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Tesla armour piercing altercation


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Hi 

 

 

My tesla armour piercing shot (the ball) travels very slow compared to before. It travel as slow as default mode (without any alts) . Why is that ?  Is it only me? And if it's changed (nerfed) why hasn't the description of it changes . The current description goes as follows ""However, the ball flies so fast they're almost impossible to use for chain lighting"  

 

Am I missing something?! 

Edited by i.Painfull

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On 8/26/2022 at 2:47 PM, i.Painfull said:

Thanks for your answer Oppai but I'm afraid you haven't answered my question.

 

 

Does Tesla augmentation discharge (ball/shot) all travel at the same speed upon release or do they differ ? 

Armour Piercing ball used to travel at a faster speed than it's now, so was there a change ? 

Oppai did answer your question, albeit somewhat indirectly. May I take a shot at explaining more thoroughly?

Before the update, there were 2 types of status Teslas:
- Endothermic (Freezing), AP, Jammer, and EMP Teslas were "Electroturret" augments because they worked off of the Electroturret template- increased ball speed, range, and warmup time. Status effects were inflicted through high-speed ball lightning, at the cost of ball lightning damage.
- Shocking (Stun) and Exothermic (Burning) Teslas followed the Minus Field template- ball lightning worked just like stock except it would ricochet up to 10 times and deal a respective status effect upon hitting an enemy.

The aforementioned update changed almost all status Tesla to follow the second template. Ball lightning has stock warmup time, stock speed, and stock damage. It will also bounce up to 10 times. The ability to bounce your ball lightning combined with a slower ball speed now allows for you to set up "status effect minefields" and control a certain area by releasing multiple lightning balls. Not only that, status effects can also be applied via a critical hit, which is a massive buff as you will be able to inflict effects consistently through Dictator or Hornet's Supercharge. On a somewhat related note, according to yesterday's Patch Notes, devs are intentionally giving status augments two ways to inflict effects: Through random critical hits, and through a guaranteed method (e.g., status Hammers can inflict effects through both critical hits and the last shot of a clip, and status Gausses can inflict effects through both critical and salvo hits).

Remember how I said almost every status Tesla follows the Minus-Field template? Jammer Tesla now works differently from other status Teslas, as it was changed to follow other turrets' Jammer augment precedent: Every shot will apply Jammer for 3 seconds. According to the DE Wiki, it still follows the Electroturret template, but its main forte is applying Jammer consistently on every chain hit.

As TheCongoSpider would say, check out the DE Wiki for the most precise and up-to-date information.

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Tesla

  • Exothermic lightning, Endothermic lightning, Superconducting discharge, Shocking lightning, Armour-piercing discharge — now all these augments work the same way, applying different status effects. Augments add ricochet ability to ball lightning and an ability to apply status effect on critical hit and with ball lightning. Maximum radius for applying status effect with ball lightning decreased from 8 to 5 metres.

This is copied from the   :    Patch Update #697 - Released 19th August 2022

Please refer to this Article, I think that update may have something to do with this.

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Thanks for your answer Oppai but I'm afraid you haven't answered my question.

 

 

Does Tesla augmentation discharge (ball/shot) all travel at the same speed upon release or do they differ ? 

Armour Piercing ball used to travel at a faster speed than it's now, so was there a change ? 

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