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Patch Update #638 - Released 8th April 2022


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Patch Update #638 - Released 8th April 2022

 

  • A new augment for Ricochet has been added to Ultra Containers — «Helios».

    • (Note) This augment doesn’t apply any status effects and doesn’t increase critical damage chance. With this augment, this is no longer Ricochet.
      This is a new sniper plasma-gun. It significantly increases both range and rate of fire. You only have enough energy for 7 shots which are launched as a continuous burst at the target. You need to play this new Ricochet in a completely different way. 

  • Repair kit now can remove all applied status effects and protect from status effects for 1 second

    • (Note) It may seem that one second is not enough. Maybe. But even one second may be enough to make some overdrives completely useless against you. We will keep an eye on how you use this new feature.

  • Ricochet

    • «Minus-field stabilization» augment

      • Maximum range increase is now 200% instead of 100%

  • Thunder

    • Critical damage increased from 450-900 to 495-990 HP

  • Railgun

    • Regular damage increased from 350-700 to 495-990

    • Critical damage increased from 655-1310 to 755-1510

    • Critical damage chance decreased from 50% to 30%

    • Shot warmup time increased from 1.1 to 1.5 seconds

      • «Reinforced aiming transmission» augment

        • Turret rotation speed increase is 50% instead of 40%; 

        • No longer decreases vertical auto aim; 

        • Price increased from 149 000 crystals to 245 000 crystals

      • «Round stabilisation» augment

        • Regular damage increase is now 20% instead of 33%; 

        • Critical damage decrease is 20%; 

        • Penetration is no longer increased; 

        • Critical damage chance is no longer zero;

        • Price increased from 96 000 crystals to 245 000 crystals

      • «Large calibre rounds» augment

        • Regular damage increase is 5% instead of 20%;

        • Critical damage increase is 35% instead of 20%

      •  «Round destabilisation» augment 

        • No longer increases critical damage

        • Instead increases critical damage chance to 50%

      • «Electromagnetic accelerator "Scout"» augment

        • Regular damage decreased by 18%; 

        • Critical damage decreased by 34% instead of 40%; 

        • Shot warmup time decrease is 20% instead of 30%; 

        • Reload time decrease is 50% instead of 20%; 

        • Impact force decrease is 50% instead of 40%

      •  «"Death Herald" compulsator» augment 

        • No longer increases shot warmup time

        • Instead increases shot reload time by 15%

      •  «Hyperspace rounds» augment

        • Regular damage increase is 20% instead of 45%; 

        • Impact force decrease is 100% instead of 25%; 

        • Penetration increase is 250% instead of 100%

      •  «Incendiary Rounds» augment

        • Shot warmup time is no longer increased

        • Critical damage decreased by 33%

        • Critical damage chance increased from 30% to 50%

      • «Cryo Rounds» augment 

        • Shot warmup time is no longer increased

        • Critical damage decreased by 33% 

        • Critical damage chance increased from 30% to 50%

      • «EMP Rounds» augment

        • Shot warmup time is no longer increased

        • Critical damage decreased by 33% 

        • Critical damage chance increased from 30% to 50%

      • «Stun Rounds» augment 

        • Shot warmup time is no longer increased

        • Critical damage decreased by 33% 

        • Critical damage chance increased from 30% to 50%

      • «Super Armor-Piercing Rounds» augment 

        • Regular damage is no longer increased; 

        • Critical damage decrease is 33% instead of 20%; 

        • It is possible to deal critical damage right after a critical shot again

    • Fixed the way all augments work when Viking’s overdrive is activated

    • (Note) In this version of the characteristics, the convenience of turret control is exchanged for an increase in its power. Shot warmup time has significantly increased, and may increase even more in future updates.

  • Daily missions

    • Requirements for the «Be in the winning team of N battles» are decreased from 3/4/5 to 2/3/4.

    • Requirements for the «Finish N battles in any mode» are increased from 2/3/4 to 3/4/5.

    • Requirements for the «Earn crystals in X mode» are doubled.

    • Requirements for the «Capture N flags», «Capture N balls», «Destroy N Juggernauts» are decreased to 1.

    • (Note) We tried to equalise the level of difficulty of missions.

  • Weekly missions

    • Requirements of the «Be in the winning team of N battles in any matchmaking battles» decreased from 10-20-30 to 5-7-10.

    • Requirements of the «Destroy N enemies» decreased from 50-100-150 to 60-80-100

  • Matchmaking equipment change cooldown increased from 13 to 14 minutes.

  • PRO battle equipment change cooldown decreased from 9 to 8 minutes.

  • Updated shop prices for some regions

 

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