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Besides the exotic stuff, do you think Tanki is purposefuly making turrets, hulls and augments unbalanced? (either be too weak or too strong)


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I often see complains about how turrets shift from being underpowered, then it gets buffed and is now way too strong. Is Tanki just having a hard time balancing their game (if so, can they really be that incompetent...?) or is it done on purpose for profits?

and is Tanki worth playing like this? I find myself often frustrated tbh.

Edited by ekf

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On 12/31/2022 at 10:55 AM, Benefactor said:

The most unbalanced part of Tanki is its Matchmaking algorithm.

the algorithm itself may be fine. keep in mind that you need a pool of players to draw from to make matches. If there aren't a lot of players in the pool, it's not going to work well...

  • Agree 1

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On 12/31/2022 at 9:58 AM, ekf said:

I often see complains about how turrets shift from being underpowered, then it gets buffed and is now way too strong. Is Tanki just having a hard time balancing their game (if so, can they really be that incompetent...?) or is it done on purpose for profits?

and is Tanki worth playing like this? I find myself often frustrated tbh.

Of course it's done on purpose - if the devs cared about balance, we wouldn't have turrets that can hit you from behind walls or augments that can repeatedly disable your tank. It's always been this way too, though it's never been more obvious than now.  

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On 12/31/2022 at 9:00 PM, firety31 said:

Undoubtedly, Hopper - Gauss - Tesla in their release kept for months breaking the game with no nerfs, forum was full of complaints, no revamp!

So if it's also true for the old stuff, since Ares has been broken for a while now we can expect it to probably be nerfed to oblivion at some point, and maybe another heavy hull be OP instead....

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On 12/31/2022 at 5:15 PM, ekf said:

So if it's also true for the old stuff, since Ares has been broken for a while now we can expect it to probably be nerfed to oblivion at some point, and maybe another heavy hull be OP instead....

The better question is what new OP stuff they have in store, and how the "have-nots" will be able to compete with the "haves" as the power gap gets wider. 

 

Ex. You can introduce pulsar magnum, or pulsar hammer in the next fund alongside crisis armadillo, but that's not "juicy" enough to entice people to spend money to obtain these items. They'll need to introduce something more powerful than whats already out there to get the buyers to really push a future fund

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