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Patch Update #685 - Released 29th April 2022


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Patch Update #685 - Released 29th April 2022

 

  • A new augment for Twins has been added to Ultra Containers — «Plasma Injector». 
    • (Note) This augment applies «Armour-piercing» status effect on critical shots and disables splash damage

  • Mammoth default skin updated to the HD version

  • Added dynamic lighting for shots, explosions, and bonus boxes

  • Updated log in and sign up pages

  • Firebird

    • Critical damage increased from 380-1060 to 900-1800;

    • Critical damage chance decreased from 12% to 9%;

    • «Magnetic Mix» augment

      • The «EMP» status effect’s duration decreased from 2 to 1 s.;

  • Tesla

    • «Superconducting discharge» augment

      • The «EMP» status effect’s duration decreased from 3 to 2 s.;

    • «Armour-piercing discharge» augment

      • The «Armour piercing» status effect’s duration decreased from 5 to 2 s.;

  • Hammer

    • «Dragon's Breath» augment

      • No longer increases Critical shot chance;

      • No longer decreases Clip reload;

      • Critical damage decrease is 25% instead of 50%;

    • «Wyvern's Breath» augment

      • No longer increases Critical shot chance;

      • Clip reload duration decreased by 10%

    • «Magnetic Pellets» augment

      • The «EMP» status effect’s duration decreased from 4 to 2 s.;

    • «Armour-Piercing Shot» augment

      • The «Armour piercing» status effect’s duration decreased from 7 to 5 s.;

  • Twins

    • Critical damage increased from 105-205 to 130-260;

    • Critical damage chance decreased from 25% to 16%;

    • «Vaporizer» augment

      • Critical damage decrease is 50%;

    • «Cryotron» augment

      • No longer decreases Critical damage;

    • «Magnetron» augment

      • The «EMP» status effect’s duration decreased from 2 to 1 s.;

    • «Plasma Turbo Accelerators» augment

      • Recoil decrease is 80% instead of 50%;

  • Ricochet

    • Critical damage chance decreased from 12% to 9%;

    •  «Sizzling field» augment

      • The «Burning» status effect’s power decreased from 100% to 50%;

      • Maximum number of ricochets increased from 0 to 1;

    •  «Cryo field» augment

      • Maximum number of ricochets increased from 0 to 1;

    •  «Super-smart Minus-Field» augment

      • The «Armour piercing» status effect’s duration decreased from 2 to 1 s.;

  • Smoky

    • «EMP Rounds» augment 

      • The «EMP» status effect’s duration decreased from 3 to 1 s.;

    • «Paralyzing Rounds» augment 

      • The «Stun» status effect’s duration decreased from 2 to 1 s.;

    • «Armour-piercing rounds» augment 

      • The «Armour piercing» status effect’s duration decreased from 3 to 2 s.;

  • Striker

    •  «Missile launcher "Hunter"» augment 

      • Aiming time decrease is 60% instead of 80%; 

      • No longer increases rocket angular velocity; 

      • No longer increases rocket initial velocity;

    • «Stunning missiles» augment

      • Aiming time decrease is 60% instead of 80%; 

    • «Armour-piercing missiles» augment

      • The «Armour piercing» status effect’s duration decreased from 5 to 2 s.;

      • Aiming time decrease is 60% instead of 50%; 

      • Salvo reload time decreased by 40%;

  • Vulcan

    • Critical damage increased from 44-88 to 140-280;

    • Critical damage chance decreased from 12% to 2%;

    •  «Shooting speed regulator» augment

      • Reload decrease is 10% instead of 15%; 

      • Price increased from 149 000 to 245 000;

    • «Reinforced aiming transmission» augment

      • No longer decreases Vertical autoaim; 

      • Barrel startup increased by 50%;

      • Barrel slowdown increased by 50%;

  • Railgun

    • «Incendiary rounds» augment

      • The «Burning» status effect’s power decreased from 100% to 50%;

      • No longer increases critical damage chance;

      • No longer decreases critical damage;

    • «Cryo rounds» augment

      • No longer increases critical damage chance;

      • No longer decreases critical damage;

    • «EMP rounds» augment

      • The «EMP» status effect’s duration decreased from 4 to 2 s.;

      • No longer increases critical damage chance;

      • No longer decreases critical damage;

    • «Stun rounds» augment

      • The «Stun» status effect’s duration decreased from 2 to 1.5 s.;

      • No longer increases critical damage chance;

      • No longer decreases critical damage;

    • «Super armour-piercing rounds» augment

      • No longer increases critical damage chance;

      • No longer decreases critical damage;

  • Gauss

    • Critical damage decreased from 670-1340 to 665-1330;

    • Critical splash damage radius decreased from 6 to 1 m.;

    • Average splash damage radius of arcade mode shots decreased from 4 to 1 m.;

    • Average splash damage of arcade mode shots decreased from 90% to 50%;

    • Minimum splash damage of arcade mode shots increased from 25% to 50%;

    • Regular damage in sniping mode increased from 750-1500 to 800-1600;

    • Aiming time increased from 2.2-1.7 to 2.8-1.8 s.;

    • Reload time in sniping mode increased from 3.6-2.7 to 4-3 s.;

    • Maximum splash damage radius in sniping mode increased from 2 to 11 m.;

    • Average splash damage in sniping mode percentage decreased from 90% to 50%;

    • Minimum splash damage in sniping mode percentage increased from 5% to 50%;

    • «Electromagnetic salvo» augment 

      • No longer decreases damage in sniping mode;

      • Sniping reload duration decrease is 10% instead of 50%;

      • The «EMP» status effect’s radius increased from 10 to 11 m.;

      • The «EMP» status effect’s duration decreased from 4 to 3 s.;

    • «Armour-Piercing Salvo» augment

      • No longer decreases damage in sniping mode;

      • Sniping reload duration decrease is 10% instead of 50%;

      • The «Armour-piercing» status effect’s radius increased from 10 to 11 m.;

      • The «Armour-piercing» status effect’s duration decreased from 5 to 3 s.;

  • Shaft

    • «Armour-Piercing Sight» augment

      • The «Armour-piercing» status effect’s duration decreased from 5 to 2 s.;

    • «Healing Emitters» augment

      • Removed critical damage

  • Terminator

    • Initial rocket speed decreased from 100 to 90 m/s;

    • Max rocket speed (m/sec) increased from 50 to 60 m/s;

  • Wasp 

    • Wasp overdrive’s «Stun» status effect is replaced with the «Micro-stun» status effect;

    • Wasp overdrive’s «EMP» status effect’s duration decreased from 3 to 1 s.;

    • The Wasp overdrive’s «Burning» status effect’s radius increased from 25 to 40 m.;

    • Wasp overdrive’s «EMP» status effect’s radius increased from 25 to 40 m.;

    • Wasp overdrive’s bomb explosion deals 100% damage for tanks in 13 meters radius, and only 10% if a tank is more 15 meters away from the bomb. The maximum radius is still 20 meters.

  • Hopper 

    • Hopper’s overdrive no longer applies the «Burning» status effect.

    • Hopper’s overdrive now deals instant damage of 1500-3000 HP to all enemies in the radius of the «Stun» status effect. Supplies do not affect the amount of damage.

  • Paladin 

    • Paladin’s overdrive no longer applies the «Jammer» status effect

  • Hunter

    • Hunter’s overdrive no longer applies the «Jammer» status effect

    • Hunter’s overdrive now deals instant damage of 1000-2000 HP to all enemies in the radius of the «EMP» and «Stun» status effects. Supplies do not affect the numbers of damage.

  • Dictator

    • Dictator’s overdrive no longer recharges overdrives for teammates.

    • The «Supercharge» status effect duration increased from 9 to 10 s.;

  • Ares

    • Damage/Healing radius increased from 12 to 15 m.;

    • Lightning deals damage twice as often;

  • Repair kit

    • Immunity duration decreased from 0,9 to 0,8 s.;

  • Removed the following missions: «Finish battles in mode», «Earn crystals in battles» and «Score points in mode»;

  • Requirements for the «Collect supply boxes» are increased from 5/10/15 to 10/15/20 for all supplies but Repair kit;

  • Requirements for the «Collect Repair kit boxes» are increased from 2/5/7 to 5/10/15;

  • Delay between dropping supply boxes decreased from 104 to 84 s.;

 

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