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Shaft's arcade shots vs. Smoky


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Anyone good at math and willing to help out? I'd like to calculate the damage per min. of Shaft's arcade shots vs. Smoky

I'm curious how Shaft's arcade shots compares to medium ranged turrets and Smoky is one of the most popular ones. I'm bad at math however and would appreciate some help...

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1 hour ago, Spy said:

Topic moved & title changed.

Sorry for putting it in the wrong place.

Here's my attempt at Shaft arcade shots vs Smoky. They're Mk2 because I read that Mk1 Shaft was made extra weak in its Mk class.

Shaft (30 regular, 3 critical per minute)=14 137,83 damage

Smoky (37 regular, 5 critical per minute)  =15 005,44 damage

Smoky's max critical chance will give it a little higher damage than my numbers, but as we can see Shaft is a good mid range turret aswell as having sniping ability!

Edited by qwds

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