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Ideas to make tanki a more fun environment for everyone please read and discuss


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Hey tankers, I just have some ideas to discuss

I've been playing TankiOnline for quite some time, and the problem never gets resolved or fixed. I'll queue up any match making mode and get obliterated by other players with a 8500+ gear score. My gear score is at 7200, with my best equipment. It really discourages me from playing the game for longer than my missions require. What I'm saying is there needs to be balance changes to match making. I understand I'm around the maximum rank, but things are not very affordable at my rank. I can barely do my missions, I literally have to pay crystals to change my daily missions sometimes because they're just some missions my tank's gear score will not allow. I'd also like to mention how I don't spend my crystals poorly I'd say i am actually using the crystals I earn to improve my tank it just is not good enough.

I'm lucky to have mk7 things because of containers. (which are now nerfed as well) They're players who have modules for their turrets which are overpowered. For example, players have weapons that can stun. and the weapons are not weak by any means, these turrets are usually powerful alongside the module and completely dominate games. same as modules that disable supplies, It is just overpowered and extremely hard to get around if one can at all.

 

Suggested Solutions

  1. For starters, for matchmaking maybe focus more on gear score rather than rank. What you may be thinking is, "What if someone puts on a lower gear score and switches in battle?" or "what if someone only uses one tank and does not buy everything in shop?" A solution for that would be to give everyone a gear score based on their garage. One score based on the garage of the player. The gear score of the current tank and garage should be accounted for. And I know that changes to a matchmaking system is not easy by any means but this is just and idea, I'm not a developer of any sorts, just someone who is fan, despite my experience becoming less fun.

 

Example Garage:

 

  • 2 Turrets/Hulls: Mk7; Max micro-upgrades
  • 2 Turret and 2 Hull Augments: Equipped
  • Modules: 8 Unlocked and  4 Equipped; Max micro-upgrades
  • 2 Drones: Equipped; Max micro-upgrades

Gear score = 19,998    This player should play with other players with similar garages.

 

       2. On the problem of the overpowered modules, perhaps reduce damage done with the modules equipped. I think a great portion of the community would agree that no turret should be able to even disable supplies or stun a tank. At the very least reduce the damage the turret does by a good amount maybe 30-40 percent.

 

       3. On the problem of containers, undo the nerf. Containers feel almost completely useless and unrewarding to earn from missions. When a player has to already struggle to complete some missions It would be nice to feel like it was worth something. The current reward for a rank up is not rewarding. A nerfed regular container is a terrible reward for what takes hours of gameplay to achieve.

 

I fear that this is personalized, So if anyone feels as if it is please let me know what you think I said is wrong, I'm open to understanding what others think. But there is change that is needed, and that can't be argued. I challenge those who purchase for the game to try and see things from the perspective of a player who can afford the prices that are, lets be honest, ridiculous to say the least. There are other issues that I can not think of right now, but this covered a good amount.

 

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First and foremost, welcome to the forum! It is genuinely nice to see a new user expressing his opinion is a respectful manner. Just wanted to point this out before I get to the point. :P

On 1/21/2022 at 3:25 AM, 2nice4u98cryhel said:

Suggested Solutions

  1. For starters, for matchmaking maybe focus more on gear score rather than rank. What you may be thinking is, "What if someone puts on a lower gear score and switches in battle?" or "what if someone only uses one tank and does not buy everything in shop?" A solution for that would be to give everyone a gear score based on their garage. One score based on the garage of the player. The gear score of the current tank and garage should be accounted for. And I know that changes to a matchmaking system is not easy by any means but this is just and idea, I'm not a developer of any sorts, just someone who is fan, despite my experience becoming less fun.

If I recall correctly, the developers mentioned that they thought about making MM focus more on GS rather than rank but eventually they decided to keep the system as is. Even so, I agree with your "garage-based GS" idea.

On 1/21/2022 at 3:25 AM, 2nice4u98cryhel said:

2. On the problem of the overpowered modules, perhaps reduce damage done with the modules equipped. I think a great portion of the community would agree that no turret should be able to even disable supplies or stun a tank. At the very least reduce the damage the turret does by a good amount maybe 30-40 percent.

I think you are confusing "Modules" with "Augments". "I think a great portion of the community would agree that no turret should be able to even disable supplies or stun a tank" - I always felt like EMP & Stun should have remained exclusive to Overdrives but that's the decision the developers made and it cannot be undone. Some of the "Status effects augments" need to be nerfed, but each augment should be looked at individually.

 

On 1/21/2022 at 3:25 AM, 2nice4u98cryhel said:

3. On the problem of containers, undo the nerf. Containers feel almost completely useless and unrewarding to earn from missions. When a player has to already struggle to complete some missions It would be nice to feel like it was worth something. The current reward for a rank up is not rewarding. A nerfed regular container is a terrible reward for what takes hours of gameplay to achieve.

Unfotunately we do not accept ideas regarding the removal of updates. Additionally, we have a rule that says "1 idea = 1 topic". You might want to have a look at our Guide for posting ideas

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On 1/20/2022 at 8:25 PM, 2nice4u98cryhel said:

For starters, for matchmaking maybe focus more on gear score rather than rank. What you may be thinking is, "What if someone puts on a lower gear score and switches in battle?" or "what if someone only uses one tank and does not buy everything in shop?" A solution for that would be to give everyone a gear score based on their garage. One score based on the garage of the player. The gear score of the current tank and garage should be accounted for.

Well, I've got a bunch of mk1s in my garage (thanks to the dumb revamped containers) and this would bring the average of my garage GS down.  This would be even more skewed for players that have 1 combo of mk7 gear and a lot of mk1s.  They would have a field-day because their average GS would be low but they'd have access to high-end items.  Battles would be even worse than they are today.

Not sure why players keep suggesting this "solution".  They seem to never think things through.  GS just doesn't work for many reasons.

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On 1/20/2022 at 8:25 PM, 2nice4u98cryhel said:

I've been playing TankiOnline for quite some time, and the problem never gets resolved or fixed. I'll queue up any match making mode and get obliterated by other players with a 8500+ gear score. My gear score is at 7200, with my best equipment. It really discourages me from playing the game for longer than my missions require. What I'm saying is there needs to be balance changes to match making. I understand I'm around the maximum rank, but things are not very affordable at my rank.

 

I can barely do my missions, I literally have to pay crystals to change my daily missions sometimes because they're just some missions my tank's gear score will not allow. I'd also like to mention how I don't spend my crystals poorly I'd say i am actually using the crystals I earn to improve my tank it just is not good enough.

Did this happen when you started your Tanki career? Or it's the recent Container nerf made you complain about this?

Also, why on earth are you throwing your crystals to change missions when you can save them to upgrade your equipment? That just makes thing worse.

On 1/20/2022 at 8:25 PM, 2nice4u98cryhel said:

I'm lucky to have mk7 things because of containers. (which are now nerfed as well) They're players who have modules for their turrets which are overpowered. For example, players have weapons that can stun. and the weapons are not weak by any means, these turrets are usually powerful alongside the module and completely dominate games. same as modules that disable supplies, It is just overpowered and extremely hard to get around if one can at all.

Modules + augments? Don't forget, the Critical Damage thing pretty much invalidates normal modules nowadays (except Armadillo of course). 

Certain augments do need another rebalances yes.

 

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29 minutes ago, FrozenRailgun said:

Also, why on earth are you throwing your crystals to change missions when you can save them to upgrade your equipment? That just makes thing worse.

If you got a top 3 in winners team x amount of times, and didn't want to spend more time in tanki than necessary to complete the missions, wouldn't you spend those crystals?

That was what was nice about the old system. Now, there's no incentive to playing. I'm glad I stopped playing before it got worse.

And since it got even worse, I'm surprised that anyone is still playing this game.

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1 hour ago, BruhBruhThingThing said:

If you got a top 3 in winners team x amount of times, and didn't want to spend more time in tanki than necessary to complete the missions, wouldn't you spend those crystals?

That was what was nice about the old system. Now, there's no incentive to playing. I'm glad I stopped playing before it got worse.

And since it got even worse, I'm surprised that anyone is still playing this game.

For average you need to play 6-7 battles to finish a battle in top 3

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