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Patch Update #686 - Released 13th May 2022


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Patch Update #686 - Released 13th May 2022

 

  • A new augment has been added for Firebird — «Toxic mix»

    • [Note] This augment applies the «Armour-piercing» status effect with any shot, not only critical hits.

  • Firebird

    • Heating rate decreased from 0.2-0.5 to 0.2-0.4 temp/sec;

  • Isida

    • Fixed beam highlight color for all shot effects;

  • Vulcan

    • Critical damage per bullet decreased from 140-280 to 110-220;

  • Thunder

    • Reload duration decreased from 3.3-2.0 to 3.2-1.9 sec.;

  • Magnum

    • Damage decreased from 750-1500 to 670-1340 HP;

    • Critical damage decreased from 750-1500 to 670-1340 HP;

    • Reload duration decreased from 6-3 to 4-2.4 sec.;

    • Amplification duration decreased from 3 to 2 sec.;

    • Critical hit chance increased to 30%;

    • Max splash damage radius increased from 2 to 10 m.;

    • Critical Splash Radius increased from 7 to 10 m.;

    • Average splash damage radius increased from 5 to 11 m.;

    • Weak damage percentage increased from 5% to 50%;

    • Projectile gravitation decreased from 4.5 to 2;

    • Initial shot angle decreased from 12 to 8 degrees;

    • Max projectile speed decreased from 130 to 120 m/sec.;

    • «Reinforced gun carriage» augment

      • Price increased from 149 000 to 245 000 crystals;

    • «Armor-piercing core» augment

      • The «Armour piercing» status effect’s duration decreased from 7 to 5 s.;

    • «Automated gunpowder loading mechanism» augment

      • Decreases Amplification speed by 25%;

      • No longer increases reload time;

    • «Mortar» augment

      • Now decreases min, average and max splash damage radiuses by 75%;

      • Now decreases critical Splash Radius by 50%;

    • «Harpoon» augment

      • Fixed turret elevation decreased from 3 to 0 deg.;

      • Projectile gravitation decreased from 4 to 1;

      • Now increases min and max impact force by 100%;

      • Now decreases min, average and max splash damage radiuses by 75%;

      • Now decreases critical Splash Radius by 50%.

    • [Note] The first noticeable change of this turret is the projectile trajectory. The projectile now falls to the ground slower. This change will require you to find new places to shoot on maps. Instead of these complexities, there is a second notable change. Splash damage now deals more damage. Instead of having to shoot very accurately, you can now constantly shoot a large area.

  • Hornet

    • Overdrive duration increased from 30 to 90 s.;

    • [Note] Might be very useful with the new Magnum.

  • Crusader

    • Overdrive’s damage type is immune to any kind of protection, like Hopper and Hunter overdrives;

    • Overdrive’s damage increased from 1500-3000 to 2000-4000 HP;

    • Overdrive’s radius of max splash damage increased from 1 to 3 m.;

    • Overdrive’s splash damage radius increased from 10 to 30 m.;

    • Overdrive min. splash damage percentage increased from 10% to 25%;

    • The «Armour piercing» status effect’s duration applied by overdrive increased from 5 to 9 s.;

    • [Note] It is very hard to increase player’s accuracy when using the icicle. So we decided to add a very useful debuff to enemies in a large radius from the point of impact. The overdrive is now extremely useful against Titan’s dome and can be used against Paladin on accurate hit.

  • Titan

    • Overdrive now again heals teammates with 100 HP per second speed.

    • [Note] A small compensation for the appearance of another way to break the dome.

  • Ares

    • Overdrive’s speed decreased from 18 to 12 m/s.;

    • Damage/Healing radius increased from 15 to 20 m.;

    • Max splash damage radius increased from 5 to 10 m.;

    • Inside the splash radius (not a direct hit), the player gets 50% of the damage.

  • The following skins have been added to the skin container: Hunter Legacy, Wasp Legacy, Twins Legacy, and Smoky Legacy.

  • Fixed the bug with «fireflies» caused by the dynamic lighting.

 

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