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Patch Update #675 - Released 14th January 2022


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Patch Update #675 - Released 14th January 2022

 

  • Added a new augment into Ultra Containers: Twins’ «Tectonic Plasma» augment

    • (Note) This augment applies a micro «Stun» effect to an opponent with each critical shot. The micro «Stun» effect is less effective in stopping opponents than the normal one but can be used to disable some abilities that take time to be activated (some overdrives and Vulcan’s barrel startup)

  • When aiming at an opponent, you will now see an indication of turret reloading.  Red outlines indicate that your turret is ready to shoot, and orange outlines show that your turret is still reloading.

    • (Note) We are interested in your feedback about this feature. It might be useful against Tesla, Shaft, Gauss, Thunder, etc.

  • Common containers have been updated

    • Updated rarity group chances

      • The chance to get a COMMON item is 50%

      • The chance to get an UNCOMMON item is 34%

      • The chance to get a RARE item is 10%

      • The chance to get an EPIC item is 5%

      • The chance to get a LEGENDARY item is 1%

      • EXOTIC items are no longer found in common containers

    • Updated the list of items available from common containers

      • Removed gold boxes, Premium Pass, skins, and sets of supplies

      • Added legendary augments that were only available in Ultra Containers

      • Added shot effects and paints that were only available in Ultra Containers or Challenges

      • Added base modifications of all turrets, hulls, and drones (except Brutus and Crisis)

    • Updated the different ways of getting common containers

      • Special mission to rank up now rewards you with 1 common container

      • Special daily mission for Premium Pass owners now rewards you with 1 common container

      • Crystals and supplies have now been replaced with 1 common container in the daily mission prizes

    • (Note) It will now be much easier to get updated common containers after this update, and you will have access to new turret augments from common containers. 

  • Updated Ultra Containers

    • Updated rarity group chances

      • The chance to get a COMMON item is <1%

      • The chance to get a UNCOMMON item is 67%

      • The chance to get a RARE item is 20%

      • The chance to get a EPIC item is 10%

      • The chance to get a LEGENDARY item is 2%

      • The chance to get a EXOTIC item is <1%

    • (Note) Now, chances to get cool items from Ultra Containers are twice as likely as getting them from common containers. Exotic items will be items that are available for the duration of an ongoing event (new augments, skins, equipment that are released as a part of an event)

  • Passive income of shards disabled

    • We have abandoned our plans on developing Shards in favor of giving more containers. The container you were getting from Shards every day can now be received for completing daily missions.

  • Firebird:

    • Ordinary damage increased from 240-740 to 380-1060;

    • Critical damage decreased from 500-1500 to 380-1060;

    • Range of max damage decreased from 10-10 to 7-10 m.;

    • Critical damage chance decreased from 20% to 12%;

    • Energy consumption increased from 200 to 333 (eng/sec);

    • Energy Recharge duration decreased from 6 to 1 sec;

    • Cone angle decreased from 30 to 20 (º);

    • Firebird’s «High-pressure pump» augment:

      • Range of max damage increased by 50%;

      • Range of min damage increased by 50%;

      • Price increased to 245 000 crystals;

    • Firebird’s «Compact fuel tanks» augment:

      • Heating rate is always 100%;

      • Temperature limit is always 100%;

      • Reload time doubled;

    • Firebird’s «Incendiary mix» augment:

      • No longer affects energy consumption;

      • Ordinary damage change increased by 20% instead of 50%;

      • Critical damage change increased by 20% instead of 50%;

    • (Note) These changes are needed not only to buff Firebird but also to make its gameplay different from that of Freeze. The faster energy reload is reminiscent of the old Firebird, where you needed to rely on the afterburn effect. This version of Firebird will deplete its fuel faster, forcing you to make a decision on whether to attack the target again or to rely on the afterburn effect.

  • Freeze:

    • Ordinary damage increased from 450-900 to 500-1000;

    • Critical damage decreased from 1800-3600 to 1500-3000;

    • Range of max damage decreased from 10-10 to 7-10 m.;

    • Rate of freezing (temp/sec) decreased from 0,6 to 0,2-0,5;

    • Cone angle decreased from 30 to 20 (º);

    • Freeze’s «Shock freeze» augment:

      • No longer affects energy consumption;

      • Freezing rate is always 100%;

      • No longer deal critical damage;

    • (Note) We are slightly moving focus from critical to ordinary damage. We are glad that you like the new Freeze, but we needed to moderately nerf it in order to keep balance.

  • Tesla:

    • Chain lightning reload increased from 0.9 to 1 (s);

    • Tesla’s «Endothermic lightning» augment:

      • Lightning ball damage decrease changed from -50% to -75%;

      • Lightning ball warmup time doubled;

    • Tesla’s «Superconducting discharge» augment:

      • Lightning ball damage decrease changed from -50% to -75%;

      • Lightning ball warmup time doubled;

    • Tesla’s «Armour-piercing discharge» augment:

      • Lightning ball damage decrease changed from -50% to -75%;

      • Lightning ball warmup time doubled;

    • Tesla’s «Jamming discharge» augment:

      • Lightning ball damage decrease changed from -50% to -75%;

      • Lightning ball warmup time doubled;

    • (Note) These augments apply status effects and the idea behind them is to use them at long distances. However, players found it more useful to use these augments at melee range. Therefore, we had to nerf them as they were too effective in the melee range.

  • Striker:

    • Striker’s «Stunning Missiles» augment:

      • The «Stun» effect duration decreased from 2 to 0.5 s.; 

      • Aiming time reduction increased from 50% to 80%;

      • Salvo reload time increased by 40%;

    • (Note) The previous version of the stunning Striker could immobilize a target too easily. We have replaced the Stun status effect with the Micro-stun status effect, similar to the one that the new Twins augment gives.

  • Paladin:

    • Critical damage protection during overdrive disabled.

    • (Note) The idea behind Paladin’s overdrive was that Crusader’s overdrive would be the main counter to it. Unfortunately, much fewer players use Crusader than Paladin, so we have decided to let the overdrives of Hornet and Viking, the most popular hulls in the game, be effective against Paladin’s overdrive.

  • Hull augments:

    • Prices of «Lightweight Construction» and «Heavyweight Construction» augments are now at 245 000 crystals instead of 4990 Tankoins.

  • Equipment change time increased from 7 to 8 minutes;

  • PRO battles

    • PRO battles are available starting from the Sergeant rank;

    • Sport and Classic formats are added to PRO battles, but you cannot earn crystals or experience in them (like in the Parkour mode);

    • Removed DR, XP, and BP formats. The XP/BP format is kept;

  • Updated Shop prices for particular countries.

 

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