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Rank up containers


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I am proposing a new type of containers ,meant only for rank ups, that is the 'rank up' containers . The idea is to give one rank up container for every rank up with following things: (note that value of high and low probability values can be decided by you guys).

1) From recruit to sergeant-major , it gives common (with high probability) and uncommon rewards (with low probability) only.

2)From warrant officer 1 to captain it gives uncommon(with high probability) and rare rewards(with low probability) only.

3)From major to general it gives rare (with high probability) and epic rewards(with low probability) only.

4)From marshal to generalissimo it gives epic (with high probability) and legendary rewards(with low probability) only.

5)For legend ranks it gives epic and legendary rewards with (50:50) probability. 

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Declined

Your idea makes sense but unfortunately we do not accept ideas regarding increase of battle funds or any rewards/bonuses.

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48 minutes ago, Spy said:

Declined

Your idea makes sense but unfortunately we do not accept ideas regarding increase of battle funds or any rewards/bonuses.

It's fine I was just suggesting the idea ,thanks for feedback

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Specific types of containers for ranking up is an interesting idea. Although I think the proposed rewards here are too generous - there is no way they would give guaranteed epic/legendary for every 200k experience at Legend for example. I think the original scaling crystal system was just perfect.

I feel like they wouldn't be willing to even give an epic level reward at Legend for each rank up, and rare rewards would still be less than the old reward. So I think for a system like this, we would need truly new containers with custom rewards, which increase on each rank. This would be really cool - 1 regular container for all ranks as we have right now is a very unsuitable reward, which needs changed to something like this. After earning 200k experience, such a reward feels like an insult.

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