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Is the delay before the Overdrive starts good for gameplay? Does it make some Overdrives underpowered, or just less fun to use?


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My guess is it was added to make it harder to use OD to survive when low on health while taking damage, as it could be annoying for the enemy who didn't get the kill. Repair-kits can't heal while taking damage so it might be the same idea.

However, I think it makes Hopper's and Mammoth's ODs significantly less fun to use, as it's been said that these are often used as a way to survive while taking damage and being surrounded by enemies. Having a quick reaction and activating OD just before you're destroyed can be really fun.

Do you think the delay is necessary for overall balanced and fun gameplay? Would it be an issue for gameplay if it was removed for at least some ODs?

If there's any other OD that is signficantly less fun or harder to use because of the delay?

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1 second repair kit status immunity mechanic would be near useless if od warmup was removed -- but then again, i don't see players using it anymore after hopper and hunter got the instant damage mechanic to their ods

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