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Patch Update #704 - Released 21st October 2022


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Patch Update #704 - Released 21st October 2022

 

  • A new augment for Scorpion has been added to Ultra Containers — «Cryo Shells» 

    • (Note) This augment applies «Freezing» status effect on critical hits and rocket salvos

  • Hammer

    • Range of min damage increased from 40-50 to 50-60 m.

  • Twins

    • Range of min damage increased from 40-50 to 50-60 m.

  • Ricochet

    • Range of min damage increased from 40-50 to 50-60 m.

  • Smoky

    • Projectile speed decreased from 350-350 to 300-350 m/sec.

    • (Note) Previously all modifications had the same value — 350. Now Mk1 has 300 and MkMAX has 350. Players quite often confuse this writing of parameters with a spread of possible values, as if it would be a random value from this range. We no longer use random values from ranges, now this writing always means that the first number is a value for Mk1 and the second value is a value for MkMAX

    • «Rubberized Rounds» augment

      • Projectile speed increased by 100%

    • «Sorted Ammunition» augment

      • Reload time decreased by 10%

  • Striker

    • «Stunning Missiles» augment

      • Duration of the «Stun» status effect applied by a critical hit is increased from 1 to 1.5 s.

      • Duration of the «Stun» status effect applied by a rocket salvo is decreased from 1 to 0.8 s.

    • «Armor-Piercing Missiles» augment

      • Duration of the «Armor-Piercing» status effect applied by a critical hit is increased from 5 to 9 s.

      • Duration of the «Armor-Piercing» status effect applied by a rocket salvo is decreased from 5 to 3 s.

    • (Note) We would like to try having differentiated status effect duration for equipment that have multiple ways of applying status effects - randomly and guaranteed. Striker will be used as a test stand for it. An interesting feature of Striker is that it is the only turret than can deal critical damage with an alternative way of shooting.

  • Vulcan

    • Projectile speed increased from 150-150 to 150-200 m/sec.

  • Thunder

    • Projectile speed decreased from 350 to 300-350 m/sec.

    • «Hyperspeed» shells» augment

      • Boost of weak damage is decreased from +400% to +330%

  • Scorpion

    • Arcade reload time increased from 4.2 - 2.8 to 4.5 - 3.0 s.

    • Salvo reload time increased from 24 - 16 to 27 - 18 s.

    • «Missile launcher «Swarm» augment

      • Reduction of salvo reload time decreased from -50% to -25%

      • Reduction of aiming time decreased from -75% to -50%

  • Railgun

    • «Electromagnetic accelerator «Scout» augment

      • Reduction of shot warmup time decreased from -50% to -25%

  • Gauss

    • Reload time sniping mode increased from 6.6 - 4.8 to 6.9 - 5.0 s.

  • Wasp

    • Overdrive charge from battle points decreased from 333 to 300 unit/point

    • Overdrive charge time decreased from 180 to 150 s.

    • (Note) We decrease overdrive charge from battle points. We want to balance this parameter so that overdrives are not used simultaneously in a battle, but at the same time successful players cannot significantly outperform other players in the number of overdrives they can use.

  • Hopper

    • Overdrive charge from battle points decreased from 333 to 300 unit/point

    • Overdrive charge time decreased from 180 to 150 s.

  • Hornet

    • Overdrive charge from battle points decreased from 333 to 300 unit/point

    • Overdrive charge time decreased from 240 to 210 s.

  • Viking

    • Overdrive charge from battle points decreased from 333 to 300 unit/point

  • Crusader

    • Overdrive charge from battle points decreased from 333 to 300 unit/point

    • Overdrive charge time decreased from 180 to 150 s.

  • Hunter

    • Overdrive charge from battle points decreased from 333 to 300 unit/point

  • Paladin

    • Overdrive charge from battle points decreased from 333 to 300 unit/point

    • Overdrive charge time decreased from 360 to 330 s.

  • Dictator

    • Overdrive charge from battle points decreased from 333 to 300 unit/point

  • Titan

    • Overdrive charge from battle points decreased from 333 to 300 unit/point

    • Overdrive charge time decreased from 300 to 270 s.

  • Ares

    • Overdrive charge from battle points decreased from 333 to 300 unit/point

    • Overdrive charge time increased from 180 to 240 s.

  • Mammoth

    • Overdrive charge from battle points decreased from 333 to 300 unit/point

    • Overdrive duration increased from 9 to 15 s.

  • The number of stars players get no longer depends on which team won

    • 1 place — 3 stars

    • 2 place — 3 stars

    • 3 place — 3 stars

    • 4 place — 2 stars

    • 5 place — 2 stars

    • 6 place — 2 stars

    • 7 place — 2 stars

    • 8 place — 1 star

    • 9 place — 1 star

    • 10 place — 1 star

    • 11 place — 1 star

    • 12 place — 1 star

    • 13 place — 1 star

    • 14 place — 1 star

    • (Note) Now the only thing you need to earn more stars is to show your best till the end of a battle and it doesn’t matter in which team you are. Let's see if this will affect the problem of early (before the balancer reacts) exits from battles if a player is in a weak team.

  • Fixed the animation issue with the Ricochet HD skin that caused the turret energy tank to keep rotating after reload

 

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