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Changing Equipment In Battle


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Nowadays many times I feel like I should have the opportunity to change my equipment more than once in a battle. And there might be other players who feel the same way too. I have an idea to fix this:-

Each player can change his/her equipment a maximum 6 times in each battle (6 times individually for turrets, hulls, protection modules and paints). At first, it will be free, but to change the equipment more than once, the player will have to pay a certain amount of crystals. And this amount will continue to increase until the player changes his/her equipment for the 6th (last) time.

E.g. For the first time, the player can change his/her equipment for free. To change the equipment 2nd time, he/she will have to pay 100 Crystals, for the 3rd time – 200 Crystals, the 4th time – 300 Crystals, the 5th time – 400 Crystals and for the 6th time – 500 Crystals.

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It was already said that another team change system would be implemented. And also .... what happens to all of you with paying, paying and paying? I only see ideas of paying, and something that was never there... pay to change equipment? in low ranks not even 200 crys are achieved.

For me, a very bad idea after paying per bullet or shooting (which was already rejected luckily)

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2 minutes ago, elcatalagamer said:

in low ranks not even 200 crys are achieved

Then you can keep the amount of crystals low for players with low ranks and increase it as the players rank up.

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On 7/12/2022 at 7:06 AM, Master_Blaster said:

E.g. For the first time, the player can change his/her equipment for free. To change the equipment 2nd time, he/she will have to pay 100 Crystals, for the 3rd time – 200 Crystals, the 4th time – 300 Crystals, the 5th time – 400 Crystals and for the 6th time – 500 Crystals.

@elcatalagamer  This ? was just an example...

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Declined

As @elcatalagamer mentioned, developers already have a different system in mind. Also this would only deepen the gap between those with maxed garages and abundance of crystals and the rest of the playerbase. It could essentially create a situation where it is not even economically worth it to win anymore, as the reward gap between the teams is not great, and so you would essentially have to be willing to  lose crystals for winning (by ´´out-switching´´ your adversary).

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On 7/23/2022 at 2:11 PM, frederik123456 said:

It could essentially create a situation where it is not even economically worth it to win anymore, as the reward gap between the teams is not great, and so you would essentially have to be willing to  lose crystals for winning (by ´´out-switching´´ your adversary).

Then you can either keep the amount of crystals required for changing equipment very low or increase the amount of crystals players get as a reward after the battle a bit, so that the players will lose negligible crystals and gain so many of them. It is at least better than the player not able to play nicely with his/her equipment and score less in the battle, thus getting less crystals as a reward after the battle. Some players even leave the battle if they are not able to play properly.

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