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Rebalancing the Stun augments for Freeze and Firebird


Fenrir
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 The augments, or rather the augment in question goes by "Paralyzing Mix". It is mostly useless on average and OP with Supercharge - since each critical hit applies a 0.4s Stun, and with Supercharge it is continuously refreshed. I personally think that while the concept of triggering on crits in melee turrets works for EMP, it is not the case for Stun. I'd propose that rather than attaching it to crits, it should instead have an internal cooldown of say, 2,5s or even 3s. That way, a single instance of this micro-Stun is guaranteed at set intervals; the augment would gain the strategic value like other augments with this debuff do (Stunning Pellets in Hammer's case) and not be overpowered with Supercharge, since they typically suffer from reduced crit dmg and freezing/heating rate.

Edited by Kazareen

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