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Patch Update #688 - Released 27th May 2022


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Patch Update #688 - Released 27th May 2022

 

  • A new augment for Thunder that can be received from a special offer — «Pulsar»

    • (Note) It is similar to Ricochet’s version, but it differs in status effect durations and critical damage chance is halved. Also, Thunder’s «Pulsar» can apply status effects with splash damage.

  • Smoky

    • Reload time changed from 1.6-1.2 to 1.81-1.15 s;

    • Recoil decreased from 1.0-2.0 to 0.5-1.0;

  • Striker

    • Single shot reload time increased from 2.0-1.6 to 2.4-1.6 s;

    • Salvo reload time increased from 2.0-1.6 to 2.4-1.6 s;

    • Aiming time increased from 3.5-2.8 to 4.2-2.8 s;

      • (Comment) The increase in aiming and reloading time will be noticeable only on the lower modification levels of the turret;

    • Aiming recovery time has been increased from 0.7 to 1 s;

    • «Missile launcher "Cyclone"» augment

      • Aiming recovery time increased by 50%;

      • (Note) It’s annoying to lose the lock on a target when the aiming time has increased, this change should make life a little fairer;

  • Vulcan

    • Reload increased from 75-55 to 75-60 ms;

  • Thunder

    • Regular damage increased from 355-710 to 495-990 HP;

    • Critical damage increased from 505-1010 to 510-1020 HP;

    • Reload time changed from 3.2-1.9s to 3.0-2.0s;

    • Average and minimum splash damage decreased from 60% to 50%.;

    • Recoil decreased from 1.2-2.5 to 1.2-2.4;

  • Railgun

    • Regular damage increased from 495-990 to 625-1250;

    • Shot reload time changed from 4.3-2.5 to 4.4-2.4 s;

    • «Reinforced aiming transmission» augment:

      • Added an increase of auto-aim upward and downward by 50%;

      • Turret rotatory acceleration increased from 35% to 50%;

    • «Round stabilization» augment:

      • The increase in regular damage changed from +20% to +9%;

      • The decrease in critical damage changed from -20% to -9%;

      • Now the critical chance is always 50%;

      • (Note) Now «Round stabilization» decreases not only the gap between minimal and maximal damage but also the gap between the chance to deal regular and critical damage;

    • «Round destabilization» augment:

      • Returned to the original increase to critical chance of 100%;

      • Removed the fixed critical chance of 50%;

      • Added an increase to the shot warmup time of 10%;

      • (Note) The augment got back its key feature of high critical damage. Due to the current critical chance settings, increased damage will be dealt about once per three shots, not once per two shots as before;

    • «Large caliber rounds» augment:

      • The increase in regular damage changed from +5% to +20%;

      • The increase in critical damage is removed;

      • The increase in shot reload changed from +90% to +50%;

    • «Electromagnetic accelerator "Scout"» augment:

      • The decrease in regular damage changed from -18% to -25%;

      • The decrease in critical damage changed from -34% to -25%;

      • The decrease in shot warmup time changed from -20% to -50%;

      • Added a decrease to the impact force of 20%;

      • (Note) With these settings, this augment makes the turret as close as possible to Thunder in terms of rate of fire and damage;

    • «"Death Herald" compulsator» augment:

      • Decreased shot warmup time by 20%;

    • «Hyperspace rounds» augment:

      • The increase in regular damage is removed;

      • Penetration damage bonus decreased from +250% to +200%;

      • (Note) All the changes to this augment are a result of the turret’s regular damage being increased;

  • Magnum

    • Regular damage increased from 670-1340 to 745-1490 HP;

    • Critical damage increased from 670-1340 to 745-1490 HP;

    • Reload time increased from 4-2.4 to 4.9-2.6 s;

    • Radius of max splash damage decreased from 10 to 5 m;

    • Average splash damage radius decreased from 11 to 6 m;

    • Critical splash damage radius decreased from 10 to 5 m;

    • Recoil increased from 1.7-4.0 to 2.0-4.0;

    • Viking's Overdrive «Berserk Reactor»

      • The increase in damage decreased from +200% to +150%;

      • The increase in rate of fire increased from +65% to +75%;

    • «Armor-Piercing Core» augment:

      • The «Armor piercing» status effect’s radius increased from 2 to 5 m;

  • Gauss

    • Reload time in arcade mode increased from 2.0-1.5 to 2.25-1.5 s;

    • Damage in sniping mode increased from 800-1600 to 900-1800 HP;

    • Aiming time increased from 2.8-1.8 to 3-2 s;

    • Reload time in sniping mode changed from 4-3 to 4.2-2.8 s;

    • Radius of max splash damage in sniping mode decreased from 11 to 5 m;

    • Average splash damage radius in sniping mode decreased from 12 to 6 m;

    • Recoil in sniping mode increased from 1.2-2.5 to 2-4;

    • «Electromagnetic salvo» augment:

      • The «EMP» status effect’s radius increased from 11 to 15 m;

    • «Armor-Piercing Salvo» augment:

      • The «Armor-Piercing» status effect’s radius increased from 11 to 15 m;

  • Shaft
    • Arcade shot reload time increased from 2.0-1.5 to 2.25-1.5s;

    • Full sniping shot reload increased from 10 to 14.5-10 s;

    • «Short-band emitter» augment:

      • The increase in arcade damage changed from +20% to +48%;

      • The increase in critical damage changed from +20% to +10%;

      • The increase in arcade reload time changed from +25% to +34%;

      • The increase in minimum sniping damage changed from +20% to +48%;

      • Price increased from 149,000 to 245,000 crystals;

      • (Note) With these settings, this augment makes the turret as close as possible to Thunder in terms of rate of fire and damage;

    • «Rapid-fire mode» augment:

      • The decrease in arcade shot reload duration changed from -80% to -83%;

      • Energy per arcade shot changed from 350 to 384;

      • Added an increase in recharge rate by +167%;

      • Added a decrease to sniping mode damage of -66%;

      • Sniping shot consumes all the energy stored;

      • (Note) Now this augment makes Shaft be useful only for Arcade shots and sniping mode is useless with such a low damage;

    • «Armor-Piercing Sight» augment:

      • The «Armor-Piercing» status effect’s duration increased from 2 to 5 s;

      • The decrease in energy consumed by sniping shot is removed;

      • (Note) The original setting allowed for about half a second to hit a target with an arcade shot after the target’s armor was deactivated. With these changes, it should be a bit easier.

  • «Lifeguard» drone

    • Drone reload time decreased from 60 to 9 s;

    • Healing decreased from 1000-3000 to 500-1000 HP;

    • (Note) With the «Jammer» status effect becoming more popular and available, this drone should stop causing serious problems when catching gold boxes. The new settings should be much more useful in a regular battle.

  • Icons on all supplies in the garage have been updated;

  • Added a new daily mission «Use the Nuclear energy supply»

    • (Note) Don’t forget, any supply-related mission can be completed not only by activating the supply, but also by taking the respective bonus box;

  • Updated the old «Tanki Online» logo that you see while entering the game with the new modern one.

 

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