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Change how crit damage comes


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So, we know that Crit damage is totally random

And this is a bit difficult to know when its time to do some crit damage with augments like blunderbuss and others

So i suggest an general change to how crit comes

When you press a new key that will deserve for it, for each 0,5 second clicked os pressed, it will increase your crit chance by 10% on next shot, so for example, you are with railgun, and your shot is on recharge, you can hold key "N" and accumulates "overcharged energy"

 

There may be an option that while you let your autoshot while pressing the spacebar as twins, you also accumulate that chance.

 

However you will not accumulate critical along with the N key, both are the same function and you can only use one of them, if this option is enabled in the game configuration, the N key will be disabled and transferred to the automatic space bar

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For general augments that increase or decrease crit chance, its just change the counter of the key increasing the number or decreasing the number of critical counter

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Declined

First of all, there's no way a whole new control key would be added for this.

Second — the crit mechanic is intentionally made to be random, because gameplay needs a certain element of unpredictability to remain interesting. This may not be something you and I agree with, but it's been proven by psychological studies, so that's why it exists. It's the same reason why turrets used to have a random damage range, which is what crits eventually replaced.

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2 hours ago, Maf said:

Second — the crit mechanic is intentionally made to be random

You mean like in Rail, many of the Hammer augments, Striker Stun and AP and Magnum AP?

That kind of random?   ?

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3 minutes ago, wolverine848 said:

You mean like in Rail, many of the Hammer augments, Striker Stun and AP and Magnum AP?

That kind of random?   ?

I kinda lost track of how those work.

With Hammer augments, aren't crits separate from status effects? So it always applies the status effect on the last shot, but a crit (without the status effect) can happen on any shot. Same with Magnum AP — effect is applied on direct hits, but a crit can happen on any hit and doesn't apply AP unless it's also a direct hit.
With Rail it's a consistent 50% chance, but it's still a chance and can go either way.

Correct me if I'm wrong.

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38 minutes ago, Maf said:

I kinda lost track of how those work.

With Hammer augments, aren't crits separate from status effects? So it always applies the status effect on the last shot, but a crit (without the status effect) can happen on any shot. Same with Magnum AP — effect is applied on direct hits, but a crit can happen on any hit and doesn't apply AP unless it's also a direct hit.
With Rail it's a consistent 50% chance, but it's still a chance and can go either way.

Correct me if I'm wrong.

You are correct.  In all those cases it's not random. (the status effects sub in for crit)

It's actually unfair that those augments can apply the status effect at will - there's no randomness about it.

Hammer could AP a target every 2nd hit if they wanted to.  And my stun Striker can keep an enemy in stun-lock until it dies or exits the game in frustration.  These are examples of ridiculous updates that contribute toward my huge disappointment with the game.

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46 minutes ago, wolverine848 said:

You are correct.  In all those cases it's not random. (the status effects sub in for crit)

It's actually unfair that those augments can apply the status effect at will - there's no randomness about it.

Hammer could AP a target every 2nd hit if they wanted to.  And my stun Striker can keep an enemy in stun-lock until it dies or exits the game in frustration.  These are examples of ridiculous updates that contribute toward my huge disappointment with the game.

Wait, you're going off-topic here. I'm talking specifically about the crit mechanic, and not augments that remove the crit mechanic and replace it with something else. In case of actual crits — there is currently no way to reliably predict them, with exception of Dictator and Hornet overcharge effects.

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2 minutes ago, Maf said:

Wait, you're going off-topic here. I'm talking specifically about the crit mechanic, and not augments that remove the crit mechanic and replace it with something else. In case of actual crits — there is currently no way to reliably predict them, with exception of Dictator and Hornet overcharge effects.

OK - technically that is true.

I was equating the status effects with crits (since that's when they are supposed to happen) but yes, I'm off topic.

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