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Tanki Online V-LOG: Episode 487


Marcus
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In today’s episode, we will be discussing the new game mode. We’ll also update you on eSports news and introduce updated notifications.

 

 

Made with ❤️ by Tanki and 

 

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❤️

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this new battle event and the design a tank. at first it was a little confusing to understand but once you figure it out . it's a lot of fun and I can see lots of players enjoying . this time I will give the Dev team credit for getting it right.

also only issue,  I find is the lack of grenades to toss into a battle , would liked to have say 1 every 30 seconds  or ? . so your always able to toss them . seeing some players last longer in battles and would end up with only the one grenades  for the full tank life , until destroyed.

please fix the lag issues and system blocking players to log into battles. not sure why but its been a on going issue today.

 

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I really like the solution of the notifications. Secondary texts on the top left area of the screen and the most important in the central region. I hope that now it won't bother players as much as before. Idea of blinking flag or ball is epic!!! I have to say notification changes are one of the best updates I have ever seen!!

I've played a bit in that special mode "Grenadiers" and I was a bit disappointed that after throwing grenade a new one doesn't appear until we die. I guess it could be good if those grenades will "reload" after 1 minute or 30 seconds. or something like that. I was suprised about fact that hitting grenade with Railgun cause instant detonation of it. For sure many T.O Youtubers will record epic montages with that combination, I'd love to see such videos :biggrin:

Good luck to the participants of the Winter Major Rankings II :smile:

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On 9/8/2023 at 3:28 PM, WieLKo-PoLski said:

and the most important in the central region

No, no, no.

No notifications whatsoever should be blocking the players view of the battle, that includes the names of players which is worse than the actual notifications because they are constantly there throughout the entire time of the battle.

It's a fix of sorts but not a very good one as it does not solve the problem.

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As much as I appreciate the effort – and I really do! – I have to agree with @MEXICAN-SKY . Any text frequently blocking your aim is unacceptable.

This includes ALL centered notifications. Ok the information is important, but is doesn’t have to go in the middle. We can learn to look elsewhere. For magnum users, the horizon line is basically where your aim. Can you imagine a game like CSGO with a wall of text right on your red dot? Well, Tanki is a shooter game. That sjit don’t fly.

The player names is an equally imperative concern. Like what do I need them for? Give me red outline for enemy, blue for friend. A button tap could make player names appear if needed. In clusters, my view right now is like a word salad rather than a battlefield.

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On 9/8/2023 at 10:48 AM, MEXICAN-SKY said:

No, no, no.

No notifications whatsoever should be blocking the players view of the battle, that includes the names of players which is worse than the actual notifications because they are constantly there throughout the entire time of the battle.

It's a fix of sorts but not a very good one as it does not solve the problem.

There should at least be an option to turn off the objective and gold notifications, the kill feed, and player names separately in the battle/game tab of the settings.

If you think about this, there's really no reason to not do this.

Not only will it remove texts that obstruct your view, but it'll also help clean out the battle interface for those who like clean interfaces, and will help with in game performances for those who have to deal with lags on a constant basis.

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On 9/8/2023 at 7:48 PM, MEXICAN-SKY said:

No notifications whatsoever should be blocking the players view of the battle, that includes the names of players which is worse than the actual notifications because they are constantly there throughout the entire time of the battle.

Agree! It is gradually occurring to me how bad this actually is. I find myself squinting to see opponents for pretty much 50% of battles. A huge eye strain is what it is. And for no reason. Look at this screenshot from Dusseldorf map, looking down an alley across the map. Now the alley is obv. blocked by friendlies, but advantage of magnum is I can lob over them. See anything to shoot at down there?

H98Xb7V.jpg

Even a single supply effects is bigger than what a tank would be at the end of that corridor. And this is not some horror screenshot of an anomaly, it's not even a particularly bad one. It's like this all the time.  

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