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Patch Update #682 - Released 1st April 2022


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Patch Update #682 - Released 1st April 2022

 

  • A new augment for Twins added to the Ultra Containers — «Plasma Disruptor».

    • [Note] This augment slightly increases the range of fire and applies the Jammer status effect for 1 second on each hit.

  • Battle team chats are enabled. You still cannot chat with opponents.

    • [Note] We realize that communication is important for you. We return the battle chats, but for now in a limited form. If we notice an increase in the number of violations of the rules, we will be forced to disable chats again.

  • Bonus box parachutes are replaced with cargo drones.

    • [Note] As yet we have not provided for the possibility of standing on drones ;).

  • Updated the design of bonus boxes and their zones on maps.

  • Increased the number of containers for completing weekly missions from 1 to 3.

  • Ricochet:

    • «Destabilized plasma» augment

      • Increased damage in the blast radius for non-critical shots;

    • «Minus-field stabilization» augment

      • Shot reload increase is now 10% instead of 15%;

    • «Plasma-torch» augment

      • Projectile speed decrease is now 40% instead of 35%;

    • «Berserk» augment

      • Instead of +20% increase of energy used per shot, shot reload duration decreased by 25%.

        • [Note] Previously, this augment only gave you an opportunity to shoot without reloading. Now it's both: no recharge and increased rate of fire! This change should make Berserk's performance be the same as for other augments.

  • Striker:

    • Critical damage decreased from 900-1800 to 850-1700 HP.

  • Thunder:

    • Critical damage increased from 405-810 to 450-900 HP.

    • Impact force increased from 2-5 to 2-6 units.

  • Terminator:

    • Railgun turret reload time increased from 1.4-1.2 to 1.8-1.5 sec.;

    • Time to reach max rocket speed decreased from 2 to 1.5 sec.;

    • [Note] Seeing the results of the latest changes, we came to the conclusion that it is worth making Juggernaut's fire modes have even more different roles. Railgun barrels are now designed to fire at long range and take more time to reload. And Striker missiles should slow down even faster to remain as useful as possible only in close combat.

  • Game modes:

    • CTF — availability rank changed from «Gefreiter» to «Corporal»;

    • ASL — availability rank changed from «Corporal» to «Master Corporal»;

    • SGE — availability rank changed from «Master Corporal» to «Gefreiter».

  • Added Legacy skins for Hunter and Twins.

    • [Note] These skins will be available in the upcoming challenges.

  • Matchmaking equipment change cooldown increased from 12 to 13 minutes.

  • PRO battle equipment change cooldown decreased from 10 to 9 minutes.

  • Added a new daily mission «Be in the winning team of 3/4/5 battles».

  • Daily «Get into the TOP-3 of the winning team» mission’s requirement on the number of battles will now only be 1 battle. The mission is now only available from the «Warrant Officer 5» rank.

  • Added a new weekly mission «Be in the winning team of 10/20/30 battles».

  • Weekly «Get into the TOP-3 of the winning team» mission’s requirement on the number of battles is now 3/4/5 battles instead of 5/7/10 battles. The mission is now only available from the «Warrant Officer 5» rank.

  • Weekly «Complete 3 daily missions» mission can now be received in any slot of weekly missions.

 

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