Jump to content
EN
Play

Forum

Patch Update #695 - Released 5th August 2022


Marcus
 Share

Recommended Posts

  • Community Manager

Update_wide_1006_EN.jpg

 

Patch Update #695 - Released 5th August 2022

 

  • New augment for Thunder added to the updated Ultra Containers — «Noise» shells

    • (Note) With each shot, this augment applies the «Jammer» status effect to all the affected targets for 3 seconds. Only direct shots apply the status effect

  • New augments for Firebird added to the Legendary category of the updated Regular Containers: Magnetic mix, Paralyzing mix, Toxic mix, and Jamming mix

  • Added «Megagold» — a rare gold box that gives you 10 000 crystals

    • (Note) This type of gold box is available in all matchmaking battles, not only in just event modes. However, it appears only during some special events like Discount Weekend

  • Added the «Jack-in-the-box» effect

  • Changed color indication of damage types. Now, Orange color means critical damage and Red implies that a target is destroyed. You can observe that a target is destroyed with the critical damage by seeing the «Jack-in-the-box» effect in action

  • Highland map got the day theme back

    • (Note) Evening version will be added as a separate theme in one of the upcoming updates

  • Added night themes for all matchmaking maps

    • (Note) Except Iran. Instead of a night theme, there will be an evening one

  • Reduced the contrast between dark and light areas on the night theme maps

    • (Note) Night is more like evening now! We hope that it be will much more comfortable to play on Night maps now

  • Increased the delay before removing a hull after the tank is destroyed

    • (Note) Once upon a time, tanks did not disappear immediately after being destroyed, and the tactic of blocking opponents with a destroyed hull was a good one. With the introduction of the «Jack-in-the-box» effect, we had to increase the delay so that the detached turret has time to return from the flight and hit the ground. We decided to increase the duration when a destroyed tank remains on the ground to the maximum possible (until a new tank appears) to explore all the gameplay possibilities of this mechanic.
      It will be unusual to play this version of the game, but we ask you to take the change as seriously as possible. Evaluate both pros and cons of such settings. We will be reading your feedback closely.

  • Hammer

    • Critical hit chance decreased from 12% to 10%

    • «Dragon Breath» augment

      • The power of setting fire to an opponent on critical hits decreased from 100% to 40%.

      • No longer decreases critical damage

    • «Wyvern’s Breath» augment

      • Applies the «Freezing» status effect: both on critical hit and by a pellet from the last shot in the clip

      • No longer decreases clip reload duration

    • «Magnetic Pellets» augment

      • Applies the «EMP» status effect: both on critical hit and by a pellet from the last shot in the clip

      • No longer decreases clip reload duration

    • «Stunning Pellets» augment

      • Applies the «Stun» status effect: both on critical hit and by a pellet from the last shot in the clip

      • No longer decreases clip reload duration

      • Duration of the «Stun» status effect is decreased from 2 seconds to 1 second

    • «Armor-Piercing Shot» augment

      • Applies the «Armor-Piercing» status effect: both on critical hit and by a pellet from the last shot in the clip

      • No longer decreases clip reload duration

    • «Jamming Shot» augment

      • Applies the «Jammer» status effect: both on critical hit and by a pellet from the last shot in the clip

      • Duration of the «Jammer» status effect is decreased from 5 seconds to 3 seconds

      • No longer decreases clip reload duration

  • Thunder

    • «Hyperspeed» shells» augment

      • The decrease in tange of minimum damage changed from -50% to -25%

      • Projectile speed decreased from +200% to +100%

  • Gauss

    • Projectile speed increased from 200 m/s to 300 m/s

    • Recoil in arcade mode decreased from 1,1-2,2 to 1,0-2,0

  • Enabled chats between teams. Use the «TAB» key to switch between chat modes

  • Added a new type of damage — «Chaos» damage

    • This type of damage can neither be increased by boosters nor can be decreased by protection

    • The following entities inflict the «Chaos» damage:

      • Wasp’s overdrive

      • Hopper’s overdrive

      • Crusader’s overdrive

      • Hunter’s overdrive

      • Ares’ overdrive

      • Mammoth’s overdrive

      • Exploding a tank with the «Blaster» drone

      • Gold box meteorite

    • Added a special icon for «Chaos» damage»

    • (Note) Hopper’s, Hunter’s and Crusader’s overdrives already had the same rules as «Chaos» damage. The introduction of «Chaos» damage won’t affect them in any way, but now they work the same way as other overdrives.

  • Fixed the bug that was making it impossible to create an MM group for players who play the game on partner websites

  • You can now choose which mode to play right after you click on the «Play» button

  • Added an auto scroll for list of battles and list of map themes in PRO battles

  • Changed the design of additional settings screen in PRO battles

  • The step of calculating the angle of automatic horizontal aim for mobile players has been reduced from 1 to 0.5 degrees

    • (Note) It means that maximum horizontal aim angle is decreased by two: from 4 to 2 degrees

  • Updated the flags, now with the new Tanki logo

 

Play_Button_EN.png

  • Like 5
  • Sad 3
  • Saw it 1

❤️

Share this post


Link to post
Share on other sites

This topic is now closed to further replies.
 Share

×
×
  • Create New...