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Tanki Online V-LOG: Episode 331


Marcus
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In today’s episode, we will be discussing delay before the start of battles, answering your questions and celebrating Iron Days.

 

 

 

Made with ❤️ by Tanki and 

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❤️

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2 minutes ago, At_Shin said:

Something like that. :D

Honest. I can't tell you the exact details though.

Oh yeah, I am sure the real explanation is just as exciting ??.

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On 2/5/2022 at 9:27 PM, frederik123456 said:

Suggestion to help with the current situation in CTF mode.

CTF mode is especially vulnerable to early captures caused by a part of the team not fully loaded in.

A prep time was already suggested before, I have a similiar, yet different proposition.

It should not be possible to take nor capture flags in the first minute of the battle.

This first minute will be essentially a deathmatch and score earned in this time will be counted normally.

I am aware this will not solve the entire problem, but I believe it would be a step in the right direction.

 

I am glad developers are listening to me ?.

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Green is my favourite color and I like the new interface. I do not have the time to play Tanki Online because I am busy packing up, so I will try to play matchmaking battles in the future whenever possible. I simply hope that developers will not delete my RIDDLER_8 account, nor my profile account.

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They answered to the Magnum buff question but ignored my exact same one about Thunder. You can't even say that the question was unpopular since it had a lot of upvotes, and the whole community is asking for news about Thunder's ridiculous balance. 

 

Spoiler

Also, I like how the Forum mods tend to censor everyday words like cr*p and bu*t, however a name like "Htler12" is perfectly acceptable and featured in a Vlog.

 

Edited by 2shots2kills
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I don't like to go off-topic, but I think they intentionally mispronounced Htler12 name in the Vlog.

27 minutes ago, RIDDLER_8 said:

Thanks for mentioning my nickname and answering my question.

image.png

Good question. Eventhough I'm not sure if you mean that the new physics are better for hopper players or for other players who fight it.

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1 hour ago, RIDDLER_8 said:

Green is my favourite color and I like the new interface. I do not have the time to play Tanki Online because I am busy packing up, so I will try to play matchmaking battles in the future whenever possible. I simply hope that developers will not delete my RIDDLER_8 account, nor my profile account.

For tanki system to delete your account, you need to be inactive for 2 years (not log in atleast 1).

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22 hours ago, 2shots2kills said:

Also, I like how the Forum mods tend to censor everyday words like cr*p and bu*t, however a name like "Htler12" is perfectly acceptable and featured in a Vlog.

I noticed that too, what in the world were the Vlog team thinking...

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I wish that this forum has a military green theme that we could switch to as to when the Flash version of Tanki Online existed. I hope developers shall make such a green theme whenever possible.

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11 minutes ago, RIDDLER_8 said:

I wish that this forum has a military green theme that we could switch to as to when the Flash version of Tanki Online existed. I hope developers shall make such a green theme whenever possible.

For once I wholeheartedly agree with you.

The old military-style dark theme was far better than these drab colours.

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27 minutes ago, LambSauce said:

For once I wholeheartedly agree with you.

The old military-style dark theme was far better than these drab colours.

yes flash had that color RIP

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On 2/18/2022 at 3:22 PM, 2shots2kills said:

Also, I like how the Forum mods tend to censor everyday words like cr*p and bu*t, however a name like "Htler12" is perfectly acceptable and featured in a Vlog.

Hello,

I would just like to let you know the user has been reported and should be punished soon.

I agree it should not have gotten to the Vlog.

If you think a nickname violates the rules, you can report it to the Tech support.

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I don't agree with Magnum's shot trajectory being added to the game. If this happens, the number of magnum players just camping in their bases will only increase. (And there are too many of such players in the game already, seriously hindering team score in gamemodes like CP, Siege, CTF etc.)

Not to mention that this will completely take away the skill required to use Magnum properly.

Edited by Cor7y
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22 minutes ago, Cor7y said:

I don't agree with Magnum's shot trajectory being added to the game. If this happens, the number of magnum players just camping in their bases will only increase. (And there are too many of such players in the game already, seriously hindering team score in gamemodes like CP, Siege, CTF etc.)

Not to mention that this will completely take away the skill required to use Magnum properly.

I completely agree with you. If they add shot trajectory for magnum on pc then I will stop using magnum forever.

Edited by fire_shoter
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23 minutes ago, Cor7y said:

I don't agree with Magnum's shot trajectory being added to the game. If this happens, the number of magnum players just camping in their bases will only increase. (And there are too many of such players in the game already, seriously hindering team score in gamemodes like CP, Siege, CTF etc.)

Not to mention that this will completely take away the skill required to use Magnum properly.

I have to admit I do not use magnum because I do not have the skills necessary and am too lazy to train at the moment. With that said, I agree it would be a great shame to take this away from players who can use it proficiently as is. Magnum was designed to be a hard to use turret from the get go.

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Have just seen the V-Log, the idea to add a preparation time before battles is definitely a good one - if implemented correctly, that could help a lot to balance battles between players who load fast/ other who load more slowly. Certain players being able to get a 1-0 or even a 3-0 lead in modes like CTF, before a large part of the enemy team have loaded, is always a disaster. I had personally suggested a system like this - along with other players - for CTF, but for all modes would be even better. Glad to see the developers are thinking along the same lines in this regard.
 

12 hours ago, Cor7y said:

I don't agree with Magnum's shot trajectory being added to the game. If this happens, the number of magnum players just camping in their bases will only increase. (And there are too many of such players in the game already, seriously hindering team score in gamemodes like CP, Siege, CTF etc.)

Not to mention that this will completely take away the skill required to use Magnum properly.

I totally agree. I am very disappointed to hear that the developers have plans to add shot trajectory for Magnum to the HTML5 version - totally unnecessary. Magnum is balanced around being hard to master, and there is nothing wrong with that. Dumbing down the few things in the game which require skill to use is a very bad idea, the developers for instance just added a delay to overdrives because they wanted to have more need for "timing" and therefore some kind of increased skill requirement for overdrives, yet they plan to make Magnum, which is perfectly fine as it is, vastly easier to use? Not the right way to go - keep the things that require some skill as they are, and balance the turret in other ways if it is needed.

Also, Magnum is harder to use on mobile, and mobile players needed the advantage of the aiming guide to help them compete against PC Magnum players - that was the whole point of it. Giving it to HTML5 players will mess this system up. All in all, not a good idea.

Edited by DestrotankAI9
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