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Patch Update #684 - Released 22nd April 2022


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Patch Update #684 - Released 22nd April 2022

 

  • A new augment for Ricochet has been added to Ultra Containers  — «Cryo field».

    • (Note) Just like Vaporizer ignites a target, this new augment freezes it.
      We have seen your comments that these augments should also have an explosion or ricochet. We might add such features in the future.

  • The maximum number of players per group has been decreased from 4 to 3.

    • (Note) We have conducted a study to find out how often tankers play in groups of 4 and asked their opinion about such groups in matchmaking. After analyzing the results and taking into account that the matchmaking system works better when the maximum group size is lower, we have decided to reduce the maximum number of players in a group from 4 to 3.

  • Duration of Repair kit’s protection from status effect decreased from 1 to 0.9 s.

    • (Note) Longer protection from status effects duplicates the functions of hull immunity augments. Thus we do not see any reasons to increase the duration. Instead, we are decrease the duration to emphasize not only a new feature of the Repair kit but also to make its use more skill-dependent. 

  • Added lighting for headlights and lamps on turrets and hulls

  • Isida

    • Critical damage (not healing) chance decreased from 12% to 7%.

  • Smoky

    • «Sorted Ammunition» augment

      • The first shot after respawn is critical;

      • Fixed the bug when you shoot to the sky and it doesn’t update critical chance counter. It caused the «Sorted Ammunition» augment to function incorrectly.

  • Thunder

    • Regular damage decreased from 405-810 to 355-710 HP;

    • Critical damage increased from 495-990 to 505-1010 HP;

    • Critical hit chance increased from 15% to 30%;

    • Minimum and average damage ratio increased from 25%-10% to 60%-60%;

    • Radius of weak splash damage decreased from 12-12 to 8-12 m;

    • Radius of average splash damage decreased from 5 to 2 m;

    • Сritical damage explosion radius decreased from 12 to 1 m;

    • Reload duration changed from 3.2-2.3 to 3.3-2.0 s;

    • «Small caliber charging machine» augment:

      • Reload duration decrease changed from 20% to 25%;

      • Regular Damage decrease changed from 20% to 25%;

      • Critical damage now longer decreased;

      • Price increased from 149 000 to 245 000 crystals.

    • «Subcaliber rounds» augment

      • Reload duration decrease changed from 15% to 10%;

      • Projectile speed increase changed from 50% to 100%.

    • «"Sledgehammer" rounds» augments:

      • Range of Max Damage decrease changed from 95% to 80%;

      • Reload duration decrease removed;

      • Added Regular Damage increase of 50%;

    • (Note) The previous version of Thunder allowed dealing effective splash damage with critical hits. The new version is different in that it applies full and critical damage only on direct hits. But splash damage is no longer dependent on distance, and you always deal 60% of damage if your splash damage reached the opponent. We hope that it will make shooting at the ground and obstacles a more viable tactic.

  • Railgun

    • Shot warmup time increased from 1.5 to 1.6 s;

    • Shot reload time decreased from 4.4-2.6 to 4.3-2.5 s;

    • Impact force decreased from 4-12 to 3-9;

    • Changed the sound file so that the moment of the shot and the sound of the shot will be synchronized.

    • (Note) We are glad you like the new and more skill-dependent Railgun. Let’s make it even better.

    • «Hyperspace rounds» augment 

      • Added  a10% increase to the Shot warmup time;

  • Shaft

    • Critical damage increased from 350-700 to 465-930;

    • Critical hit chance increased from 12% to 30%;

    • Initial Field of view increased from 40 to 90 deg.;

    • Final Field of view decreased from 20 to 15 deg.;

    • Aiming acceleration decreased from 27 to 20 units;

    • Scope exit delay decreased from 0.5 to 0.2 s;

    • Scope enter delay decreased from 0.5 to 0.4 s;

    • (Note) New FOV zooms slower when you enter the sniping mode and zooms faster at the end. It will be useful for those players who prefer to make quick scoped shots at short distances.

  • Terminator:

    • Initial rocket speed decreased from 120 to 100 m/s;

    • Max rocket speed (m/s) decreased from 60 to 50 m/s;

    • (Note) A bit more emphasis on melee range fights for the rocket launcher.

  • Containers

    • Freeze’s «Magnetic mix» and «Paralyzing Mix» augments have been added to regular containers;

    • You are guaranteed to get an item of «RARE» rarity every 15 regular containers.

    • You are guaranteed to get an item of «EPIC» rarity every 15 Ultra Containers.

  • Matchmaking equipment change cooldown increased from 14 to 15 minutes.

  • PRO battle equipment change cooldown decreased from 8 to 7 minutes.

  • Fixed the bug with the «Unequip» button for modules in the Garage;

  • Fixed the bug on low resolution screens where the tank in the Garage was displayed on top of the interface.

  • In Rugby mode, the speed of a parachute with a ball has been increased by a third.

 

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