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Which turrets are the most common?


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Disclaimer: You are a WO3 and I am a Field Marshal, your battles may be different from mine. But Tanki ranks you up so fast now anyway, might as well prepare for high rank metas.

 

Most meta:
Striker, Vulcan, Tesla

I find that I need to have Striker + Vulcan modules equipped every battle. That should tell you how annoying these turrets get. Tesla is becoming less meta, I find that I need protection against it less and less but it is still pretty potent. The reason I list it here despite not encountering too many is because I use Tesla sometimes, and going against someone with 50 prot on Tesla is annoying as all get out. Definitely invest in Striker/Vulcan protection though.

 

Not top meta but still common:
Shaft, Railgun (less effective due to high crit rate), Freeze, Gauss

50 prot on Shaft is extremely annoying to a sniper and it is highly effective, even if Heavy Caps is used by the opponent. Railgun's crit rate was nerfed to 30% in the latest update, so while it's still high, getting some protection on it is still pretty viable. Freeze is less meta than it was at its high, but is still relatively common. Many Gauss players use AP/EMP augments.

 

Common:
Smoky (often use EMP augment), Rico (since the recent buff, many use it w/ Plasma-Torch), Magnum (rare but extremely annoying, good protection greatly lessens its potency, which is why I place it in common not Barely Encountered..), Twins (the most annoying users prolly use EMP Twins but it's still useful)

 

Barely encountered:
Isida, Firebird, Hammer

Speaks for itself. This is also why equipping these 3 turrets is also pretty useful as there are less protections against it in my experience. Isida in particular is handy, even if enemies have protection against you you can still heal.

 

Dead:
Thunder lmao (so underpowered that literally no one uses it, and when they do, it's either low damage or long reload. I find that when facing the rare Thunder nowadays, I'm not even particularly afraid of losing. Even if it wins, Thunder is so lackluster nowadays I don't even bother to worry about it)

 

Conclusion: The most effective turrets in my experience are Railgun (high crit rate ignores Eagle), Shaft (ONLY IN A BATTLE WITH LITTLE TO NO PROTECTIONS AGAINST IT) Tesla (best with a legendary augment, switch out if too many protections), Magnum (great for camping, protection is rare), and Isida (protection is rare, healing gathers points as well).

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At wo3, you cant upgrade to 50%, as you max upgrade lock with the modification of module. Less than 50% protection is worse than double armor 50% with max brutus

Upgrade brutus drone is more effective as you can max it at any level and use till my rank like legends.

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So get max mod of turret hull brutus is more useful than protection module at your rank. Saving crytal to MU mk7 to max as you rank up quickly later. Buy module wo mu in 50% sale like   tanki birthday or xmas

I use telsa, freeze, rico, strike module all the time, as status augment for these turret are very powerful and damage output are high is combat range

I dont use hammer module as critical augment hammer ignore module protection and  common at my rank, i dont use rail and smoky module as their critical damage is commom and ignore module protection, i dont use shaft module as shaft is one shot kill most time any way, i dont use fire module as fire module dont save you from after burn damage, isida damage output is limited, use health kit to counter them. Twins module cant save you from twins unless you use heavy hull with twins module, gauss with augment deal less damage and emp/ap immu is more useful than module against them, magnum hard to hit you most time

 

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As a lot AP status augment is around, module become less effective if you dont have AP immu, like AP freeze,AP gauss, Hornet and paladin Overdrive.

Edited by wild001
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A lot of what modules are best for you depends on the modes you play, the type of turret you use (e.g. shaft faces different opponents than freeze), and how you play (e.g. campy vs hand to hand).

I track some stats locally for myself and a set of good legend players.  Here is some data from that.

  1. Across all players I track, top image is what was used in last 2 weeks (sorted by Hrs).
  2. 2nd image is what I have used in last 7 days.  (I always have Armadillo in my 4th slot.)  I rarely take mine prot and almost never take fire prot.  Otherwise I use them all and I change modules between most games (depending on mode and what I am equipping for turret) and once during each game unless I have absolutely no reason to.

mWyL6TG.png

PdMvXAW.png

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13 hours ago, wild001 said:

As a lot AP status augment is around, module become less effective if you dont have AP immu, like AP freeze,AP gauss, Hornet and paladin Overdrive.

RIP AP, killed by the new repair kit. ?

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2 hours ago, Me0w_XP said:

RIP AP, killed by the new repair kit. ?

Repair kit has 30s cool down, can give 1s immu only,

Repair kit is killing hornet OD not paladin OD, as paladin do 20s

repair kit kill long reload AP lile shaft AP, magnum AP, railgun AP, maybe strike AP and Gauss AP to some extent,

while smoky ap augment can apply every 3-4 shots = about every 4s, Ap freeze apply ap continouly,

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17 hours ago, wild001 said:

At wo3, you cant upgrade to 50%, as you max upgrade lock with the modification of module. Less than 50% protection is worse than double armor 50% with max brutus

Upgrade brutus drone is more effective as you can max it at any level and use till my rank like legends.

----

So get max mod of turret hull brutus is more useful than protection module at your rank. Saving crytal to MU mk7 to max as you rank up quickly later. Buy module wo mu in 50% sale like   tanki birthday or xmas

I use telsa, freeze, rico, strike module all the time, as status augment for these turret are very powerful and damage output are high is combat range

I dont use hammer module as critical augment hammer ignore module protection and  common at my rank, i dont use rail and smoky module as their critical damage is commom and ignore module protection, i dont use shaft module as shaft is one shot kill most time any way, i dont use fire module as fire module dont save you from after burn damage, isida damage output is limited, use health kit to counter them. Twins module cant save you from twins unless you use heavy hull with twins module, gauss with augment deal less damage and emp/ap immu is more useful than module against them, magnum hard to hit you most time

 

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As a lot AP status augment is around, module become less effective if you dont have AP immu, like AP freeze,AP gauss, Hornet and paladin Overdrive.

you forgot vulcan

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3 hours ago, wild001 said:

Repair kit has 30s cool down, can give 1s immu only,

 

RK also removes status effects. AP and Jammer got the worse end of the stick; EMP and Stun prevent supply activation but clearing AP/Jammer with a RK can let you win the fight.

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