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Is it better to upgrade few protection modules or a wider array?


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TL;DR Focus on upgrading a few turrets you despise. Or upgrade a wider variety that you don't like so you can switch to them depending on the most dangerous enemy players. 

I have 3 slots available and 3 modules at Mk-4. That's 20% protection against the turret. I don't know if I should keep upgrading them or if I should invest in other modules as well, in case enemy players don't have any turrets of which I have protection against. Like I have protection against which I think are (maybe were) OP turrets; Striker, Hammer, and Vulcan. My primary hull is Wasp, speed is my best defense, I don't worry about the close range turrets (Fire, Freeze, Isida, Tesla) because I simply don't let them get near me. Anyway I was in a battle where no enemy (well the good players) had the 3 turrets I had protection against. So I thought, rather than focusing on those 3, should I just slowly upgrade all (maybe not all but a wider array; more than my 3 slots allows)? 

The thing is unlike other games where patches are rare and happen only when an equipment is really effecting the gameplay in a negative way (either too OP or nerfed) , for Tanki Online, as they say  "it is not the bug, but the feature", i.e. every week the equipment are drastically changed so what was OP last week may be nerfed or vice-versa. This obviously helps the P2W players since they just buy whatever is good this week. But lets not get into this. However I will add, the reason I got Vulcan protection was that a few weeks ago Vulcan was way too strong, all the 9999 buyers had that on and would destroy tanks in a few seconds, but now Vulcan is just back to being normal (even without the module btw), so feels like the module is a waste. 

 

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With the fact you can only switch once per battle, I´d prefer having 3 modules at the highest lvl possible, rather than all mediocre.

As for the three modules, I´d go for Rico, Striker and Vulcan, but hammer is a worthy contender aswell. 

 

Alternatively, you could go for a compromise and upgrade 4-5modules, so neither all, nor only three.

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I like to upgrade all modules because patch updates frequently buff different turrets by increasing damage/critical chance/releasing an op alt . Also I would recommend you to save crystals this month as tanki bday is approaching and you will get pleasant 50% discounts on upgrades and micro upgrades .

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It's up to you but I'll share what I did. I ensured that I had 2 maxed turrets and hulls each first and foremost. At the same time, you need to max out Brutus which can be done passively because it's only 100k crys for normal upgrades. After that, I focused my attention and crystals on maxing every single module because protection is very important to withstand strong turrets due to the ever changing buffs and nerfs as you rightfully said. It does take a while, no doubt about that because I did normal upgrades without speed-ups and even took advantage of the sales (especially Black Friday ones where speed-ups are 70% discount). After maxing out modules as EARLY as possible, it pays off in the future since you can upgrade other equipment and try different combos without having to constantly do minor upgrades on a few modules which is a lengthier process.

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IMO it's better to have a variety than only three strong ones. When I started (in 2019) I upgraded only Gauss, Magnum and Thunder, and it worked for a while but there's been so many balance changes that I ended up barely using them in the last years--until recent patch notes that made them good again. I think the best option is to have a small variety against the turrets your combo tends to do worse against. It will be better in the long run, due to the inevitable balance changes.

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I may be not the best one to talk about modules because I delayed it alot before I decide to upgrade some of them as Mk7. But I believe 4 protections against most annoying turrets is a very good thing to do.  For me Tesla was incredibly OP so I quickly upgraded it to 43%. Shaft is always a pain for non-heavy hulls, whatever time nerf they did to it, so I upgrade its protection to 45%. Striker also (eventhough critical is annoying).  And honestly most of the time I'm lazy to go to change protection -except if it was inevitable-, so I see 4 is very enough.   And if something like Tesla was obviously going to be meta for some month, it just worth the upgrade the protection, even if with no sales.

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If at the lower ranks you do not keep on top (upgrade) all your modules you will regret it, because then when you rank if a certain module, hull, turret is not upgraded to max you will have to pay full price for the next modification and you will become weaker with each rank you attain if you do not keep a close watch on what needs to be maxed at a particular rank.

At the lower ranks when upgrading you have to be patient and make sure at the next rank whatever needs maxing is done before that rank is reached. 

The developers could help out the lower ranks in a big way, but refuse to do so. 

My advice, upgrade all of them at various stages when ranking up.

Edited by YANUKFIN
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20 hours ago, frederik123456 said:

Alternatively, you could go for a compromise and upgrade 4-5modules, so neither all, nor only three.

 

Yeah, definitely wouldn't upgrade ALL. 

 

20 hours ago, fghjkl54 said:

how about using modules for most annoying turrets, it may be a lot but select the most OP

Yes, I think this is the standard. 

 

20 hours ago, tank7 said:

I like to upgrade all modules because patch updates frequently buff different turrets by increasing damage/critical chance/releasing an op alt . Also I would recommend you to save crystals this month as tanki bday is approaching and you will get pleasant 50% discounts on upgrades and micro upgrades .

Yeah, hopefully I'll save enough to upgrade a few Hulls to MK-7; I already have Wasp and Dictator at MK-7, but Hornet is at MK-5 and Viking at MK-6. I didn't really like Hunter before but now its OD is way to OP, instant kill for everyone around it, but it's still at MK-1. 

 

19 hours ago, King.David said:

It's up to you but I'll share what I did. I ensured that I had 2 maxed turrets and hulls each first and foremost. At the same time, you need to max out Brutus which can be done passively because it's only 100k crys for normal upgrades. After that, I focused my attention and crystals on maxing every single module because protection is very important to withstand strong turrets due to the ever changing buffs and nerfs as you rightfully said. It does take a while, no doubt about that because I did normal upgrades without speed-ups and even took advantage of the sales (especially Black Friday ones where speed-ups are 70% discount). After maxing out modules as EARLY as possible, it pays off in the future since you can upgrade other equipment and try different combos without having to constantly do minor upgrades on a few modules which is a lengthier process.

Yeah this is basically what I am doing, Wasp and Gauss is my combo and were my first MK7, they're at MK7-12. Gauss is for my by FAR the best Turret, I don't see the need for anything else at the moment. But hulls I have Dictator MK7  too and Hornet MK5 and Viking MK6. Brutus is at MK20, now upgrading the Booster drone. 

 

17 hours ago, Catbird said:

IMO it's better to have a variety than only three strong ones. When I started (in 2019) I upgraded only Gauss, Magnum and Thunder, and it worked for a while but there's been so many balance changes that I ended up barely using them in the last years--until recent patch notes that made them good again. I think the best option is to have a small variety against the turrets your combo tends to do worse against. It will be better in the long run, due to the inevitable balance changes.

I thinking bringing up what your combo does worst against is very important and you're the only one that brought it up. As I stated, as a Wasp user my main defense is my speed, I don't worry about Freeze, Fire, Isida, and Tesla because I don't even let them get close. Twins, Ricochet, and Hammer are similar, but obviously still have a bit longer range, nonetheless in a big map I don't worry about them as well. So my main weakness are definitely the longer range types. 

 

5 hours ago, LambSauce said:

Shaft protection is a must for me personally.

As a light hull user I just accept getting killed by shaft. It's a sniper gun, just don't leave yourself out in the open I guess. Plus I use Gauss, so I can also just sneak kill them with the sniper mode. 

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From my experience, i think it is better to upgrade modules against obviously meta turrets. Like, no matter the nerf, they would still be meta due to their mechanics. Tesla, for one. It is difficult to pentacle the enemy territory when a zombie tesla titan incendiary bouncer camps. Also, idk why but I never out-ran a tesla viking with my hornet. Many scenarios when I got the flag and got a tesla tailing me I die. The range is far too long IMO.

but who am I to say, I've never really concentrated on Modules xD you can see that from my ratings lol

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1 hour ago, Incorp said:

From my experience, i think it is better to upgrade modules against obviously meta turrets. Like, no matter the nerf, they would still be meta due to their mechanics. Tesla, for one. It is difficult to pentacle the enemy territory when a zombie tesla titan incendiary bouncer camps. Also, idk why but I never out-ran a tesla viking with my hornet. Many scenarios when I got the flag and got a tesla tailing me I die. The range is far too long IMO.

but who am I to say, I've never really concentrated on Modules xD you can see that from my ratings lol

Maybe your Hornet has Heavyweight Construction augment? I feel like with my Wasp, the Heavyweight Construction (which I use because it provides stability when aiming with my Gauss), makes me a tad slower and definitely decreases my acceleration. So Medium hulls can catch up as I am accelerating, but once I get to my max speed, I trail away from them. 

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I have all module maxed. But that is the end game.

Before that, i only maxed 3-4 modulez, rest are equally slow up 1 step each sale.

Since  now it is mk as well, i would say only microupgrade mk7 modules, those starts from 35%.

Even i have all module maxed, i mainly use protection againzt Strike/Rico/freeze/tesla, i rarely change them, maybe sometime use isida or shaft or mine if i got killed too often but that is very rare. 

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19 hours ago, Generalissimo said:

Maybe your Hornet has Heavyweight Construction augment? I feel like with my Wasp, the Heavyweight Construction (which I use because it provides stability when aiming with my Gauss), makes me a tad slower and definitely decreases my acceleration. So Medium hulls can catch up as I am accelerating, but once I get to my max speed, I trail away from them. 

Nah I use EMP immunity

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