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Increase the inactivity period for DM, solo JGR, and parkour modes


PirateSpider
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You know the penalty that kicks the player from battle if they are inactive for 2 minutes? 

There's no point in having it in such a strict state in the DM, solo jug, and parkour modes since they're not harming anyone. So why not increase the inactivity period to around 5 minutes for these modes?

Edited by PirateSpider

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Valid

The issue here is the inactivity timer plays a key role in enabling no player to be short for the team. It's easily unfair if one out of 5 players or more is AFK, and this brings the support to allow a willing player to take their spot to play the game. Having the inactivity checker disabled on only a few modes would seem too complicated and unneeded. I would say the idea is decent for PRO Battles in Parkour options, but we'd run into the issue of having it if players abused by joining and not leaving to ruin the opportunity of other players taking their spot in a battle on purpose.

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On 3/10/2023 at 7:24 PM, Hope said:

The issue here is the inactivity timer plays a key role in enabling no player to be short for the team. It's easily unfair if one out of 5 players or more is AFK, and this brings the support to allow a willing player to take their spot to play the game.

But there's no team in DM or solo jug modes? So what's the point? No one will care if players go AFK in these modes.

On 3/10/2023 at 7:24 PM, Hope said:

would say the idea is decent for PRO Battles in Parkour options, but we'd run into the issue of having it if players abused by joining and not leaving to ruin the opportunity of other players taking their spot in a battle on purpose.

The only abuse I can think of here is that players can complete missions that require them to finish the battle without doing anything in it.

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Under Review.

After taking another revision on this I can agree that in DM and Solo Jug this could be a wise implementation to the game. I think your idea still needs a bit of refining, although removing this option entirely might not be the best bet, increasing the pause period could be a more suitable idea.

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On 4/2/2023 at 1:59 PM, Hope said:

Under Review.
After taking another revision on this I can agree that in DM and Solo Jug this could be a wise implementation to the game. I think your idea still needs a bit of refining, although removing this option entirely might not be the best bet, increasing the pause period could be a more suitable idea.

Well, you were technically right that removing it would come with abuse. And I didn't think about it when I first made the idea or how big of a problem it would be.

Basically if it was removed then players could just easily complete the finish battles or be in winning team missions by going into solo modes and being AFK.

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