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Me0w_XP presents: Taking down a Crisis player!


Me0w_XP
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Crisis is a pretty funny drone. And by funny, I mean annoying as all get out. I hope to make it easier to defeat a Crisis user next time you see one.

Note: Crisis has become less "OP" after a year of being in the game. However, it is still broken against lower GS players. This guide may help you overcome a 9999 GS player if you don't have such a GS.

First, let's take a look at how your advantages stack up against those of a Crisis user:
Your advantages:
- Ability to use all 3 supplies at once
Crisis advantages:
- Ability to use max armor, max damage, or max speed whenever
- Never left with no supplies active

What is your biggest advantage against a Crisis user?
In my opinion, Crisis' Achilles heel is clearly its inability to use armor in 2/3 modes. This is what you exploit to kill a higher GS Crisis user.

Don't approach directly. This is a surefire way to get smoked in combat. At best, the player isn't so experience with Crisis and switches to max armor to outlast you in one-on-one combat. At worst, the player is skilled with the drone and switches between armor and damage, throwing you around over and over.

Instead, approach from the side or behind, staying out of their field of vision. This is the best way to ensure your survival against them, as they are less likely to see and attack you.

Take a weapon with high burst damage. Like Duplet or Rapid Fire Mode. I recommend the latter, since the former requires getting a bit closer.

Wait patiently. What makes Crisis deadly is its extreme flexibility, but again, this flexibility comes with a price: the inability to use all 3 supplies at once. A max speed Crisis is near impossible to catch up to, and a max damage Crisis is terrifying to face, but it's important to note that in these two modes, the Crisis user is as vulnerable to taking damage as a tank with no supplies at all. The speed and damage allows them to either run away or outgun you to deal with this, but it can still be exploited.

The rest should go without saying. 
The moment the player switches to damage or speed (preferably damage because they move slower = easier to hit), that is when you strike. For RFM, let loose your 3 arcade shots with boosted damage. I can take out a 9999 GS user with Brutus + Mk5 Shaft + RFM this way. 

This is why you need high burst damage- you want to finish them before they have time to switch to armor mode and/or heal. Though RFM has low base damage and is thus highly ineffectual against other druggers, it is deadly against someone without armor. Perfect for our situation.

Conclusion:
Crisis' flexibility is its main advantage, but also its greatest vulnerability. Read your enemy's movements and switches in order to exploit the moment they have no armor to show them who's really the boss in the battle.

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2 minutes ago, Spy said:

Topic moved.

I thought you would be the one to move it lol

 

Nice article, great break from no articles in the WC.

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