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Patch Update #690 - Released 10th June 2022


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Patch Update #690 - Released 10th June 2022

 

  • The «PLAY» button has been updated!

    • Now, upon clicking the button, it shows three main options: Quick battle, Event mode and PRO battles.

    • To select a specific mode in matchmaking, you will now need to click through the additional options located within the «Quick Battle» button.

  • Updated PRO battles

    • Increased battle funds and experience earned in PRO battles.

    • Added a daily limit on the amount of crystals and experience that can be earned from PRO battles.

    • Lifted restrictions on earning crystals and experience in all PRO battle formats (except Parkour). Feel free to configure your games as you would like!

    • Added separate chat channels for different PRO battle formats.

  • Firebird

    • Standard damage increased from 380-1060 to 400-1100 per second

    • Critical damage decreased from 900-1800 to 700-1700 per second

    • Weak damage percentage increased from 10% to 25%

    • (Note) Firebird deals damage 4 times per second. Therefore, the damage numbers in-game will be 4 times lower.

  • Freeze

    • Weak damage percentage increased from 7% to 25%, matching Firebird.

  • Isida

    • Standard damage increased from 575-1150 to 580-1160 per second

    • Critical damage increased from 575-1150 to 600-1200 per second

    • Critical healing decreased from 2000-4000 to 1500-3000

    • (Note) Isida deals damage 4 times per second. Therefore, the damage numbers in-game will be 4 times lower.

  • Tesla

    • Standard and ball lightning damage increased from 409-810 to 450-900

    • Сritical damage increased from 405-810 to 450-900

    • Ball lightning reload increased from 7 to 12-8 seconds

    • (Note) This change means that previously the ball lightning took 7 seconds to charge, but it now takes 12 seconds at Mk1 and 8 seconds at the MAX upgrade of the turret.

  • Hammer

    • Standard damage increased from 60-120 to 70-140

    • Critical damage increased from 540-1080 to 630-1260

    • Reload time of the turret increased from 6.2-4.4 to 7.2-4.4 seconds.

    • Augment «Slugger»

      • No longer decreases the rotation speed of the turret

  • Twins

    • Standard damage decreased from 105-205 to 100-200

    • Critical damage increased from 130-260 to 165-330

    • Reload time increased from 360-257 to 390-260 milliseconds

  • Ricochet

    • Critical damage increased from 270-540 to 300-600

    • Reload time increased from 700-500 to 750-500 milliseconds

    • Recoil decreased from 0.8-1.7 to 0.6-1.2

  • Smoky

    • Standard damage increased from 290-580 to 300-600

    • Critical damage decreased from 710-850 to 670-800

  • Striker

    • Critical damage increased from 850-1700 to 865-1730

  • Thunder

    • Standard damage decreased from 495-990 to 450-900

    • Critical damage increased from 510-1020 to 615-1230

    • Augment «Small caliber charging machine»

      • The decrease in Standard damage changed from -25% to -30%

      • The decrease in Reload time changed from -25% to -20%

    • Augment «”Sledgehammer” rounds»

      • The increase in Standard damage changed from +50% to +45%

      • Added a decrease in Range of min damage by -50%

    • (Note) The “Sledgehammer” augment was designed as a close-range modification of the turret. Based on what we have observed, the augment is best paired with a speedy hull and used for charging an enemy. With this fix, the augment should remain relevant after changes to the turret’s balance.

  • Railgun

    • «Electromagnetic accelerator “Scout”» augment

      • The decrease in Standard damage changed from -25% to -28%

      • The decrease in Critical damage changed from -25% to -20%

  • Magnum

    • Standard damage decreased from 745-1490 to 720-1440

    • Critical damage increased from 745-1490 to 815-1630

  • Shaft

    • «Rapid-fire mode» augment

      • Decreases the ranges of maximum and minimum damage by -50%

    • (Comment) The augment was conceived as a melee modification of the turret. We will try to limit its high efficiency to close battles while trying to avoid removing critical damage.

  • Booster

    • Bonus damage decreased from 15-30% to 10-20%

    • (Note) Booster bonus damage reduction is in line with the current base damage increases for almost all turrets, where Booster plays a key role in increasing efficiency.

  • Trickster drone

    • No longer grants additional speed boost, only increases maximum speed.

    • (Comment) The standard +1 m/s speed bonus when activating the Speed boost supply is not removed. Here and later, only the additional speed bonus that these drones gave above the standard one is removed.

  • Crisis drone

    • No longer grants additional speed boost, only increases maximum speed.

  • Horizontal auto-aim angle for Android client decreased from 6 to 4 degrees.

  • Like 5
  • Sad 10
  • Saw it 2
  • Agree 1

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