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Hover hulls update: Doing more harm than good?


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Hey, first post in a while, this time about an issue which matters to me personally. So I don't know the exact reason why it was decided to make hover hulls susceptible to flipping over, but it's really unfortunate given that their original purpose was to be more stable correct? 

Here's how I noticed something was wrong, I no longer keep track of updates for the record

My other acc. has been using Crusader ever since its conception all the way to general rank. Never felt like driving it was such a hassle until now, can't deal with ramps and hills as smoothly anymore, flips over like a Wasp, very inconvenient. 

 

I don't support rants unless there's a strong reason for them, but this change in particular doesn't look like it belongs here. Wonder if anyone else feels the same?

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did you read this weekend update, 

they nerf hover hull, even though they are designed to be stable like you said for mobile user,

---

but it is too OP for mobile, Super Stable + Super Speed (trickster+criss)+ Auto-Shoot + Auto-Aim, (I play mobile as well), it is just too OP combined,
no way track hull can catch them in most jumping maps.

(eg. lost temple enemy base flag clif jump,  silence ctf jump, Chernobyl top jump; highway ctf jump; brest ctf jump

specially you can shooting enemy backward and jump side way or backward perfectly, not mention lightweight hopper pre-nerf flag to flag super jump in industry zone)

Spoiler

Hasu6cy.jpg

 

I now play PC,

Edited by wild001
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2 hours ago, Michael828 said:

So I don't know the exact reason why it was decided to make hover hulls susceptible to flipping over, but it's really unfortunate given that their original purpose was to be more stable correct? 

They have too much of an advantage over tracked tanks.

Would you rather they be nerfed in a diff way?  Slower accelerations and/or slower latteral acceleration?

IMO they should not be able to strafe as easily/quickly as they do... moving around like dragonflys and dodging shots from turrets that don't have instant shots.  And they should have a harder time stopping/turning - there's no ground friction to help the there. Hover-hulls should overshoot their target stop way more often.

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7 hours ago, wild001 said:

did you read this weekend update, 

they nerf hover hull, even though they are designed to be stable like you said for mobile user,

---

but it is too OP for mobile, Super Stable + Super Speed (trickster+criss)+ Auto-Shoot + Auto-Aim, (I play mobile as well), it is just too OP combined,
no way track hull can catch them in most jumping maps.

(eg. lost temple enemy base flag clif jump,  silence ctf jump, Chernobyl top jump; highway ctf jump; brest ctf jump

specially you can shooting enemy backward and jump side way or backward perfectly, not mention lightweight hopper pre-nerf flag to flag super jump in industry zone)

 

So the reason is mainly because they're too overpowered for mobile users? That I can side with actually, though it's still a real bummer for long term pc/laptop users

 

5 hours ago, wolverine848 said:

They have too much of an advantage over tracked tanks.

Would you rather they be nerfed in a diff way?  Slower accelerations and/or slower latteral acceleration?

IMO they should not be able to strafe as easily/quickly as they do... moving around like dragonflys and dodging shots from turrets that don't have instant shots.  And they should have a harder time stopping/turning - there's no ground friction to help the there. Hover-hulls should overshoot their target stop way more often.

An advantage yes, a significant one at that I don't believe so

I'd rather them be nerfed the way you mentioned, by applying slower acceleration or lateral motion maybe, which wouldn't harm the hover users and would also make it easier to land shots on them. However, atm they're no different than land-based hulls and lost their charm honestly, for me at least 

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I like how you endorsed hover advantages in this topic, that most hover players don't see.  But wrong the purpose of hovering hulls wasn't to be more stable. Their purpose was for #1 mobile users  #2 noobs and new PC players. Because keyboard controls are hard for them, so playing WASD + Mouse is easier.  And the stability - unflipability and many many other countless advantages were just weird additions from developers.

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50 minutes ago, Michael828 said:

I'd rather them be nerfed the way you mentioned, by applying slower acceleration or lateral motion maybe, which wouldn't harm the hover users and would also make it easier to land shots on them. However, atm they're no different than land-based hulls and lost their charm honestly, for me at least 

Agreed.

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22 hours ago, asem.harbi said:

I like how you endorsed hover advantages in this topic, that most hover players don't see.  But wrong the purpose of hovering hulls wasn't to be more stable. Their purpose was for #1 mobile users  #2 noobs and new PC players. Because keyboard controls are hard for them, so playing WASD + Mouse is easier.  And the stability - unflipability and many many other countless advantages were just weird additions from developers.

Ah damn, thanks for letting me know. So apparently what I loved most about them was actually an unintentional mistake, I can't argue with that. Back to flipping over again hehe

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