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Add a delay and an indicator for crisis's supply changing ability.


PirateSpider

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On 10/13/2023 at 12:06 AM, MEXICAN-SKY said:

Crisis and It's extra 60% damage is negated by so many defences that it makes it,

If you mean, protection modules and double armors? This is applied to all of drones like Pirate stated above

On 10/13/2023 at 12:06 AM, MEXICAN-SKY said:

Players with magnum protection, which is usually at least 50% of the enemy

Again, this is the action of players which doesn't need to be interfered with developers. Also why do you think 50% of the players are using Magnum prot?

On 10/13/2023 at 3:26 AM, PirateSpider said:

Bro thinks paladin is an OP game changer while crisis is balanced. ?

Also Kimura criticize hovering hulls. Basically because they don't use them, if they have used the most game changer Crisis without noticing how OP it's they would definitely not notice how OP is their flying hull. This remembers me of a poster (who use the flying ? and Crisis), used to criticize Gauss EMP augment strongly. Out of sudden, he started defending it relentlessly just because he got it from an UC.

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On 10/12/2023 at 10:02 PM, firety31 said:

Also Kimura criticize hovering hulls. Basically because they don't use them, if they have used the most game changer Crisis without noticing how OP it's they would definitely not notice how OP is their flying hull.

Not to mention that its easier to counter paladin's OD than it is to counter a crisis user.

On 10/12/2023 at 10:02 PM, firety31 said:

This remembers me of a poster (who use the flying ? and Crisis), used to criticize Gauss EMP augment strongly. Out of sudden, he started defending it relentlessly just because he got it from an UC.

I used to criticize gauss relentlessly because of how easy it is to use. Only reason I don't now is because there are more problematic things that exist in the game.

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On 10/13/2023 at 8:17 AM, PirateSpider said:

I used to criticize gauss relentlessly because of how easy it is to use. Only reason I don't now is because there are more problematic things that exist in the game.

No Gauss in its release (and for 2 years) was just absurd. Having 20m radius while retaining 90% of your damage was not more than high numbers written by a developer. Especially when combined with Hornet OD, we used to see it wiping a huge punch of enemies altogether.

I used to make an assumption that the game will never make a more game-breaking thing because anything more than that would be unplayable. My assumption appeared to be completely wrong after they released the most balanced combo in the game ever (Hopper + Crisis). That combo used to cross Highways map back and forth in like 5s total, not even Bugatti can do this. I don't blame myself for my wrong assumption because what would make me think the developers would go this extreme. Remember, there were many people defending this combo relentlessly and saying it's perfectly balanced. So even for the most obvious things, people love to argue. This is why your top priority of an argument is having your fun time and enjoyment, you would never convince anyone.  After that I made a new assumption (that I was saying alot that time) tanki would never release a stronger combo than Crisis-Hopper. And yes Tanki haven't made a stronger thing. Mainly because there is no much space of doing more than just putting a winning button for buyers to click on.

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On 10/13/2023 at 6:02 AM, firety31 said:

he started defending it relentlessly just because he got it from an UC.

I have got all the floating trash cans and only fully upgraded one of them Ares, because I liked the overdrive concept. Needless to say I only used it a few times and then ditched it, I do not like the floating hulls and despise paladin. Crisis is not the problem, augments are. 

When is this simple explanation going to sink into your obviously below average grey matter.

On 10/13/2023 at 6:17 AM, PirateSpider said:

Not to mention that its easier to counter paladin's OD than it is to counter a crisis user.

Never read a more inaccurate post than this.

Here is an example (that happens all the time in battles) to counter your inaccurate statement about crisis V paladin.

C T F.

On 10/13/2023 at 7:28 AM, firety31 said:

 

Hunter, lets say paired with freeze and all nicely maxed out, lets say with CRISIS drone. 

Paladin hack, lets say with freeze and all nicely maxed out, lets say with trickster drone.

Paladin hack has jammer immunity equipped, hunter also has jammer equipped.

Which combo has the better chance to cap the most flags WITHOUT any help whatsoever from his team mates. 

Now take into account ALL the parameters and game mechanics at play in all battles, from dead tanks to idiotic players, to the lopsided MM and everything else in between.

 

 

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On 10/13/2023 at 1:59 AM, MEXICAN-SKY said:

Hunter, lets say paired with freeze and all nicely maxed out, lets say with CRISIS drone. 

Paladin hack, lets say with freeze and all nicely maxed out, lets say with trickster drone.

Paladin hack has jammer immunity equipped, hunter also has jammer equipped.

Which combo has the better chance to cap the most flags WITHOUT any help whatsoever from his team mates. 

1) high rate of fire turrets paired with crisis.

2) crisis user focusing on capping flags with any hull besides hopper.

3) jammer immunity equipped on 1 player much less 2. (Counts as 2 points)

Counted 4 rare situations here. Quite a few others that also exist.

 

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