill the timer increasing slightly, an example of this is: Once one gets a single kill, your on banner 1, which you then have 10 seconds to get a second kill, 15 seconds for the third and so on. A player failing to get a kill within that certain time, resets the banner, and one has to start over again. 

With ones highest banner being displayed on a players ratings, it shows a vague idea on how effective the player is at getting kills efficiently.  The added timer also makes reaching higher kill banners harder when camping.

At the end of the day, These banners are just a cool feature that I'd like to see with the new interface. 

Edited by iHackUrGold3
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1 hour ago, iHackUrGold3 said:

At the end of the day, These banners are just a cool feature that I'd like to see with the new interface. 

It feels kinda like the effects they have in games like Halo, where the voice goes "Killing spree" when you kill a bunch of enemies in a row without dying.

My only problem with this is, it'll get annoying when you have an OP Juggernaut who goes around making banners show up everywhere. Would this idea have a "disable" option?

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3 hours ago, iHackUrGold3 said:

It'll be used to show how many Tanks you've killed in a row without dying, in a certain period of time (as well as making multi-kills more memorable, and rewarding, with the banner playing after each kill)

Someone also suggested that the highest kill banner one has reached is also displayed on the players ratings. In order to make reaching high kill-banners harder, I suggested there be a certain time limit one has to get the second, third, fourth and so on kills, with each kill the timer increasing slightly, an example of this is: Once one gets a single kill, your on banner 1, which you then have 10 seconds to get a second kill, 15 seconds for the third and so on. A player failing to get a kill within that certain time, resets the banner, and one has to start over again. 

With ones highest banner being displayed on a players ratings, it shows a vague idea on how effective the player is at getting kills efficiently.  The added timer also makes reaching higher kill banners harder when camping.

At the end of the day, These banners are just a cool feature that I'd like to see with the new interface. 

Quote

It'll be used to show how many Tanks you've killed in a row without dying, in a certain period of time (as well as making multi-kills more memorable, and rewarding, with the banner playing after each kill)

Well for that, the statistics could maybe fit it.

Quote

Someone also suggested that the highest kill banner one has reached is also displayed on the players ratings. In order to make reaching high kill-banners harder, I suggested there be a certain time limit one has to get the second, third, fourth and so on kills, with each kill the timer increasing slightly, an example of this is: Once one gets a single kill, your on banner 1, which you then have 10 seconds to get a second kill, 15 seconds for the third and so on. A player failing to get a kill within that certain time, resets the banner, and one has to start over again. 

Are you thinking about something similar to Tanki X? Concept is great but I'd add that maybe an option to disable such things can be a big benefit, either you like it or not, so everyone is happy

 

Quote

With ones highest banner being displayed on a players ratings, it shows a vague idea on how effective the player is at getting kills efficiently.  The added timer also makes reaching higher kill banners harder when camping.

At the end of the day, These banners are just a cool feature that I'd like to see with the new interface.

That's a nice idea

There are just a few things I wonder about your idea, and maybe a few drawbacks about it I had in mind, but be sure that I really like your idea and I find it very interesting, I also wish you the best for your suggestion :) 

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On 11/27/2021 at 9:55 AM, iHackUrGold3 said:

While playing around, and having fun like usual - I got a really cool penta-kill (and then died like nothing happened), and thought to myself -- How could Tanki make double, triple or even Penta kills just that much better, and maybe slightly more memorable? Looking at other games (With VALORANT being my main inspiration, as seen below), I created the concept of a new "Kill banner," which is a small animation and tone changing sound effect played when destroying multiple enemy tanks in a row - the banner and sound get better upon every tank destroyed.  

Here is the concept I created, showing an example of what a Kill banner could look like;


*Please note that the animation and sound effects played in this video were not made by me, and were instead modified to fit Tanki more.

Now that you've seen the actual idea and concept, here are a few ideas and suggestions that would work with this feature;

  • If implemented, I suggest the kill banner be a toggleable feature in the games settings.
  • The banner could also have purchasable skins that change how it looks and sounds, available in containers themed to special celebrations 
  • The kill banner your on (For example, a double kill) will only be active for a short duration of time -- Meaning once you get a double kill, you have a certain period of time to get the triple, or the banner will reset back to 0. This will make reaching the final banner (In this case, 5 kills) rarer.
  • The banner will also reset if your tank gets destroyed.

Thanks for reading. Opinions and suggestions for the better would be greatly appreciated in the comments down below ?

Tanki X vibes ?

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