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Which combo has the highest skill ceiling/biggest reward?


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Definitely healing role, but mostly a support nanobots Isida, playing the combo effectively requires a lot of skill, good knowledge of the game mechanics, turrets, hulls and especially needing to know how to multitask effectively, since everything deals immense damage and you have a pity healing/s and most importantly, unlike Shaft or Thunder you can only heal from up close so EVERYONE will shoot you, so you need to know the maps, how to hide, where to hide, when to poke, supplies usage, adapt to your teammates behavior and positioning etc. 

Attacking an enemy isn't really an option since your damage is halved, you do that only when your teammates are full health and you are probably getting focused hard, some extra dps is always useful to kill an annoying enemy.

It's your responsibility to keep your teammates alive and make the right choices, even in choosing your hull and drone. Sometimes you need to sacrefice a teammate to keep the others alive, but there's nothing you can do since hulls have close to no hp.

That's why you don't see many healing Isidas around, aside for some people that go chill in Juggernaut mode.

Edited by JustBlackWolf
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In terms of offensive play, I would have said Magnum once, but that skill barrier has been eliminated by the new aim assist.

Hyperspace Railgun without friends is relatively difficult as it requires you to line up shots constantly and naturally in order to make the most of the augment. If you can't do that, you're stuck with a slightly worse version of stock.

Funnily enough, bounce shots with something like Uranium Scorpion or a status Ricochet are pretty easy to pull off, but look quite impressive. Not too much of a skill barrier though.

I think something like Shaft + any light hull is relatively impressive as you can't camp like you would with other Shafts; your health doesn't permit that. Instead, you become a mobile sniper who moves around causing trouble but remaining uncaught.

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