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Change to how status effects works + Status shild


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we've seen some effects after respawn, and recent updates have helped, but it's still not enough and maybe the idea can help fix it.

After respawn, you receive a <Status shield> that stops "the same status effect that received " for 5 seconds and for others status effects 2 seconds

If you dont break the shield, he will desapear after 20 seconds of "Respawn Immunity"

 

Now status effects are applied a bit different, they are "steps" which will be named "fragile"

When you receive an status effect, he will not be applied instantly,but it will fill the "fragile" bar, when it is at 100%, the enemy tank can receive effect status with duration up to a maximum of 30 seconds, after that, it will have to charge the fragile again(The 30 seconds is the time that the tank will have to receive any kind of status effect, not the duration of status effect)

Ps- If you stun an enemy with a burn or stun that durates more than 2 seconds,while fragile is at 1 second to finish,the status effect will continue

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Under review

Declined

I don't understand at all what you mean here. You need to elaborate, and be careful about the terminology you're using.

But based on what I interpret from this, it doesn't look like a viable idea. 20 seconds of status immunity is absurd — it's enough time for a Crisis/Trickster player to get to the enemy base and back on some maps. Meanwhile, a status effect that doesn't get applied instantly feels completely useless.

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5 hours ago, Maf said:

 

After respawn,and after immunity to everything ends, you receive  <Status shield> , if nobody break the <Status shield> until 20 seconds, he disappear, if you receive any kind of effect during this time, he will not be applied, and you will have immunity against the specific effect that you received for 5 seconds, and others for 2 seconds

In the end, in this case we can have a max range of status shield based on the size of the map

 

5 hours ago, Maf said:

Meanwhile, a status effect that doesn't get applied instantly feels completely useless.

For augments that apply the status effect at the same time that he would be, will fill the bar 100%

Others effects that need time to apply like  freeze and firebird will need to shot for more than 10 seconds(reach 1.0 of old temperature), in others words,every status effect will need to apply at least 1 time with 100% efficiency to put the enemy as fragile for 30 seconds

And in this part it should probably be quoted "safer" as you have an alert before you get a heavy negative effect when you're not paying attention around

 

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On 12/8/2021 at 7:43 PM, pocrettttt said:

you will have immunity against the specific effect that you received for 5 seconds, and others for 2 seconds

Sounds overpowered and too complicated.

On 12/8/2021 at 7:43 PM, pocrettttt said:

we can have a max range of status shield based on the size of the map

Even more complicated and not worth the time to implement

On 12/8/2021 at 7:43 PM, pocrettttt said:

For augments that apply the status effect at the same time that he would be, will fill the bar 100%

Others effects that need time to apply like  freeze and firebird will need to shot for more than 10 seconds(reach 1.0 of old temperature), in others words,every status effect will need to apply at least 1 time with 100% efficiency to put the enemy as fragile for 30 seconds

Ok, ignoring the fact that 10 seconds of non-stop attacking is practically an eternity in battle time, this is actually an interesting idea for how status effects could be applied. So you're saying that instead of applying a status effect with critical hits, or via other criteria (direct hit, bounced hit, last shot in clip, salvo) the player will have to hit an enemy multiple times in a row in order to apply the effect.

Sounds decent, but I'm not sure if it would be received well. Besides, the crit system already works, so I don't think devs will create this whole new system when there's no apparent necessity or benefit from it.

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I like the idea of a sort of "Status shield" thing, where you're protected from other effects after having an effect applied. But everything else sounds... complicated. Okay, don't get me wrong, it would be nice to make it so Stun Strikers have to shoot you three times to stun you, but it's a bit complicated.

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